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121. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
bumping till blue tag appears
- by Zene Ren - at 2014.03.21 22:38:00
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122. should heavys get there old turn speed back? - in General Discussions [original thread]
yes every suit tier light/medium/heavy should have its own turning speed as it was before
- by Zene Ren - at 2014.03.21 22:31:00
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123. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
Lanius Pulvis wrote: The issue Judge is addressing in this video is not a direct result of the range and damage nerf that the most vocal in the community, including myself, asked for. The damage swarms claim to have now, coupled with current ra...
- by Zene Ren - at 2014.03.21 21:42:00
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124. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
bump
- by Zene Ren - at 2014.03.21 20:12:00
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125. Free stuff! 206 free items for everyone! (including 3 day booster) - in General Discussions [original thread]
thanks for this one OP +1
- by Zene Ren - at 2014.03.21 16:25:00
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126. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
+1 to conclude CCP math is bad (joke) the implementation is bad and the innate resistance from tanks, drop ships plus hardener resistance is flawed. very good vid and clean explanation props to OP CCP deal with it you can do it in quick fix pr...
- by Zene Ren - at 2014.03.20 21:01:00
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127. PvP Market is next, right? - in General Discussions [original thread]
racial vehicles > racial planet infrastructure > player market > and the rest for me ofc
- by Zene Ren - at 2014.03.13 20:57:00
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128. I miss the old skyboxes - in General Discussions [original thread]
me too +1 for more variety!
- by Zene Ren - at 2014.02.25 23:27:00
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129. Actual question: What does infantry want tanks to be like? - in General Discussions [original thread]
crew based killing machines!
- by Zene Ren - at 2014.02.17 22:54:00
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130. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
no SP cap/limit no respec only SP that can and should be refunded is for instance: we have one heavy suit and in 1.8 they will at last give us all racial variants - refund for only heavy suits nothing more they remodeled vehicles - only vehicles ...
- by Zene Ren - at 2014.02.17 20:05:00
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131. What does infantry want for vehicles? - in General Discussions [original thread]
Henchmen21 wrote: The range on blasters is the reason one tank can steam roll a team, which is the primary reason so many people dislike tanks. They should have to worry about infantry AV if they plan to slaughter infantry, as it stands now you...
- by Zene Ren - at 2014.02.16 17:37:00
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132. What does infantry want for vehicles? - in General Discussions [original thread]
Bethhy wrote: i don't want a limit on vehicles i think it could be achieved more in a sandbox way... Tanks are to much of a force multiplier it will always be the case if a singular mercenary can get into a mechanized unit that can regenerate...
- by Zene Ren - at 2014.02.16 17:17:00
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133. What does infantry want for vehicles? - in General Discussions [original thread]
Henchmen21 wrote: Zene Ren wrote: Henchmen21 wrote: Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approa...
- by Zene Ren - at 2014.02.16 17:12:00
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134. What does infantry want for vehicles? - in General Discussions [original thread]
Monkey MAC wrote: Takahiro Kashuken wrote: After all the posts and threads this is generally what infantry wants for vehicles Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicle...
- by Zene Ren - at 2014.02.16 16:58:00
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135. What does infantry want for vehicles? - in General Discussions [original thread]
Henchmen21 wrote: Zene Ren wrote: Henchmen21 wrote: Zene Ren wrote: i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able t...
- by Zene Ren - at 2014.02.16 16:35:00
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136. What does infantry want for vehicles? - in General Discussions [original thread]
Henchmen21 wrote: Zene Ren wrote: i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing ...
- by Zene Ren - at 2014.02.16 16:28:00
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137. What does infantry want for vehicles? - in General Discussions [original thread]
i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person shou...
- by Zene Ren - at 2014.02.16 16:09:00
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138. what is balanced vehicles vs av to you - in General Discussions [original thread]
balance in this situation equals: number of vehicle pilots = number of grunts needed to destroy it ps. not in a single shot ofc not even 3 AV granades pss. if you want current balance those tanks should require 3 or 4 pilots to operate and not ...
- by Zene Ren - at 2014.02.14 13:32:00
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139. Another reason why racial equipment bonus is a bad idea - in General Discussions [original thread]
P14GU3 wrote: So im going to use adv logi suits for this, seeing as all logis have 3 eq slots at adv (another broken design, but thats another thread.) Caldari gets hives/injector, so i fill my slots with a needle, a healy hive, and a regular ...
- by Zene Ren - at 2014.02.06 21:02:00
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140. Respec System, PLEASE! - in Feedback/Requests [original thread]
there is no cap for SP that is why no one needs a respec you can have all you want only by playing the game longer if the SP numer was limited then by all means go ahead and whine for respec but there is no limit so NO ps. not saying that after...
- by Zene Ren - at 2014.01.31 17:28:00
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