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121. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Wait, you think you know how vehicles work, yet you don't even use them much, and you think this is a good idea......... I'm done here Oh? Please, prove me wrong. I'm not so stubborn as to believe I'm always right. W...
- by ZDub 303 - at 2014.05.20 04:42:00
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122. Legion: Redesign Vehicles - in General Discussions [original thread]
Essential a better HAV? But it requires two players to operate, meaning an equivalent force would be two basic HAVs. I could definitely see it work. Possibly repurpose the Marauder into a separated setup (or give it a new name, doesnt really matt...
- by ZDub 303 - at 2014.05.20 04:28:00
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123. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicl...
- by ZDub 303 - at 2014.05.20 02:24:00
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124. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad if the only reason f...
- by ZDub 303 - at 2014.05.20 02:09:00
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125. Legion: Redesign Vehicles - in General Discussions [original thread]
There is room for vehicles that require teamwork/multiple operators as long as their are alternatives for people who would rather play solo with their vehicle. It would kind of sad if the only reason for HAVs to exist is for blowing up installati...
- by ZDub 303 - at 2014.05.20 01:51:00
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126. Smoke And Mirrors: Is Proprietary Tech Viable In Legion? - in General Discussions [original thread]
Great post - very good point. One of the negatives to a non-uniform hardware spec platform.
- by ZDub 303 - at 2014.05.19 23:39:00
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127. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: 4: That's a given that will always happen, no matter what. Anyways, lots of critical things that needs to be done should be inside of vehicle unfriendly plexs, so if you have little infantry, you wouldn't get anything do...
- by ZDub 303 - at 2014.05.19 23:32:00
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128. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: 1-2: You said that it should yourself, you're making no sense at this point 4: MAV's and APC's are the same thing, and there's no such thing as a Heavy MTAC (nor should there, that's too much.). Anyways, why do you thi...
- by ZDub 303 - at 2014.05.19 22:20:00
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129. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: 1: I want you to think about why having two seperate skill paths for building and actually using it doesn't work 2: read 1 3: No, it doesn't; however, CCP shapes the lore around the mechanics, and the lore has been alr...
- by ZDub 303 - at 2014.05.19 21:42:00
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130. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Let's see: 1: Pilot skills for and pays for (most of the time) for the HAV. 2: Pilot calls in the HAV. 3: lore explains why the pilot controls both the turret and the driving 4: It'd be boring just to drive the HAV, ...
- by ZDub 303 - at 2014.05.19 20:21:00
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131. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: ZDub 303 wrote: I wouldnt mind seeing HAVs split into a two user operated machine. It doesn't make a lot of sense in a 16v16 scenario on Dust but in 24v24 - 32v32 I think multiple people makes more sense. Also, if th...
- by ZDub 303 - at 2014.05.19 20:04:00
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132. Legion: Redesign Vehicles - in General Discussions [original thread]
I wouldnt mind seeing HAVs split into a two user operated machine. It doesn't make a lot of sense in a 16v16 scenario on Dust but in 24v24 - 32v32 I think multiple people makes more sense. Also, if they redesign the skill tree for vehicles, a tw...
- by ZDub 303 - at 2014.05.19 19:55:00
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133. Computer build questions. - in General Discussions [original thread]
I would not buy a PC for legion yet. Wait until they announce a date for closed beta. By that point we'll probably be in a new generation of hardware. Unless you are buying to play other games today. In that case... have you considered building a...
- by ZDub 303 - at 2014.05.19 17:52:00
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134. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Hammerhead LandSharkX wrote: Z's system isn't self exploratory-it removes the need for explanation by forcing you down a path to a role rather than explaining the roles before you choose. Limiting options and the ability to make your own role f...
- by ZDub 303 - at 2014.05.18 20:41:00
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135. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Ulysses Knapse wrote: Kevall Longstride wrote: Ulysses Knapse wrote: As someone else mentioned earlier in this thread, certificates are a valid option. Certificates could be sets of skills that, if you don't quite understand the skill tr...
- by ZDub 303 - at 2014.05.18 19:49:00
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136. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
I still don't see why going from Powergrid Upgrades (1-5) would be so bad compared to Powergrid Upgrades (1) - (2) - (3) - (4) - (5). You have more flexibility to add more or less levels as well. Imagine if proficiency was split into 15 levels at...
- by ZDub 303 - at 2014.05.18 19:37:00
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137. Please Minimize Hitscan - in General Discussions [original thread]
Question for the people saying hitscan doesnt matter... Do you think if they changed the railgun and the forge gun to hitscan it would matter?
- by ZDub 303 - at 2014.05.18 02:47:00
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138. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Fenix Alexarr wrote: Quote: " Negative Respec/Skillback idea" I love it. That is really the kind of thing I will be looking at for our respec system A lot of people are expressing what a terrible idea the respec is an...
- by ZDub 303 - at 2014.05.16 16:58:00
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139. Please Minimize Hitscan - in General Discussions [original thread]
Buster Friently wrote: ZDub 303 wrote: Arkena Wyrnspire wrote: ZDub 303 wrote: That is what i'm saying though... the lore says that but you can clearly see in game the rounds do not move that fast. They either need to change the lor...
- by ZDub 303 - at 2014.05.16 15:45:00
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140. Please Minimize Hitscan - in General Discussions [original thread]
Arkena Wyrnspire wrote: ZDub 303 wrote: That is what i'm saying though... the lore says that but you can clearly see in game the rounds do not move that fast. They either need to change the lore or fix the game mechanics to actually repre...
- by ZDub 303 - at 2014.05.16 14:02:00
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