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301. Grendades Need Reworking ! - in General Discussions [original thread]
nelo kazuma wrote: Ive said it before reduce core to one increase nanite cost increase thunker to 2 That won't change the how grenade's are right now, especially since we can carry 6 hive's at once, if your a cal logi, it'll change nothing. ...
- by Zan Azikuchi - at 2015.06.30 19:54:00
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302. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
So, we're still not looking to get PVE any time soon huh?
- by Zan Azikuchi - at 2015.06.29 23:01:00
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303. Grendades Need Reworking ! - in General Discussions [original thread]
Indianna Pwns wrote: The progression for locus nades makes no sense. STD - 300 dmg ADV - 400 dmg PRO - 600 dmg!!! Should be (in my opinion) STD - 400 ADV - 500 PRO - 600 Blast radius should be normalised amongst all tiers. For fluxes it sh...
- by Zan Azikuchi - at 2015.06.29 20:52:00
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304. Grendades Need Reworking ! - in General Discussions [original thread]
Larkson Crazy Eye wrote: Just had a great thought on how to balance nades in a new way, one that might just make them still useful without drastic changes that hurt every one. Simply put, make them put the grenade hurler at a brief disadvantag...
- by Zan Azikuchi - at 2015.06.29 17:04:00
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305. [Update] Warlords 1.1.3 - in General Discussions [original thread]
This Thursday, is only 3 days from now, 4 if you count the day itself.
- by Zan Azikuchi - at 2015.06.29 02:31:00
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306. Uplink backpack - in Feedback/Requests [original thread]
Still think it should be more like the cloak, cause then you won't have to constantly worry about your enemies spawning in against you, need's to be timed. Otherwise new FOTM, also because it would completely over shadow the use of normal Uplink's...
- by Zan Azikuchi - at 2015.06.29 02:29:00
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307. [Update] Warlords 1.1.3 - in General Discussions [original thread]
HA! First to like a CCP DEV! And what was the issue?
- by Zan Azikuchi - at 2015.06.29 02:23:00
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308. Grendades Need Reworking ! - in General Discussions [original thread]
Damage of the grenade's simply need to normalize across basic-proto, simply either increase it's radius only (recommended) , or increase the amount of isk they cost and decrease CPU and PG (not recommended). Or find something else for the grenade ...
- by Zan Azikuchi - at 2015.06.29 02:20:00
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309. Uplink backpack - in Feedback/Requests [original thread]
Kain Spero wrote: Thokk Nightshade wrote: I am in agreement with the general thoughts on the thread. The bw + fitting seem to be the points of conversation. I agree on the "spawn behind always" is a solid idea. The only other point of conv...
- by Zan Azikuchi - at 2015.06.27 22:43:00
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310. What if charged based Caldari weapon's fired similar to the Bolt... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: But that's not how the bolt pistol works. It's like a large railgun: very low RoF, but it's still automatic. Well it's futuristic technology we don't have to make it realistic, Caldari also specializes in Missile a...
- by Zan Azikuchi - at 2015.06.26 20:51:00
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311. What if charged based Caldari weapon's fired similar to the Bolt... - in Feedback/Requests [original thread]
Like instead of firing and maintaining that charge, the weapon fire's in interval's similar to the bolt pistol, and would require to recharge for the next individual shot? With that you could set the RR's and it's variant's to the same ROF but cha...
- by Zan Azikuchi - at 2015.06.26 16:43:00
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312. CCP Scamming is out of control - in General Discussions [original thread]
Player Tip: Trade with friend's, corp, and alliance.
- by Zan Azikuchi - at 2015.06.25 23:48:00
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313. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Omg, now I'm agreeing with ANOTHER Gallente?! At least it's been a month before such, +1.
- by Zan Azikuchi - at 2015.06.25 23:42:00
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314. Haven't seen this so.... - in General Discussions [original thread]
Inb4 this thread get's closed!
- by Zan Azikuchi - at 2015.06.25 23:37:00
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315. OK, This is not DUST 514, BUT ... - in General Discussions [original thread]
Deputy Ivanna JakinUnoff wrote: Georgia Xavier wrote: That's one smooth voice you got, I just subbed Subbed? Sheesh...I just wrestled the one eyed dragon to his sexiness. Bamm Bacon Havoc for cpm2...running on the bbw platform. A vote f...
- by Zan Azikuchi - at 2015.06.25 23:35:00
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316. Theoretically... - in Feedback/Requests [original thread]
Lol, anyway yes, it IS theoretically possible for DUST to have large open game's, but there's a lot of resource's being used at the moment that prevent said theoretical possibility from happening.
- by Zan Azikuchi - at 2015.06.25 23:31:00
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317. Sniper Rifle without a scope - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: SHADOWBlood ASSASSIN wrote: So you want a sniper that doesn't have a scope and has no sway? Go back to COD, DUST doesn't want your quickscoping ass here. Quick scoping involves a scope. You can't perform it without a s...
- by Zan Azikuchi - at 2015.06.25 23:13:00
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318. The ARR on Gallente - in General Discussions [original thread]
Vitharr Foebane wrote: FLAY LOCKED wrote: @deadcatz An ARR on a Gallente suit is hardly a crutch. Want to know what real crutches are? -Assault Scrambler Rifles on Amarr Assaults So a race using it's racial weaponry is crutchy that's go...
- by Zan Azikuchi - at 2015.06.25 19:50:00
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319. Vehicle SKINs? - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati wrote: Not imminently, I have to say. Sorry Actually impressed that you gave feedback considering its not what we of course want to hear. Getting the truth is nice, even if it isn't the answer we are l...
- by Zan Azikuchi - at 2015.06.25 17:19:00
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320. Where is Warlords 1.1.3 - in General Discussions [original thread]
Lightning35 Delta514 wrote: I'm more worried about why game says it's currently 1.1 and not 1.2. How would it just jump? Deadpool: Easy peasy you green 8 eye'd nerd! With convoluted Marvel style Time jumps!
- by Zan Azikuchi - at 2015.06.25 15:15:00
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