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261. Adding logic to the rail rifle - in Feedback/Requests [original thread]
It is, if it was 15% (3 per level) that would put commando's in a good place, it would help them MUCH better since their called COMMANDO (like seriously, we might as well be wearing pants with no underwear with how weak many commando's are). Also...
- by Zan Azikuchi - at 2015.05.29 19:33:00
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262. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zan Azikuchi wrote: Oswald Rehnquist wrote: DeathwindRising wrote: Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sen...
- by Zan Azikuchi - at 2015.05.29 19:11:00
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263. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
Kody Cole wrote: Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.- 5% reduction to reload speed of light/sidearm weapons of there respected race per level Caldari- 5% reduction to ...
- by Zan Azikuchi - at 2015.05.29 18:07:00
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264. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Semi auto is best saved for the tactical rail rifle, i'd rather not experiment with changing a weapons absolute functionality, besides given the fact that the charge sniper rifle has high alpha headshot damage, safe to say logically that the TRR (...
- by Zan Azikuchi - at 2015.05.29 18:03:00
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265. Another caldari/shield fix - in Feedback/Requests [original thread]
Sgt Kirk wrote: If Caldari had a better base Shield HP across the board with a slight speed decrees that would literally solve a lot of problems with Caldari suits. old DEVs made the Caldari and Gallente mirror each other which makes no sense...
- by Zan Azikuchi - at 2015.05.29 17:57:00
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266. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: DeathwindRising wrote: Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sense as suggested by several people. When the RR first...
- by Zan Azikuchi - at 2015.05.29 14:46:00
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267. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mo...
- by Zan Azikuchi - at 2015.05.29 14:35:00
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268. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Obodiah Garro wrote: rail rifles are at a bad place atm, out damaged at range, worthless close up. They need a base dmg buff so we can pretend they do what they are meant too, ie good LR weapons but meh I think they just dead now Maybe if ha...
- by Zan Azikuchi - at 2015.05.29 06:41:00
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269. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't h...
- by Zan Azikuchi - at 2015.05.29 06:32:00
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270. Another caldari/shield fix - in Feedback/Requests [original thread]
DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see...
- by Zan Azikuchi - at 2015.05.29 05:43:00
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271. Another caldari/shield fix - in Feedback/Requests [original thread]
killertojo42 wrote: Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer s...
- by Zan Azikuchi - at 2015.05.29 04:15:00
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272. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Zan Azikuchi wrote: The idea's good, but that doesn't change the blaring (blairing?) fact that the RR like the magsec has way too much ammo for a railgun based weapon, I mean the sniper rifle, bolt pistol, and even ...
- by Zan Azikuchi - at 2015.05.29 02:17:00
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273. Another caldari/shield fix - in Feedback/Requests [original thread]
Sad part is, no matter how much we talk about it, ratatti NEVER shows up for these shield related threads, but any armor related ones, hes on scene, I mean next patch update Gallente are becoming cheetahs, fast sprint low stamina, yet we haven't h...
- by Zan Azikuchi - at 2015.05.29 01:56:00
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274. Another caldari/shield fix - in Feedback/Requests [original thread]
Because tojo, shield's are meant to be the easy kill's, armor is supposed to be the main stay like in most MMO's, I mean how many game's do you know where an electromagnetic barrier is ACTUALLY a viable means of defense at multiple ranges?
- by Zan Azikuchi - at 2015.05.28 22:15:00
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275. (Request) Can we add something to stop scammers?? - in Feedback/Requests [original thread]
More window's, more client updates so that they properly work, simple as that.
- by Zan Azikuchi - at 2015.05.28 22:12:00
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276. (Request) Can we add something to stop scammers?? - in Feedback/Requests [original thread]
Sorry monger, its based on trust system, dont trade with people you don't know, only trade within alliance and corporation, thats all I can really tell you
- by Zan Azikuchi - at 2015.05.28 20:36:00
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277. Another caldari/shield fix - in Feedback/Requests [original thread]
if you make a suit with THAT much shield hp/s, your not using shield extenders, and even then, you'd get destroyed by the AR breach,tac,burst, scrambler rifle and its assault variant, and god forbid anyone use a flux grenade or a flux warbarge str...
- by Zan Azikuchi - at 2015.05.28 20:20:00
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278. Adding logic to the rail rifle - in Feedback/Requests [original thread]
The idea's good, but that doesn't change the blaring (blairing?) fact that the RR like the magsec has way too much ammo for a railgun based weapon, I mean the sniper rifle, bolt pistol, and even the railgun turrets, all have very few ammo capaciti...
- by Zan Azikuchi - at 2015.05.28 19:41:00
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279. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
#4 PvE, its an obvious answer thats a double edged sword to our problems in this game, no more going against cheaters and automatically in itself helps new player experience. (By cheaters I mean lag switchers modded controller users). (Ps. Now ...
- by Zan Azikuchi - at 2014.03.26 07:00:00
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280. burst / breach assault variant AR - in Feedback/Requests [original thread]
I personally feel that each weapon and its variants should be tied into their racial creator, the problem is that CCP decided to "balance" these weapons as such we get these variants that should be dominating in there own way. Example Pallete Cal...
- by Zan Azikuchi - at 2013.12.23 08:03:00
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