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61. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked? instead of game mode for all vets we have elite club that most people within even tell it does not work and every variation wil...
- by Zene Ren - at 2015.01.21 17:30:00
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62. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat. man seriously you beh...
- by Zene Ren - at 2015.01.21 17:19:00
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63. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC ma...
- by Zene Ren - at 2015.01.21 17:14:00
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64. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is workin...
- by Zene Ren - at 2015.01.21 17:07:00
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65. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Zene Ren wrote: i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being timers and locks ...
- by Zene Ren - at 2015.01.21 16:39:00
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66. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being timers and locks are a bad core mechanic that needs to disapp...
- by Zene Ren - at 2015.01.21 16:28:00
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67. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do inventing a more ...
- by Zene Ren - at 2015.01.21 15:51:00
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68. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: what we have now is stale isk farm elite club and it will always be like that with timers and what we should have is 90% or 100% of SP eligible people to play PC all the time thus leaving PUBs for newbies a...
- by Zene Ren - at 2015.01.21 15:19:00
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69. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so ca...
- by Zene Ren - at 2015.01.21 15:06:00
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70. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so called "skilled vets" worry about not bein...
- by Zene Ren - at 2015.01.21 13:44:00
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71. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I...
- by Zene Ren - at 2015.01.21 00:10:00
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72. CCP I love this game - in General Discussions [original thread]
OO a positive thread and i thought they are already extinct!
- by Zene Ren - at 2015.01.19 23:45:00
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73. What will 'Not-Uprising' actually be named? - in General Discussions [original thread]
after uprising there's always a revolution, well maybe not always aka failed uprising will not start one ;)
- by Zene Ren - at 2015.01.19 11:55:00
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74. DUST 514 for PC - in General Discussions [original thread]
if only dust was a PC game, the game wouldn't be in that sorrow position as it is now ;(
- by Zene Ren - at 2015.01.19 11:49:00
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75. CCP I am on my knees - in General Discussions [original thread]
the issue of resistance modules still not present in the game comes to mind...
- by Zene Ren - at 2015.01.16 18:02:00
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76. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
the only thing i would change would be to equalize shield normal/advanced/prototype extender and armor plates values and add a signature penalty to shield extenders like armor plate has with movement speed, nothing more nothing less IMO that woul...
- by Zene Ren - at 2015.01.15 14:20:00
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77. Rage Quit - in General Discussions [original thread]
there is always LoL (league of legends) still, judging by your nick i heard they got plenty of rage quitters and even some toxic moods... ;P
- by Zene Ren - at 2015.01.14 11:57:00
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78. Damage Profile Modifiers - in Feedback/Requests [original thread]
can we have damage profiles and resistances for suits and weapons just copy pasted from Eve and added resistance modules ? /thread
- by Zene Ren - at 2015.01.12 14:05:00
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79. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: I would think about increasing player count in matches before even considering touching squads. +1 can we at last get our 18 man teams? damn how long we can wait for promised increased number of people in match?
- by Zene Ren - at 2015.01.12 14:00:00
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80. Reasonable Nerf to Heavies - in General Discussions [original thread]
Vitantur Nothus wrote: Zene Ren wrote: the only nerf heavy should get is 10% rotation/turning around penalty and maybe two times higher suit cost IMO. it should be a beast of a suit and cost more still IMO heavy with rep logi needs to stay a...
- by Zene Ren - at 2015.01.09 16:36:00
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