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3041. Brainstorming potential Assault Class Bonus's - in General Discussions [original thread]
I think +3% Shields and Armor per level instead of shield recharge would be pretty good in making assaults quite a bit beefier than logis. 2% extenders per level for caldari assault and 5% recharge per level for caldari logi. move the 2% hybrid...
- by ZDub 303 - at 2013.05.11 04:58:00
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3042. Why tac assault rifles are currently op, an anylization of the build cycle - in General Discussions [original thread]
You can easily click 10x a second with a mouse, which is what most people are using to achieve that kind of fire rate, not modded controllers. Nerfing damage and leaving the recoil as is will kill its ability at range, not do much for it in CQC. ...
- by ZDub 303 - at 2013.05.11 03:13:00
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3043. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Rapid reload is only 3% per level. Makes it even more ridiculous huh? At the very least it should be RR at 3x for 3% per level next to ammo capacity and RR pro at 5x for 2% per level. I would be all for more resolution in levels tbh. To get lvl ...
- by ZDub 303 - at 2013.05.11 00:27:00
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3044. What would you, as a logi, be willing to give up in order to balance your suit? - in General Discussions [original thread]
Nothing... absolutely nothing. Fix the caldari logi bonus and change the assault bonus to something more meaningful, that is ALL that is needed. I think CCP knows this too. If they kitten over the logi class by removing slots or our weapon, its ...
- by ZDub 303 - at 2013.05.10 23:38:00
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3045. Revive still broken! - in General Discussions [original thread]
Yeah needles are worthless in this build. The reason is this kill screen you get when you die. CCP, you need to change it so that you are revivable from the kill screen only and then you bleed out when you go back to the map. By forcing us thro...
- by ZDub 303 - at 2013.05.10 23:32:00
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3046. What is an HMG? - in General Discussions [original thread]
The heavy peashooter gun. Shoots hardened Chick peas that dissolve in mid air after around 30m. AR could be the tic tac rifle, shoots minty feshness that goes bad after just a little farther than you can toss a football.
- by ZDub 303 - at 2013.05.10 21:49:00
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3047. Bring racial bonuses in line with intended purpose of each race/class - in Feedback/Requests [original thread]
Zeylon Rho wrote: ZDub 303 wrote: You guys have some great ideas, but I can't imagine CCP will introduce anything new... really why I was suggesting reshuffling the bonuses to the suits/races that they seem better suited for. As it stands r...
- by ZDub 303 - at 2013.05.10 21:43:00
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3048. Uprising starts to grow on you. - in General Discussions [original thread]
Schalac 17 wrote: Except it is the facts. Many of those "top" players were in advanced and proto suits using ARs and LR at ridiculous ranges with multiple damage mods just wrecking people. But believe what you want, those are the facts. You...
- by ZDub 303 - at 2013.05.10 21:37:00
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3049. Bring racial bonuses in line with intended purpose of each race/class - in Feedback/Requests [original thread]
You guys have some great ideas, but I can't imagine CCP will introduce anything new... really why I was suggesting reshuffling the bonuses to the suits/races that they seem better suited for. As it stands right now, it all just seems really akwar...
- by ZDub 303 - at 2013.05.10 21:25:00
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3050. Confused About Player Feedback - in General Discussions [original thread]
Amen, a test server for new changes prior to release would help a lot. Uprising would never have been released in this state if even a hundred or so people were allowed to play it for a few days and give feedback.
- by ZDub 303 - at 2013.05.10 20:42:00
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3051. Bring racial bonuses in line with intended purpose of each race/class - in Feedback/Requests [original thread]
Reposting another thread I posted this in, hopefully CCP sees this: It seems to me like a lot of these racial bonuses are really counter intuitive to what you would expect given the themes of each race. First off, I think Assault bonus should be...
- by ZDub 303 - at 2013.05.10 19:45:00
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3052. Horray for Proto Caldari Logis! - in General Discussions [original thread]
It seems to me like a lot of these racial bonuses are really counter intuitive to what you would expect given the themes of each race. First off, I think Assault bonus should be increased health, not shield regen (wtf lol?) Change assault bonus ...
- by ZDub 303 - at 2013.05.10 19:39:00
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3053. Do not release PC until you've fixed ranges. - in General Discussions [original thread]
CCP Cmdr Wang wrote: The removal of the Sharpshooter skill (which gave bonuses to range) has also highlighted some issues with range in general. Weapon classes need unique range profiles. I doubt anyone would dispute that. And the sharpshooter ...
- by ZDub 303 - at 2013.05.10 17:38:00
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3054. Thoughts on new HMG buff? - in General Discussions [original thread]
Dis Cord wrote: Increase in damage is a good thing, but if that increased dps still can't reach across a street, then effectively there has been no fix. Very true, however, this is only because CCP has implemented 1/2 of the fix to heavies a...
- by ZDub 303 - at 2013.05.10 17:26:00
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3055. Get Rid of All Class Dropsuits - in General Discussions [original thread]
Yeah I agree with everyone else, the divided slot layout allows for a little more diversity in gameplay. If you did away with slot layout, people would theorycraft the 'best' build and you would end up with about 2-3 different cookie cutter builds...
- by ZDub 303 - at 2013.05.10 17:17:00
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3056. Played the last build rediculous amounts. - in General Discussions [original thread]
I think a lot of us can play more than hour at a time too. I generally dont though :( Just gotta wait for them to patch in fixes to the game, once range is fixed this game will be a lot better. btw did you spec laz0rs again? I remember you were ...
- by ZDub 303 - at 2013.05.10 17:13:00
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3057. Sticky:Instant Battle Academy - in General Discussions [original thread]
Dazereth the 2nd wrote: Small player base + More game modes = Bad matchmaking. We should limit the game modes as much as possible until we get a solid player base capable of supporting what this game needs. Yeah but as it stands we're not ...
- by ZDub 303 - at 2013.05.10 16:03:00
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3058. Sticky:Instant Battle Academy - in General Discussions [original thread]
This is definitely not optimal, but hey.. a quick fix is better than no fix. I worry that if you put the limit too low... than you wont have enough people to fill it. I would prefer, and I don't how hard it is to code, a game mode where everyone...
- by ZDub 303 - at 2013.05.10 15:16:00
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3059. My review on the assault dropship - in General Discussions [original thread]
dang dude, your dropship costs 800 mil? Thats like capsuleer ship costs... how do you own more than one!?
- by ZDub 303 - at 2013.05.10 01:37:00
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3060. Uprising starts to grow on you. - in General Discussions [original thread]
To everyone who responded to my post. Trust me, none of those scoreboard leaders WANT this game to only be 20-0 pubstomps. no doubt Sharpshooter HAD to go, it was far too imbalanced for those who had it vs those who didnt. however, while some p...
- by ZDub 303 - at 2013.05.10 01:18:00
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