Pages: 1 2 3 [4] 5 6 7 |
61. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
I had an implant-based idea, that let the individual choose whether to grind out SP a little longer, or take it easy with more EVE-like passive training. > Base change: change the cap to "full" matches played (at least 1min on the ground, and ...
- by Zat Earthshatter - at 2013.01.22 11:00:00
|
62. I thought Goonswarm was going to run Dust. What happen? - in General Discussions [original thread]
Goonswarm Federation (GSF) won't care until DUST has a significant impact on the economy of EVE, or nullsec sov. Currently, all DUST does is make it a little easier to capture a FacWar system, which usually means nil. When the District system is ...
- by Zat Earthshatter - at 2013.01.22 03:54:00
|
63. Dropsuits : one for each races and roles - in General Discussions [original thread]
Yes. However, right now I can see why we have only one variant of each class - balancing. Why introduce a shield-tank Heavy when the only current version isn't fully balanced? (used as an example only) If CCP introduces new racial variants of a re...
- by Zat Earthshatter - at 2013.01.21 22:46:00
|
64. Mass driver > Missiles - in General Discussions [original thread]
It's an "overreaction" nerf. Back in the E3 build, when we still played "Old Skirmish" on Plateaus (you newbies call it Gribalkir South Ward), dropships would fly on top of the massive towers, and pelt missiles upon your battle from sniper-range. ...
- by Zat Earthshatter - at 2013.01.21 22:33:00
|
65. Situational Awareness: (DIscuss Among Yourselves) - in General Discussions [original thread]
Eventually, we will have better situational awareness from a player MCC pilot, and basically his only job will be to give that awareness and command the forces. Of course, that is after the MCC itself stops being the mission objective for long en...
- by Zat Earthshatter - at 2013.01.19 07:58:00
|
66. Why need Corp Armories ASAP? - in General Discussions [original thread]
I agree - allowing corps to keep and distribute assets would not only allow them to better help their members, but it also allows gear unnecessary for one soldier to be distributed to another. The only area I see some potential issue with is the w...
- by Zat Earthshatter - at 2013.01.19 07:45:00
|
67. Flux grenades and my .02ISK - in General Discussions [original thread]
A few notes on Flux Grenades. Used in the current playfield, where everybody is out in the open and rarely using cover , an entire discipline of tanking is rendered obsolete. It becomes an "armor-tank or die" game. And that will only stifle the "...
- by Zat Earthshatter - at 2013.01.17 01:02:00
|
68. SP - in General Discussions [original thread]
i'll bet good ISK that most of the players that complain about the SP haven't played EVE. If they were familiar with the passive SP system and the importance of skillplans, they would understand why the system is the way it is, and why it fits the...
- by Zat Earthshatter - at 2013.01.14 05:30:00
|
69. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Maken Tosch wrote: I want to stab the 'X' number of people who liked your post with my nova knife for +1-ing your idea. This is a terrible idea for skirmish and it's useless and pointless even for ambush given that the last player will simply...
- by Zat Earthshatter - at 2013.01.14 02:27:00
|
70. The Current State of Clone Reserve Usage - in General Discussions [original thread]
Roy Ventus wrote: In Low-Sec or Null-Sec maybe such restrictions would be worked out between the factions. E.G. A major district is being fought over so Corp A and Corp B negotiate a Clone Reserve limit of 250 for a Skirmish where there is onl...
- by Zat Earthshatter - at 2013.01.13 19:30:00
|
71. The Current State of Clone Reserve Usage - in General Discussions [original thread]
I only find one issue with clone counts: When you hit 0 reserves remaining, don't you still have a team full of clones, you know, Alive and fighting? Once that count hits 0, any who are still alive should be able to keep fighting, just witho...
- by Zat Earthshatter - at 2013.01.13 18:27:00
|
72. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
Baal Omniscient wrote: Pay to win means paying for an advantage that you would normally not have through normal game play. You WOULD reach that level through normal play, but being say 1,000,000 SP beyond where you normally would be means yo...
- by Zat Earthshatter - at 2013.01.13 11:49:00
|
73. THAT SUN! - in General Discussions [original thread]
I hope CCP's "mood" system accommodates for the orbits of the planets we fight on, as they can vary wildly. Planets 100-AU from the star should always seem to be at night no matter the time, and a 0.1 AU orbit should get an ultra-blinding sun - gr...
- by Zat Earthshatter - at 2013.01.12 23:53:00
|
74. raven assault suit - in General Discussions [original thread]
The MAG tribute suits are set to a single suit class each, apparently depending on what type made the closest match color-wise. Valor = Scout Raven = Assault SVER ("Sever" suit) = Logistics You should find them in their appropriate dropsuit cate...
- by Zat Earthshatter - at 2013.01.12 23:43:00
|
75. 'Exile' Assault Rifle - in General Discussions [original thread]
The Exile is just like any other AR. It's more likely people who have gotten used to the iron sights (actually quite good sights IMO) and can aim well with them. And yes, it was a reward. I forget what weekend, but it was rewarded to participants ...
- by Zat Earthshatter - at 2013.01.11 08:57:00
|
76. Assault rifles shouldn't be able to damage heavies... - in General Discussions [original thread]
Bullets - his one weakness! Seriously though. you may be Heavy Infantry, but you are still Infantry and therefore fair game for bullets. And you do know the only way to balance this idea is to make Heavies lock-able by swarm launchers... right?
- by Zat Earthshatter - at 2013.01.11 08:51:00
|
77. Will maps be bigger at the full release? - in General Discussions [original thread]
The maps are likely to get huge. Anybody who doesn't believe maps could ever get country-sized need only play Just Cause 2 for reference. As for when we'll get them, use patience. There are still hit detection issues, and vehicles won't be very...
- by Zat Earthshatter - at 2012.12.16 08:56:00
|
78. If you had three wishes: - in General Discussions [original thread]
First wish: Iron out the mechanics, especially hit-detection. In OP's one-month situation, they would have to steal code wholesale from other games, maybe even COD, to get it right. Second Wish: If not more vehicle classes right away, then at lea...
- by Zat Earthshatter - at 2012.11.23 19:14:00
|
79. Non-lethal Weapons - in General Discussions [original thread]
Timothy Reaper wrote: Thruster Cannon - aka 'The Bouncer' The thrusters have been given the same homing capabilities of AV grenades and are dumbfired from a modified mass driver (slightly larger, with three large chambers). Once they attach...
- by Zat Earthshatter - at 2012.11.16 23:49:00
|
80. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Volgair wrote: Second; "Tower Forge" Variant of the forge that emits a 180 degree large caliber shelling barrier whilst charging. Would be used to redirect large rounds around the heavy to mitigate damage from incoming vehicles while still maki...
- by Zat Earthshatter - at 2012.11.16 10:17:00
|
Pages: 1 2 3 [4] 5 6 7 |
First page | Previous page | Next page | Last page |