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581. Swarm Problem - in Feedback/Requests [original thread]
anguel omura wrote: bastille123 wrote: its useless...... this comunity is to biased in medium/light suits to actually ever implement what it truly means HEAVY in general... whenever i talk to anybody about swarms being too powerful for bein...
- by Zan Azikuchi - at 2015.05.30 19:03:00
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582. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Just wanna point out, currently I have a caldari assault ck.0 using 2 complex armor plate and 1 enhanced ferroscale, 4 krins and 1 complex damage mod, a compact hive, a kalaakiota rail rifle, and ion pistol, with a core locus grenade, i've survive...
- by Zan Azikuchi - at 2015.05.30 18:34:00
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583. Adding logic to the rail rifle - in Feedback/Requests [original thread]
bump
- by Zan Azikuchi - at 2015.05.30 18:27:00
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584. Another caldari/shield fix - in Feedback/Requests [original thread]
bump
- by Zan Azikuchi - at 2015.05.30 18:26:00
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585. Swarm Problem - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Zan Azikuchi wrote: RANT Pretty much inapplicable analogies completely and totally missing the point. Reason behind swarm launchers not getting touched is because half these people aren't competent enough to actua...
- by Zan Azikuchi - at 2015.05.30 16:44:00
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586. Swarm Problem - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I like the idea of slowing down the volley rate- the range can't be nerfed too much as they're caldari, and need range. LAVs actually survive pretty well against swarms: Unless they're in a flat, open area, they're sm...
- by Zan Azikuchi - at 2015.05.30 01:04:00
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587. Swarm Problem - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Sergeant Sazu wrote: "I spent 1.2 million ISK, so I shouldn't die, ever." Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old ...
- by Zan Azikuchi - at 2015.05.30 00:31:00
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588. Swarm Problem - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Swarms have been a problem for ADS, DS, HAV, LAV, and HAV users for the longest time now. The problem is they have too much tracking distance, no user error, lock on distance, and too much rapid fire. I think CCP knows t...
- by Zan Azikuchi - at 2015.05.29 23:14:00
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589. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zan Azikuchi wrote: It is, if it was 15% (3 per level) that would put commando's in a good place, it would help them MUCH better since their called COMMANDO (like seriously, we might as well be wearing pants with no...
- by Zan Azikuchi - at 2015.05.29 19:56:00
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590. Adding logic to the rail rifle - in Feedback/Requests [original thread]
It is, if it was 15% (3 per level) that would put commando's in a good place, it would help them MUCH better since their called COMMANDO (like seriously, we might as well be wearing pants with no underwear with how weak many commando's are). Also...
- by Zan Azikuchi - at 2015.05.29 19:33:00
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591. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zan Azikuchi wrote: Oswald Rehnquist wrote: DeathwindRising wrote: Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sen...
- by Zan Azikuchi - at 2015.05.29 19:11:00
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592. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
Kody Cole wrote: Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.- 5% reduction to reload speed of light/sidearm weapons of there respected race per level Caldari- 5% reduction to ...
- by Zan Azikuchi - at 2015.05.29 18:07:00
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593. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Semi auto is best saved for the tactical rail rifle, i'd rather not experiment with changing a weapons absolute functionality, besides given the fact that the charge sniper rifle has high alpha headshot damage, safe to say logically that the TRR (...
- by Zan Azikuchi - at 2015.05.29 18:03:00
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594. Another caldari/shield fix - in Feedback/Requests [original thread]
Sgt Kirk wrote: If Caldari had a better base Shield HP across the board with a slight speed decrees that would literally solve a lot of problems with Caldari suits. old DEVs made the Caldari and Gallente mirror each other which makes no sense...
- by Zan Azikuchi - at 2015.05.29 17:57:00
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595. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: DeathwindRising wrote: Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sense as suggested by several people. When the RR first...
- by Zan Azikuchi - at 2015.05.29 14:46:00
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596. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mo...
- by Zan Azikuchi - at 2015.05.29 14:35:00
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597. Simple idea for shields-armor - in General Discussions [original thread]
P14GU3 wrote: golpe 4 wrote: make it were damage mods are low slot and not high slot cause gal and amarr are tanking armor with 3 damage mods they'll kill u before u can get to there armor So speed and damp mods becomes highs then? I ju...
- by Zan Azikuchi - at 2015.05.29 14:24:00
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598. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Obodiah Garro wrote: rail rifles are at a bad place atm, out damaged at range, worthless close up. They need a base dmg buff so we can pretend they do what they are meant too, ie good LR weapons but meh I think they just dead now Maybe if ha...
- by Zan Azikuchi - at 2015.05.29 06:41:00
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599. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't h...
- by Zan Azikuchi - at 2015.05.29 06:32:00
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600. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see...
- by Zan Azikuchi - at 2015.05.29 05:43:00
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