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1741. Vote for or against Contact grenades - in General Discussions [original thread]
+1 Remove. Just finished a PC match with Hellstorm where both sides agreed not to use contact nades and flaylocks. Seriously the best match I've played of PC in a long time.
- by ZDub 303 - at 2013.07.13 22:54:00
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1742. Flaylock pistol is OP! - in General Discussions [original thread]
Welcome to about... 3 weeks ago.
- by ZDub 303 - at 2013.07.13 19:59:00
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1743. Why does everyone complain here? - in General Discussions [original thread]
Where else are people supposed to complain?
- by ZDub 303 - at 2013.07.13 02:17:00
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1744. Forge Gunner Tries Tanks - in General Discussions [original thread]
If they dropped the price of tanks by 50%... could you imagine the tank spam? Oh my.. the pub tank spam lol. But then maybe there would be a reason for dedicated AV players in every match as well! To keep down LAV murder taxis and to suppress/des...
- by ZDub 303 - at 2013.07.12 23:16:00
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1745. Dust War 1 - in General Discussions [original thread]
"Beta Test War" or something like that. We really need to highlight the fact that ~40% of this game is unfinished and core mechanics aren't working correctly atm.
- by ZDub 303 - at 2013.07.12 19:25:00
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1746. Neutral turret installations DO NOT count - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Duran Lex wrote: Although i found this from another thread, saying they "should". we shall see CCP, we shall see. I wish someone would just give us a straight answer regarding this. I think this is a great eve...
- by ZDub 303 - at 2013.07.12 19:15:00
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1747. Nerf nanite injectors! - in General Discussions [original thread]
Defo could use an 'Accept Revive' option. Enter to call for help, Enter to accept revive, backspace to bleed out.
- by ZDub 303 - at 2013.07.12 17:14:00
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1748. When is 1.3 - in General Discussions [original thread]
around the end of the month sounds like. patch notes? We get patch notes the day before the patch releases.
- by ZDub 303 - at 2013.07.12 16:51:00
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1749. KB/M Tweaks? - in General Discussions [original thread]
depends severly on the dpi of the mouse too, and the move speed of the class he's using. However.. here is what I did. Controller Aim Assist: Off Controller x/y Axis Sens: 100 PS Move Sensitivity: 100 PS Move Deadzone: 0 Mouse Smoothing: Off Mo...
- by ZDub 303 - at 2013.07.12 15:52:00
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1750. How one respec per update helps balance - in General Discussions [original thread]
The ability to change specs would help reveal balance issues MUCH faster.. without a doubt. but does it really matter when they don't release balance changes for 2-3 months anyways? btw its not really FOTM... cause these balance issues are aroun...
- by ZDub 303 - at 2013.07.12 03:21:00
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1751. How one respec per update helps balance - in General Discussions [original thread]
DoubleTap420 wrote: ZDub 303 wrote: DoubleTap420 wrote: I wouldn't mind a respect every major update since we all know they always **** something up trying to fix something else and 80-90% of my sp would go back into the same thing and so...
- by ZDub 303 - at 2013.07.12 03:09:00
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1752. How one respec per update helps balance - in General Discussions [original thread]
DoubleTap420 wrote: I wouldn't mind a respect every major update since we all know they always **** something up trying to fix something else and 80-90% of my sp would go back into the same thing and so it wouldnt bother me at all even tho most...
- by ZDub 303 - at 2013.07.12 02:23:00
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1753. How one respec per update helps balance - in General Discussions [original thread]
We are 138 wrote: NO MORE RESPECS. Hey 3 minutes! I was right! Figured it wouldn't take long.
- by ZDub 303 - at 2013.07.12 02:19:00
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1754. How one respec per update helps balance - in General Discussions [original thread]
I would also be totally fine if we stopped respecs once this game is out of beta.. but until then... how about we actually beta test these new changes?
- by ZDub 303 - at 2013.07.12 02:15:00
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1755. How one respec per update helps balance - in General Discussions [original thread]
i've said this same thing so many times. Only way to really determine if something is fotm is to allow people a no consequence chance to spec into it. If we had monthly respecs... I can guarantee you would see A LOT more flaylocks and LLAVs on t...
- by ZDub 303 - at 2013.07.12 02:14:00
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1756. Have we actually left beta yet? - in General Discussions [original thread]
We're a good 4-5 years from getting out of beta.. at least.
- by ZDub 303 - at 2013.07.11 22:11:00
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1757. Logi LAVs - in General Discussions [original thread]
it honestly might be time to invest the 250k SP necessary to get the invincible murder taxi. 47% damage reduction... god thats ridiculous..
- by ZDub 303 - at 2013.07.11 22:09:00
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1758. Most versitile Logi suit? - in General Discussions [original thread]
Cal Logi is by far the most powerful logi class because it has the only combat relevant racial bonus. Gallente logi is for the 'true logis' with a hard on for CPU/PG req... but imo.. meh.. its not worth it. Amarr logi is just all around a bad su...
- by ZDub 303 - at 2013.07.11 18:49:00
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1759. More EVE intergration into the Dust universe - in General Discussions [original thread]
These features are somewhat planned iirc... just give them about 3-4 more years of development and should be good to go.
- by ZDub 303 - at 2013.07.11 18:36:00
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1760. I would pay for these... - in General Discussions [original thread]
until they do this.. you could go and buy a prepaid visa at the grocery store and use that to pay for your sub online. At least that way you're debit information is protected. Or.. do like I did and go to your bank, open a second checking accoun...
- by ZDub 303 - at 2013.07.11 18:34:00
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