Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Rethinking the Skill Point System - in General Discussions [original thread]
Charlotte O'Dell wrote: A good SP system can make or break an RPG- especially a PVPMMORPG. Dust had a terrible system that made breaking into the game too hard, but rewards came quickly. Still, the tree expanded vertically rather than horizonta...
- by ZDub 303 - at 2014.06.04 16:27:00
|
62. Resolve the game mode issue, CCP - in General Discussions [original thread]
Godin Thekiller wrote: 1: Most systems in EVE have less than 10 people in them. Your point? 2: Having it at the start would mean you'd eventually have to take it away, which will undoubtedly cause a lot of problems. 3: A gamemode implies a s...
- by ZDub 303 - at 2014.06.03 20:17:00
|
63. [Suggestion] Destructible Doors - in General Discussions [original thread]
MAG had this too, it was very well done imo. Allowed for the attackers to drive APCs into a complex for a mobile spawn point as well, it was good stuff. We definitely need more stuff for vehicles to do other than farm infantry. I would like to s...
- by ZDub 303 - at 2014.06.03 17:14:00
|
64. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing. If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and...
- by ZDub 303 - at 2014.06.03 13:33:00
|
65. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
To add on to the above though, if the game begins to move away from tiercided dropsuits and direct upgraded variants to any of the dropsuit, I believe those should come with an isk cost. It would also be okay to add direct upgrade variants as they...
- by ZDub 303 - at 2014.06.03 02:03:00
|
66. Reimagining PC part I: Eve Support - in General Discussions [original thread]
Hawk-eye Occultus wrote: ZDub 303 wrote: Hawk-eye Occultus wrote: Godin Thekiller wrote: I don't even think that Titans can warp to a planet. Titans can warp anywhere a regular ship can. What a Titan cannot do is: * Use stargates t...
- by ZDub 303 - at 2014.06.03 00:23:00
|
67. Reimagining PC part I: Eve Support - in General Discussions [original thread]
Hawk-eye Occultus wrote: Godin Thekiller wrote: I don't even think that Titans can warp to a planet. Titans can warp anywhere a regular ship can. What a Titan cannot do is: * Use stargates to move between systems (it requires another pil...
- by ZDub 303 - at 2014.06.02 23:32:00
|
68. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Malkai Inos wrote: ZDub 303 wrote: [...]I see nothing about consumable dropsuits that adds to the game play of Legion.[...] "I see nothing about consumable weapons that adds to the game play of Legion." Your reasoning isn't wrong in that...
- by ZDub 303 - at 2014.06.02 23:29:00
|
69. [FEEDBACK]CCP Do not repeat this mistake with vehicles again in Legi... - in General Discussions [original thread]
True Adamance wrote: Additionally bring back the requirements of fitting small turrets to reduce the possibility of stacking modules in ways the developers never intended. This would IMO, and since I currently already do this, get players manni...
- by ZDub 303 - at 2014.06.02 22:03:00
|
70. [Suggestion] Solution to blueprint transfer - in General Discussions [original thread]
Maken Tosch wrote: Um... No. I didn't pay for AUR BPOs to become Eve-style BPOs. I'm also not ok with degrading said AUR BPOs. However, I wouldn't mind seeing AUR BPOs becoming cosmetic applications to other suits. What about module/weapon ...
- by ZDub 303 - at 2014.06.02 20:59:00
|
71. Reimagining PC part I: Eve Support - in General Discussions [original thread]
God Hates Lags wrote: 4. Titan Level OB: The most powerful orbitals in the game should be provided by Titans. These orbitals should destroy every structure, clone, vehicle and MCC in this district and allow it to be taken simply by moving troo...
- by ZDub 303 - at 2014.06.02 20:04:00
|
72. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: If you consider Industry a bloat, then we-Śre talking from very different perspectives. Industry in Eve, and by extension much of the economy itself, is not a bloat altogether as a feature. But it has a lot of bloat in it...
- by ZDub 303 - at 2014.06.02 19:59:00
|
73. Validate the Plasma Cannon & Mines in Legion - in General Discussions [original thread]
They just need to nerf the large blaster a bit and then AV is pretty close to where it should be imo. If you nerf the large blaster against infantry then there is no reason infantry should be doing significant damage against a tank.
- by ZDub 303 - at 2014.06.02 19:26:00
|
74. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: ZDub 303 wrote: If a dropsuit costs 250k isk in modules + 0 isk in suit or it costs 240k in modules + 10k in suit.... whats the difference? Your example newscast would be exactly the same either way. If you-Śre aski...
- by ZDub 303 - at 2014.06.02 17:06:00
|
75. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Honestly... I think you should borrow very heavily from Eve's salvage system for this. You can directly loot modules from corpses (ala NPCs and PvP looting) while salvaging additional components used to manufacture modules in a station. Allow play...
- by ZDub 303 - at 2014.06.02 16:36:00
|
76. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: ZDub 303 wrote: Stuff Having a cost makes people plan how much they-Śll buy. Having a market /manufacturing, makes people plan how much they-Śll buy, how they-Ś-Śll get it, who-Śs gonna supply how they-Śll transport,...
- by ZDub 303 - at 2014.06.02 16:27:00
|
77. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: The Skill tree system in EVE is not an obstacle to the aquisition of different ships. The skil progression system in Legion is specifically entwined with the aquisition of equipment and suits. Besides that, the suits are a...
- by ZDub 303 - at 2014.06.02 15:15:00
|
78. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Natu Nobilis wrote: ZDub 303 wrote: A complex skill tree doesn't introduce depth into the game though. There are other, far more substantial ways of introduce sandbox elements and giving tools for the players to make their own content. Do ...
- by ZDub 303 - at 2014.06.02 13:17:00
|
79. Removing the Redline in Legion - in General Discussions [original thread]
Godin Thekiller wrote: How about we get rid of these gamemodes?................ Instant battles are still one of the strong points that Dust has over Eve. It would be senseless to remove that feature in Legion.
- by ZDub 303 - at 2014.06.01 04:35:00
|
80. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
The-Errorist wrote: ZDub 303 wrote: ... I really don't know if there is a good Dust equivalent to a battle badger lol. How about an ak.0 with.... I don't think that really works... cause the a.k0 is still a combat focused suit. A badger...
- by ZDub 303 - at 2014.06.01 02:03:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |