Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
XxBlazikenxX wrote: Zene Ren wrote: XxBlazikenxX wrote: Zene Ren wrote: no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping...
- by Zene Ren - at 2015.01.28 18:09:00
|
22. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
XxBlazikenxX wrote: Zene Ren wrote: no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesses pub stomping better match making options for current s...
- by Zene Ren - at 2015.01.28 12:16:00
|
23. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
no squad size change in warlords?
- by Zene Ren - at 2015.01.27 16:15:00
|
24. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
Rattati did it again o7 GJ
- by Zene Ren - at 2015.01.27 15:17:00
|
25. The next time Nyain San stomps the **** out of you - in General Discussions [original thread]
shaman oga wrote: Look at the killfeed, only HMG. Nerf heavies threads are suddenly becoming legit. IMO only heavy nerf should be to their rotation/turn around speed as it was before it should not be a 360 degree killing machine turret as i...
- by Zene Ren - at 2015.01.27 11:56:00
|
26. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Shutter Fly wrote: Some extra input on these ideas (I like most of it): Although I like the idea of a 20 minute delay, I think 30-45 minutes would be a bit more reasonable overall. No personal complaints about 20 minutes, though. As for the...
- by Zene Ren - at 2015.01.23 13:50:00
|
27. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Duke Noobiam wrote: Love this idea. 4 man squad max for pubs. FW and PC could and should allow for larger squads . 4 man squad for pubs > 8 man squad for FW > 16 man team deploy PC man that's logical and fits in reality of Dust, i...
- by Zene Ren - at 2015.01.22 21:08:00
|
28. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: bunch of crap tritan industries to be frank open beta PC corp never a top dog yet still owners of some district back then and an active PC players for some time, i wasn't taking the credit i was simply referring to s...
- by Zene Ren - at 2015.01.22 20:21:00
|
29. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: Get your 16 mercs from local and attack someone then. Please post your results. You'll see, that playing with the same corp group of players is very advantageous. The game mode is called Planetary Conquest. Do I need to...
- by Zene Ren - at 2015.01.22 12:55:00
|
30. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: steadyhand amarr wrote: bigolenuts wrote: steadyhand amarr wrote: Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro c...
- by Zene Ren - at 2015.01.22 12:27:00
|
31. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: steadyhand amarr wrote: Based on what facts... it won't happen like that. Also grabbing people out of local to take part in PC is exactly what we want. Please get out of pro club only mentality. We want everyone in PC not j...
- by Zene Ren - at 2015.01.22 12:15:00
|
32. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Consider this for a moment: If we removed timers all together and allowed for districts to be attacked, whenever, however. How many people would have to be online to attack and defend at any given time? 245 districts * 1...
- by Zene Ren - at 2015.01.22 00:09:00
|
33. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would ac...
- by Zene Ren - at 2015.01.21 23:52:00
|
34. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: You don't seem to understand. We don't have the playerbase in the entire game to support what you're asking for. Fixing PC is not going to make people magically flock to play Dust, and certainly not in the required num...
- by Zene Ren - at 2015.01.21 23:29:00
|
35. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: So attackers get paid for losses when their attacks fail? Is another example of "Failure=IskReward" available somewhere in New Eden? I'm curious and would like to compare the two. No, "PC rule set" without an explanation ...
- by Zene Ren - at 2015.01.21 23:11:00
|
36. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: And again, to avoid the situation I described, you would need people online, 24/7. We're talking 48-64 players for every single district an alliance owns. There's what....245 districts or so? So in order for all alliances ...
- by Zene Ren - at 2015.01.21 23:02:00
|
37. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: A raid is PC. I can be done at any given moment. The only difference is that they cant steal a district by default at some god awful hour. Raiding encourages alliance to have 24 hour patrol, but doesn't make it a complete ...
- by Zene Ren - at 2015.01.21 22:05:00
|
38. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: Zene Ren wrote: el OPERATOR wrote: hmmm pub match with PC rule set and penalty for defenders if they lose nothing wrong with that competition will be hard, reward will be big enough to run proto in it and it wil...
- by Zene Ren - at 2015.01.21 21:36:00
|
39. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC pretty much whenever...
- by Zene Ren - at 2015.01.21 21:33:00
|
40. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Heres what I don't get about your argument is that I offer up "Here, Raids will give you exactly what you're asking for, the ability for vets to jump into a PC pretty much whenever they want, the only thing they can't do i...
- by Zene Ren - at 2015.01.21 21:04:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |