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XxWarlordxX97
Internal Error. Negative-Feedback
1689
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Posted - 2013.05.10 00:06:00 -
[31] - Quote
SherIock Holmes wrote:At first I thought uprising had ruined dust but as I play it more, the more I begin to enjoy it. I am actually seeing more balanced scoreboards.
No longer am I seeing the top 2 get 20+ kills, I'm seeing a more equal shared total, which makes me think, uprising has done something right.
Play the heavy and that will end |
Eltra Ardell
Goonfeet
58
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Posted - 2013.05.10 00:07:00 -
[32] - Quote
SherIock Holmes wrote: No longer am I seeing the top 2 get 20+ kills, I'm seeing a more equal shared total, which makes me think, uprising has done something right.
That's because no one can hit anyone else unless they blob up.
Or use the Duvolle Tactical, but hey. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
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Posted - 2013.05.10 00:08:00 -
[33] - Quote
steadyhand amarr wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. thats bs is more a case of the top players have had their SP i win buttons balanced out which is what most the QQ is about. now everybody stands a chance regardless what someone is sporting where as before only the 10% of players ever really had a chance vs proto suits
You made a corp named after me how sweet, 1+ |
Schalac 17
Murderz for hire
95
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Posted - 2013.05.10 00:08:00 -
[34] - Quote
ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. Or maybe those "top" players were using an OP skill advantage to be on the top. Now that advantage is gone and they are shown for what they really are, scrubs. |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
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Posted - 2013.05.10 00:09:00 -
[35] - Quote
Keyser Soze VerbalKint wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. And they also have about 20+ assists because the game is crap on hit detection and aiming.
That is me |
XxWarlordxX97
Internal Error. Negative-Feedback
1689
|
Posted - 2013.05.10 00:10:00 -
[36] - Quote
Schalac 17 wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. Or maybe those "top" players were using an OP skill advantage to be on the top. Now that advantage is gone and they are shown for what they really are, scrubs.
I'm going to make you cry |
Schalac 17
Murderz for hire
95
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Posted - 2013.05.10 00:14:00 -
[37] - Quote
XxWarlordxX97 wrote:Schalac 17 wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. Or maybe those "top" players were using an OP skill advantage to be on the top. Now that advantage is gone and they are shown for what they really are, scrubs. I'm going to make you cry I doubt that. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
94
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Posted - 2013.05.10 00:23:00 -
[38] - Quote
The reasons why you do not see some of these people on top more are exactly what people in this thread said.
Aiming is awful, idk what they did to it but they need to change it back.
Overnerffing to a lot of weapons.
I love games where I am getting 30+ assists because I can't get close enough to kill an enemy because everyone else runs 3x faster than my fatsuit does. Honestly the ranges need to be around SS 3-4. This stuff about only being able to shoot 20 feet in front of you is awful and once they release full size maps what then? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
272
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Posted - 2013.05.10 00:33:00 -
[39] - Quote
Schalac 17 wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. Or maybe those "top" players were using an OP skill advantage to be on the top. Now that advantage is gone and they are shown for what they really are, scrubs.
Not sure if you are trolling or you really believe that. Because only trash players could actually believe any of that to be actually the case. |
Betty Big Boobs
Ametat Security Amarr Empire
2
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Posted - 2013.05.10 00:40:00 -
[40] - Quote
DS 10 wrote:There are a lot of good things that came with Uprising that go unnoticed because of the things that went wrong or changed too much. I love the LAV's control now. I love the end of game UI. I love the UI in general, except for the death screen. IMO you should be able to back out of it and watch your dead body. The skill tree is also pretty great.
I won't love Uprising until I can feel useful with my HMG. Right now I feel like more of a burden than a decent option. I still like the direction the game is going though.
Heavy: I want to play in the corp battle and help you out guys! ARs: oh my god who invited heavy again.. just kick him or something Heavy: but.. but.. i want to playyy
*gets kicked from party*
1+ because its still a better love story than twilight |
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
60
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Posted - 2013.05.10 01:18:00 -
[41] - Quote
To everyone who responded to my post.
Trust me, none of those scoreboard leaders WANT this game to only be 20-0 pubstomps.
no doubt Sharpshooter HAD to go, it was far too imbalanced for those who had it vs those who didnt.
however, while some people may like the reduced ranges in this game, anyone who is halfway decent at an FPS cannot play with how bad the gun ranges are. I was foolishly expecting CCP would have known this from the get go, I totally though we were all get SS5 ranges right off, as it stands, full damage dropoff is absolute bull**** and needs to go before I can consider this a real FPS again.
Also, hit detection in this game now is lulz, however.. I can get around that with practice and muscle memory. I cannot, however, get past the fact that my grenades go farther than my AR does.
The state of this game is unacceptable, and most of us don't care to play it until CCP fixes it.
If you think the ranges are fine, most likely you werent good enough at this game to play with longer ranges. Thats okay, we good players understand your plight, however the way this game is now cannot stand. Divided tiers so you bad players can all CQC together is the true fix for these issues and I wont return to this game until ranges and hit detection is fixed, and I know im not the only one.
Also, CCP Remnant has already stated he knows how to fix the range issue. A slight increase in effective range + a gentle damage dropoff for ranges outside of a weapons effective range. This is exactly what this game needs, more than anything. I can only hop this is priority 1 for CCP right, nothing else should take precedence over this. |
Himiko Kuronaga
SyNergy Gaming EoN.
374
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Posted - 2013.05.10 01:26:00 -
[42] - Quote
SherIock Holmes wrote:Himiko Kuronaga wrote:SherIock Holmes wrote:At first I thought uprising had ruined dust but as I play it more, the more I begin to enjoy it. I am actually seeing more balanced scoreboards.
No longer am I seeing the top 2 get 20+ kills, I'm seeing a more equal shared total, which makes me think, uprising has done something right. If the scoreboards are balanced it means that skill is incapable of making a substantial difference. Thats the sign of a bad game, not a good one. Use your noggin. Its an FPS of course it requires skill. The scores are decided by the players not the game.
Not if its a bad game.
The virtue of it being a first person shooter does not mean it automatically requires skill. If you believe that you are incredibly inexperienced. |
Llan Heindell
One-Armed Bandits
76
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Posted - 2013.05.10 01:31:00 -
[43] - Quote
SherIock Holmes wrote:Himiko Kuronaga wrote:SherIock Holmes wrote:At first I thought uprising had ruined dust but as I play it more, the more I begin to enjoy it. I am actually seeing more balanced scoreboards.
No longer am I seeing the top 2 get 20+ kills, I'm seeing a more equal shared total, which makes me think, uprising has done something right. If the scoreboards are balanced it means that skill is incapable of making a substantial difference. Thats the sign of a bad game, not a good one. Use your noggin. Its an FPS of course it requires skill. The scores are decided by the players not the game.
I'm with Holmes in this one.
As the game itself needs lots of fixing. I would say most so called "pro" players left because they are no longer able to pubstomp with protocrap.
The skills and items now are giving people a slight upper hand in battles, but if you suck or make a mistake, you'll die. That's how things happen in a war.
Llan Heindell. |
DeadlyAztec11
One-Armed Bandits
228
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Posted - 2013.05.10 01:45:00 -
[44] - Quote
Didn't I tell ya'h? I told ya'h!
What I told ya'h |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
0
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Posted - 2013.05.10 10:18:00 -
[45] - Quote
Overall, if they give us a respec so the vehicle users can get our wasted SP back from the shield extender mess, I think I'd be pretty happy with this build. LAVs are great fun this build. Active scanners are awesome. I can go toe to toe with proto suits in my militia shotgun scout and feel like if I outplay them I will likely get the kill. The logistics dropships actually don't suck anymore, they're weighty and challenging to fly. The assault dropships seem fun, but the Invert Aim doesn't work for the front turret so I can't really use them. The textures are greatly improved. |
Schalac 17
Murderz for hire
95
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Posted - 2013.05.10 20:02:00 -
[46] - Quote
Keyser Soze VerbalKint wrote:Schalac 17 wrote:ZDub 303 wrote:Not really, its just those top players have quit playing until this game is fixed. Or maybe those "top" players were using an OP skill advantage to be on the top. Now that advantage is gone and they are shown for what they really are, scrubs. Not sure if you are trolling or you really believe that. Because only trash players could actually believe any of that to be actually the case. Except it is the facts. Many of those "top" players were in advanced and proto suits using ARs and LR at ridiculous ranges with multiple damage mods just wrecking people. But believe what you want, those are the facts. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
74
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Posted - 2013.05.10 21:37:00 -
[47] - Quote
Schalac 17 wrote:Except it is the facts. Many of those "top" players were in advanced and proto suits using ARs and LR at ridiculous ranges with multiple damage mods just wrecking people. But believe what you want, those are the facts.
You are absolutely correct.
I was running b series logi, duvolle, and 2 CDMs with SS Pro 3 in chromosome and absolutely wrecking people. Nobody disputes the power disparity was wrong, game breaking, and driving new players away in droves.
The solution, as clearly shown by this disaster of an update, is NOT to put us at SS0 levels. What is needed is for every weapon to have a boost to weapon range, without the power disparity given by players who had SS vs those who did not. This game needs a fundamental rework of weapon ranges. Its true that SS masked these issues, but its just absolutely sad that they didn't even consider what it would be like if they removed SS and did nothing else.
tbh, even though remnant has indicated he understands the situation and is working on a fix, I am still really disappointed that he didnt consider the impact removing SS had and just let uprising release without any amount of testing and player feedback on what is, quite possibly, THE most fundamental change in gameplay mechanics you can make. |
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