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181. Not so good at DUST 514 - in Rookie Training Grounds [original thread]
Dust is CCP's first FPS they still don't have the rope's, and I think the bull's letting them know right now (Bull being very explicit with CCP Cowboy's). Yeah that was a thing.... Seriously though, any form of balance is purely based on using hi...
- by Zan Azikuchi - at 2015.07.10 21:29:00
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182. Fix the Core Locus Nade - in General Discussions [original thread]
Right, a shield's only hope of bringing an armor fit down to his level, need's to be fixed.... When shield's are fixed first.
- by Zan Azikuchi - at 2015.07.10 21:25:00
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183. Shields are still broken - in General Discussions [original thread]
Squagga wrote: Whelp shield regen is gonna effect all the suits. Not just shield suits. Also I already have a high regen. It's not working. It's not working for any of us. It should be a Caldari bonus, to have more shield hp at a lower cost ...
- by Zan Azikuchi - at 2015.07.10 20:18:00
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184. Rate of fire module discussion. - in Feedback/Requests [original thread]
Hector Carson wrote: Bright Cloud wrote: Hector Carson wrote: ok just to be blunt this module needs more stats, you need to be more specific on what this module affects and what they affect otherwise this module makes no sense. Give the ...
- by Zan Azikuchi - at 2015.07.10 20:16:00
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185. Shields are still broken - in General Discussions [original thread]
Devadander wrote: All of this and a ball of twine. First, I would like to point out, threshold is for all suits. Raise this too high and that's the end of that. Second, we have brainstormed time and time again over possible equipment/augment/...
- by Zan Azikuchi - at 2015.07.10 19:15:00
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186. Shields are still broken - in General Discussions [original thread]
Avallo Kantor wrote: What if they made a shield module that was based around a "shield" reactive plate? Basically: It gives some hp (smaller than extender) and gives shield regen... when running. (This shield regen being independent of other ...
- by Zan Azikuchi - at 2015.07.10 18:05:00
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187. Shields are still broken - in General Discussions [original thread]
Y'know, at this point... It appears nobody seems to know how to properly fix shield's so, I'm just gonna sit in the corner here and wait for people to actually realize what's needed....
- by Zan Azikuchi - at 2015.07.10 16:30:00
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188. The Sniper Rifle is Obsolete - in General Discussions [original thread]
lrian Locust wrote: jace silencerww wrote: my best day ever I raked up over 800+kills. all with a sniper rifle and only die 2 twice the whole day. I'm sorry, but I have a VERY hard time believing that! Yes, Jace actually seem's to hat...
- by Zan Azikuchi - at 2015.07.10 16:28:00
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189. Rate of fire module discussion. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Neither for or against this one just yet, but ... 1. Seems when a gaggle of HMGs are going off nearby, framerate is at increased odds of taking a hit. Especially when in extreme close quarters (i.e. under 10m). Do you think...
- by Zan Azikuchi - at 2015.07.10 16:18:00
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190. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2854362#post2854362 <<< go here I made some suggestions.
- by Zan Azikuchi - at 2015.07.10 03:32:00
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191. Rate of fire module discussion. - in Feedback/Requests [original thread]
Imp Smash wrote: I don't think ROF is the way to go to be honest. Some weapons would get far more benefit than others. People could theoretically gravitate to the weapons that would get the most benefit from RoF, then put on both damage and RoF...
- by Zan Azikuchi - at 2015.07.10 03:30:00
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192. The Sniper Rifle is Obsolete - in General Discussions [original thread]
Logi Bro wrote: The purpose of the sniper rifle is to make the game worse for everyone else. It does this job pretty well, so you can hardly say it's obsolete. "Whelp, I got instakilled by a sniper again, since I didn't get an indicator from w...
- by Zan Azikuchi - at 2015.07.10 03:20:00
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193. Assault rifle needs a buff. - in Feedback/Requests [original thread]
Give me a reason, other than no, their examplatory numbers, not the desired numbers.
- by Zan Azikuchi - at 2015.07.10 03:15:00
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194. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The only way you're getting 35% is with 5 mods and no penalties. 3 mods at 7% is right around an 18% bonus after stacking penalties, rather than 21%. Past 3 mods the additional units become increasingly useless and at 5 i...
- by Zan Azikuchi - at 2015.07.09 22:44:00
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195. Why the officer suit nerf? - in General Discussions [original thread]
Thokk Nightshade wrote: I wouldn't want to do this to a single race, but maybe a basic heavy frame, no highs, lows, grenades, equipment. 550 Shield, 550 Armor. . . . . . . . . . . . . . . . 2 heavy weapon slots. Lol Hey Thokk! You dropped yo...
- by Zan Azikuchi - at 2015.07.09 22:24:00
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196. Rate of fire module discussion. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think base charge time is 0.6 for the RR. I have to look at my spreadsheet collection. Now imagine the firepower output of someone with a full rack of damage mods and a full rack of RoF mods. Glass cannon from hell. Put...
- by Zan Azikuchi - at 2015.07.09 22:15:00
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197. Rate of fire module discussion. - in Feedback/Requests [original thread]
Hmm, I like... Would also help low DPS weapon's in general and unbalanced weapon's, but would also make amarr and gallente scary, but less HP overall for them, fine Cloud... You win my +1
- by Zan Azikuchi - at 2015.07.09 21:33:00
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198. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: All sidearms need one of two things to actually have a role on the battlefield to exist alongside light weapons. 1) High Burst DPS (a role in which you can lead in your sidearm) 2) Finisher / Sweeper (traits like easy ...
- by Zan Azikuchi - at 2015.07.09 18:18:00
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199. Shields are still broken - in General Discussions [original thread]
DeadlyAztec11 wrote: Zan Azikuchi wrote: DeadlyAztec11 wrote: Nocturnal Soul wrote: I believe a threshold of 15hp, regulator buff, with a slight hp increase to Shield modules will do the trick. And after that REMOVE NATIVE ARMOR REPAIR...
- by Zan Azikuchi - at 2015.07.09 18:06:00
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200. Shields are still broken - in General Discussions [original thread]
DeadlyAztec11 wrote: Nocturnal Soul wrote: I believe a threshold of 15hp, regulator buff, with a slight hp increase to Shield modules will do the trick. And after that REMOVE NATIVE ARMOR REPAIR FROM ALL SUITS. What will the last change ac...
- by Zan Azikuchi - at 2015.07.09 16:54:00
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