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261. you might Play DUST too much if... - in The Locker Room [original thread]
You might be playing DUST too much when... ...You see a comet and take cover from the OB ...You see a Blackhawk and wonder if how much WP he's getting, and when the bug's going to be fixed. ...You go to a crime scene, see the tape, and say "Oh ...
- by Zat Earthshatter - at 2013.01.25 02:18:00
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262. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
PI will definitely play a role - but my OP is already immensely long and complicated, plus PI itself is an EVE mechanic. However, I can say that having DIstricts with PI facilities nearby should improve performance in some areas, depending on the ...
- by Zat Earthshatter - at 2013.01.24 22:32:00
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263. Ever since I came to the EVE universe I've been told this one simple phrase ... - in General Discussions [original thread]
New Eden Travel Agency is glad to welcome you to a galaxy of opportunity. See the sights! Learn the cultures! Discover yourself! All you need to do is sign this contract! disclaimer: New Eden Travel Agency is a hypothetical entity, and therefore ...
- by Zat Earthshatter - at 2013.01.24 22:23:00
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264. Sticky:Skim Junction Ambush - Map Feedback - in Skim Junction [original thread]
"Hello, is this Skim Junction?" "NO, this is Biomass!" Its design survived the name change - and it's still a fun map to play on. The CRU takes up enough parking-lot space to prevent the HAV usage of old days. Most of the fighting is centered (obv...
- by Zat Earthshatter - at 2013.01.24 21:46:00
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265. Does anyone agree - in General Discussions [original thread]
@ Breakin Stuff: I made my full suggestion here If the commanders are lopsided in skill, it would only take long enough for the winner to capture the Capital or disable the War Barge - whereas an even match could drag on in a long, epic battle o...
- by Zat Earthshatter - at 2013.01.24 20:45:00
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266. A lil word on salvage - in Feedback/Requests [original thread]
Sounds like a plan - Seriously, we stole it, fair and square! Even so, it's far too easy to steal a friendly vehicle - As a trade, the driver should be able to electronically lock his ride, which forces blueberries to hack it before they can run...
- by Zat Earthshatter - at 2013.01.24 11:33:00
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267. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Ok... well, my original reaction was likely based upon mis-reading - And I tried not to, as the "edited" flag on my first reply marks the 3rd iteration of that post, each one based on a completely different interpretation of the OP. And it's still...
- by Zat Earthshatter - at 2013.01.24 11:29:00
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268. How do I connect with my friends? - in Rookie Training Grounds [original thread]
Then i'm not sure what to tell you. Character race doesn't affect anything in DUST. And in EVE, it only affects your starting ship and weapon skill. Since you claim the senders your friends, I can't really attribute it to an invite not really b...
- by Zat Earthshatter - at 2013.01.24 11:12:00
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269. Drop Ships and WP's - in Feedback/Requests [original thread]
I've been a proponent of this myself. For a short time, any WP-gaining action the passengers dropped perform, the pilot should get 1/5th the WP or something to that effect. And spawn-in WP isn't given simply because it's bugged . This was stated...
- by Zat Earthshatter - at 2013.01.24 10:56:00
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270. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Interface and Pay Conquest Commanders (those who partake in this meta-game) have a unique District interface. It allows them to select Districts, identify when they were acquired by their corp / faction, and how many clones are available to us...
- by Zat Earthshatter - at 2013.01.24 08:37:00
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271. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Defense You are in a pickle - the enemy has successfully acquired an Anchor District, and is fast-approaching your Capital. Stay Calm and Slay Them! You only have so many players at your disposal - but it's the same with the attackers. Underst...
- by Zat Earthshatter - at 2013.01.24 08:21:00
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272. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
The Problem The District system - a good way to facilitate planetary conquest, while making it feel like you accomplished something. However, it's a little bare-bones - you simply have to capture all Districts to conquer a planet, it matters n...
- by Zat Earthshatter - at 2013.01.24 08:20:00
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273. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Attacking Your first job as commander of a planetary conquest, is to figure out the best location for your Anchor District. Once the War Barge is in Siege mode, you can pick from available Districts to attack. You cannot Anchor at: the same qu...
- by Zat Earthshatter - at 2013.01.24 08:20:00
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274. Does anyone agree - in General Discussions [original thread]
Upon looking at the board game inside the Event Horizon Lounge, Earthshatter has an idea! District-based planetary conquest should behave like Slay - Clones are generated by the Districts, and dispersed throughout connected territories. Cutting...
- by Zat Earthshatter - at 2013.01.24 07:46:00
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275. new avatars if new dropsuits - in Feedback/Requests [original thread]
Although I would like to see full "human" DUST avatars eventually, I've come to the conclusion that it's better if they keep us in our dropsuits for the time being. The reason is simple - without a robust, highlight-supporting chat system in DUST,...
- by Zat Earthshatter - at 2013.01.24 07:34:00
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276. How do I connect with my friends? - in Rookie Training Grounds [original thread]
You don't get invites through PSN - the game has its own proprietary system. You should get them in your Notifications - hit Select to open the chat, then navigate to the top tab. If it's not there, then I'm not sure what to tell you
- by Zat Earthshatter - at 2013.01.24 07:25:00
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277. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Edit: Ohh... For some reason I thought the full suggestion was longer than I thought... Your suggestion is to trade the cap for abysmal free SP gain at 10% of the gain while using Boosters, which you equated to "well-rested" bonuses in other MMOs....
- by Zat Earthshatter - at 2013.01.24 06:53:00
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278. Dust 514 in PS4 (Orbis) consoles - in Feedback/Requests [original thread]
If I was Sony, the contract that gave CCP a devkit (which they almost certainly have) would have also forbade them from talking about PS4 before an official announcement. However, there's also a good chance that Sony is holding back on touting DUS...
- by Zat Earthshatter - at 2013.01.24 06:35:00
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279. New weapon art (new Caldari rifle) - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I would not be happy about that, I'm hoping that the laser is the sniper, and that the scrambler is the AR. I want an AR as pew pew scifi stylish as the scrambler pistol. Lasers are too situational to be the AR vari...
- by Zat Earthshatter - at 2013.01.24 06:11:00
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280. CCP Missed an Option in the Vote: - in General Discussions [original thread]
CCP thought about removing the SP cap entirely , but later decided to leave the changes up to the community - the voting thread and the upcoming addition of the Rolling Cap is the result. So in short, they don't have this option because it was d...
- by Zat Earthshatter - at 2013.01.24 01:07:00
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