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141. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Sir Dukey wrote: Bright Cloud wrote: as CCP ratatti allready brought up in a different thread we might get rate of fire enhancing modules which should go into lowslots. However to make them viable they have to do more ...
- by Zan Azikuchi - at 2015.07.16 19:05:00
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142. Is now a good time to use the caldari assault? - in General Discussions [original thread]
Eldest Dragon wrote: Alena Ventrallis wrote: They are the worst of the assault suits, but that does not necessarily mean they are bad. Once CCP switches their bonus to a charge time/kick reduction, they will be in a good place. Id settle...
- by Zan Azikuchi - at 2015.07.16 18:43:00
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143. Is now a good time to use the caldari assault? - in General Discussions [original thread]
Proper proto Caldari Assault Fit High: x4 shield extender, 1 energizer Low: 3 regulator's Light: Kalaakiota RR Sidearm: Kalaakiota BP Grenade: Core Locus Equipment: None (cause you won't have any CPU or PG left). Don't use this in CQC, you ...
- by Zan Azikuchi - at 2015.07.16 02:58:00
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144. HMG Operation Skill - in General Discussions [original thread]
HMG, bonus to heat? I wouldn't mind, but why not have it do something useful? Like increase damage to vehicles? A-HMG would still be pretty damaging, but at least then you wouldn't show up with your dress half done when you see something like a ta...
- by Zan Azikuchi - at 2015.07.16 02:55:00
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145. Is now a good time to use the caldari assault? - in General Discussions [original thread]
Moochie Cricket wrote: Scrub Cal assault fitting as follows... Triple myofibs and double damage mods in the high slots Complex dampner and double ferroscale plates in the lows Allotek nanohive Lai Dai packed av nades ARR and magsec for yo...
- by Zan Azikuchi - at 2015.07.16 02:50:00
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146. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
One Eyed King wrote: I think this speaks to the fact the entire Vehicle/AV system is off. Dropships went from being OP, to being way UP, which did help tanks become OP, as well as other changes. Swarms are OP against dropships, but UP against ...
- by Zan Azikuchi - at 2015.07.16 02:49:00
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147. CPM Election and a bad feeling - in General Discussions [original thread]
demonkiller 12 wrote: Viktor Hadah Jr wrote: demonkiller 12 wrote: longest post Ive ever read, time to try and log in again i'm sure thread will get buried in no time so other won't need to read it because the scrambler is so OP and we ...
- by Zan Azikuchi - at 2015.07.16 02:42:00
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148. Is now a good time to use the caldari assault? - in General Discussions [original thread]
xavier zor wrote: Scrambler still 'OP' (as many say)? Strafing game still working? I don't think the scrambler rifle is overpowered, it is in a good spot. However shields really aren't in a good spot. Been pondering over whether or not to sk...
- by Zan Azikuchi - at 2015.07.16 02:25:00
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149. Outmatched fights - in Feedback/Requests [original thread]
Pffffft-HAHAHAHAHAHA!! No.... If a player leave's it's cause enemy player's tend to Q-SYNC into pub matches, player base is too small for this, you also realize that 70% of the guys you play with are probably straight from the academy, ...
- by Zan Azikuchi - at 2015.07.16 02:09:00
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150. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
Bright Cloud wrote: tffvbhb wrote: One of my friends was ontop of my dropship with swarms yesterday worked pretty well its essentially the same thing Until the guy falls off the dropship. Who then get's mowed down by enemy infantry.
- by Zan Azikuchi - at 2015.07.16 01:58:00
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151. Do you really NEED prototype stuff? - in General Discussions [original thread]
Shield's are in a poor place, using Prototype is closely the only way for armor v shield balance. Basic and ADV shield modules are goofed up having extremely high CPU and PG, add to the fact that shield's die in second's to everything, you can't ...
- by Zan Azikuchi - at 2015.07.16 01:51:00
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152. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Varoth Drac wrote: I do not like the idea of rate of fire modules. It would unbalance auto and semi auto weapons, and also give an unfair advantage to suits with a large number of module slots, since there would be synerg...
- by Zan Azikuchi - at 2015.07.16 01:35:00
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153. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" t...
- by Zan Azikuchi - at 2015.07.15 05:09:00
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154. Let Solo Players Earn Warbarge Strikes - in Feedback/Requests [original thread]
Summa Militum wrote: Lumino Ray wrote: You can always start a fireteam by yourself. I tried it, it works. I'm gonna try that. How many WPs do you need for a Major Orbital Strike? 3200 Major WB, 4000 Major Laser.
- by Zan Azikuchi - at 2015.07.15 03:27:00
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155. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Or, just make armor hardener like shield, has a delay, make's sense on an FPS platform. Fact is, a tank can double harden and take very little damage, giving AV very few, if none at all, war point's, so if there's a delay, it should be for both ar...
- by Zan Azikuchi - at 2015.07.15 03:22:00
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156. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-w...
- by Zan Azikuchi - at 2015.07.15 02:46:00
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157. Buff Commando Cpu/Pg - in General Discussions [original thread]
hails8n wrote: Sir Dukey wrote: CCP Rattati wrote: Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/g...
- by Zan Azikuchi - at 2015.07.15 01:22:00
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158. MCC - in General Discussions [original thread]
Given how much damage everything does to us... And for the lulls of just saying... "Yes". Just a Shield HP buff and armor debuff on caldari is all that's really need... (Caldari suit's shouldn't have 312 base armor, they aren't armor suit's....) ...
- by Zan Azikuchi - at 2015.07.14 23:00:00
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159. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Getma Gunn wrote: I don't think anyone will argue with me if I say armor is vastly superior to shields at the moment. I really like these ideas of yours and I agree shields need something better than what we currently have. My suggestion is jus...
- by Zan Azikuchi - at 2015.07.14 22:31:00
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160. If I sacrifice my firstborn - in General Discussions [original thread]
You must sacrifice, your first born, your first pet, and your first packet of skittles.
- by Zan Azikuchi - at 2015.07.13 20:29:00
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