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3081. Duvolle TAR is popular because: - in General Discussions [original thread]
its popular cause its the only weapon right now with a halfway realistic range.
- by ZDub 303 - at 2013.05.08 19:04:00
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3082. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
I acutally dont know much about heavy move speed, so ill concede it may not need to change. Armor plates are BS for any medium/light frame suit, you can't have move speed penalties in this game, you just cant, period. In an FPS strafe speed is go...
- by ZDub 303 - at 2013.05.08 18:14:00
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3083. remove all damage and sheild increases - in General Discussions [original thread]
We dont need to remove shield tanking as much as make armor tanking viable. It would take about 5m for them to fix armor tanking. Removing movement speed penalty on armor plates would go a long way to fixing the shield tanking problem. Also, ba...
- by ZDub 303 - at 2013.05.08 17:59:00
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3084. Will tactical AR's make a comeback now? - in General Discussions [original thread]
TAR is the only usable gun now with the nerfed range. I think you'll be seeing about 90% of AR users using the TAR in the coming weeks until CCP fixes the ranges.
- by ZDub 303 - at 2013.05.08 17:32:00
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3085. Who misses the old build right now? - in General Discussions [original thread]
I miss chromosome a lot. The loss of sharpshooter, with global increase to base range, has destroyed this game.
- by ZDub 303 - at 2013.05.08 17:26:00
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3086. Bonus SP counter- shorted SP? - in General Discussions [original thread]
We're likely looking at pre-booster bonus SP. Especially given how boosters work. More likely than not, the game calculates it as. 3000 SP acquired in match, = -3000 from bonus pool. Booster active, applied additional 1500 SP, 4500 SP awarded to...
- by ZDub 303 - at 2013.05.08 16:32:00
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3087. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
This game does not have nearly enough cover to warrant a 'CQC' defender. From what i've seen, just by pure map design, the intended engagement range for 1v1 scenarios is around 80 meters or so. Just given how open almost all of the maps are and h...
- by ZDub 303 - at 2013.05.08 16:11:00
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3088. Rapid Reload SP requirements too high? - in General Discussions [original thread]
Feel like at that price it should be 8% per level, to equal the 40% from last build, while wrapping the 2x + 5x price of RR and RR prof. 3% is an insult imo.
- by ZDub 303 - at 2013.05.08 14:26:00
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3089. AV grenades/respecing - in General Discussions [original thread]
nubs running people over in starter LAVs is bad enough, av nades is about the only defense we have against that. They got a pretty decent damage nerf already... I feel like they are actually fairly decently balanced now.
- by ZDub 303 - at 2013.05.08 02:52:00
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3090. Feedback on grenades - in Feedback/Requests [original thread]
We just need our range back! Grenades have their place, and I wouldn't mind a slight nerf to locus grenades.. but overall we just need our range back so we can shoot further than we can throw nades.
- by ZDub 303 - at 2013.05.08 02:18:00
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3091. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
Not really, when you can't even shoot across the street with an AR it just feels sloppy. The maps were developed with much longer ranges in mind, and now the game is very CQC. The ranges on a lot of these weapons need to be reworked, and more cov...
- by ZDub 303 - at 2013.05.08 02:14:00
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3092. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Agreed... while disappearing bullets is probably required in order to keep the servers from dying... the range on all weapons needs to be increased substantially. When I can see a person in front of me clear as day, and I aim and fire at him and ...
- by ZDub 303 - at 2013.05.08 00:37:00
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3093. AV nades need buff, flux and locus need nerf. - in General Discussions [original thread]
This game is definitely turning into grenades 514.. Mostly because grenades have a longer range than most weapons now, and I don't know what CCP did but hit detection with guns in this game is awful now. I almost had a scout with a sniper almost ...
- by ZDub 303 - at 2013.05.07 15:41:00
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3094. Completely unfair to tankers. - in General Discussions [original thread]
Eurydice Itzhak wrote: To unlock Damage Control Units (A vehicle only module) I need Dropsuit armor upgrade, Dropsuit upgrades, Dropsuit core upgrades, dropsuit upgrades level 2, and dropsuit engineering. To unlock Shield Extenders (for vehicl...
- by ZDub 303 - at 2013.05.06 21:06:00
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3095. So how much ISK and SP are you guys sitting on? - in General Discussions [original thread]
Fired the game up at 212 mil ISK, buddy of mine has 342 mil. Vehicle salvage ftw!
- by ZDub 303 - at 2013.05.06 20:51:00
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3096. Squad orders and weapon select wheel impossible with mouse. - in General Discussions [original thread]
Yes I noticed that too... its almost impossible to put squad orders on with a mouse now.
- by ZDub 303 - at 2013.05.06 20:50:00
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3097. What's With All The Prerequisites? - in General Discussions [original thread]
CrotchGrab 360 wrote: I'm seeing all these new skills which are just skills which you need in order to unlock the skills which you had in the old build. Why are you wasting my SP CCP? Hey as well as the 2 pre-requisite shield unlocks in order ...
- by ZDub 303 - at 2013.05.06 20:21:00
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3098. CCP Gun Design Principle - in General Discussions [original thread]
If you have any experience with MMORPGs youll find its a common tactic actually. Nerf everything down the worst weapon in the game, and then bring them all up together after they've been balanced to eachother. Not saying its good, and man is it f...
- by ZDub 303 - at 2013.05.06 20:17:00
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3099. Removing sharpshooter did more harm than good - in General Discussions [original thread]
Agreed, i'm struggling with the AR range now. At least now they can make global changes to weapon range and it wont affect balance as much (as they don't have to account for sharpshooter). We need to bring this game back to around SS5 levels.. So...
- by ZDub 303 - at 2013.05.06 20:07:00
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3100. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
Does anyone know what 'Dropsuit Engineering' even is?
- by ZDub 303 - at 2013.05.04 16:30:00
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