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321. Mass driver? - in General Discussions [original thread]
Schazla wrote: Meeeeeeeeeeeeeeeeeeeeeeeeeeeeh. Im not so fancy about it. And 1 more thing. I seem to be losing a loot of money. What can I do? Rob a EVE bank? I'll be an hero. Nerf the MD its OP.
- by YourDeadAgain76 - at 2013.01.04 19:00:00
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322. I got an idea lets have CCP nerf everything. - in General Discussions [original thread]
Nerf everything, get rid of HAV(LOL), LAV, Dropships, Dropsuits and then everyone will have to play with skill instead of how much ISk or SP they have.... HMMMM. Everything is OP if it kills us to many times. Everyone just have Novaknives runnin...
- by YourDeadAgain76 - at 2013.01.04 18:59:00
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323. So fellow tryhards, lets make a Dumbing Down list... - in Feedback/Requests [original thread]
KingBabar wrote: Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama. Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this need...
- by YourDeadAgain76 - at 2013.01.04 18:52:00
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324. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Configure vehicles to only allow its owner the operator's seat. Set to unlock if the owner leaves a certain radius of the vehicle. This means if you're always next to your dropship, HAV or LAV you'll always be able to pil...
- by YourDeadAgain76 - at 2013.01.04 18:50:00
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325. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on an advanced version! ...
- by YourDeadAgain76 - at 2013.01.04 18:48:00
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326. [Request] HAV overdrive and other stuff - in Feedback/Requests [original thread]
NAV HIV wrote: + 1 Would love to use a faster Madrugar. If they wanna have penalties for using Armor plates, They should atleast increase the base speed Nope Nerf Tanks their OP. Way to hard to take out a tank with a militia AV. Not Fair ...
- by YourDeadAgain76 - at 2013.01.04 18:42:00
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327. Armor Tank Vs Forge Gun - in General Discussions [original thread]
YourDeadAgain76 wrote: Aardwolf Pneumatic wrote: Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by som...
- by YourDeadAgain76 - at 2013.01.04 18:32:00
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328. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Sentient Archon wrote: Caeli SineDeo wrote: Money down my tank could take on all of redstars tankers at once. As for orbitals they are getting on the strong side ccp needs to ton down mmc orbitals. I can get 13 kills off of one easily and t...
- by YourDeadAgain76 - at 2013.01.04 18:30:00
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329. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Aardwolf Pneumatic wrote: Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap...
- by YourDeadAgain76 - at 2013.01.04 18:28:00
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330. Story of an Experienced Noob : Week 1 - in General Discussions [original thread]
Sentient Archon wrote: Major Assitch wrote: If CCP doesn't take this into account then I have a feeling this game will live a very short life on PS3 and never make it to the PS4/Orbis (whatever they call it. What CCP doesnt get is nerfing...
- by YourDeadAgain76 - at 2013.01.03 20:25:00
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331. Armor Tank Vs Forge Gun - in General Discussions [original thread]
YourDeadAgain76 wrote: NAV HIV wrote: Mobius Wyvern wrote: NAV HIV wrote: If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not O...
- by YourDeadAgain76 - at 2013.01.03 19:54:00
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332. Armor Tank Vs Forge Gun - in General Discussions [original thread]
NAV HIV wrote: Mobius Wyvern wrote: NAV HIV wrote: If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying...
- by YourDeadAgain76 - at 2013.01.03 19:52:00
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333. R*S Red Star Death Squad - in Corporation Recruitment [original thread]
Sentient Archon wrote: YourDeadAgain76 wrote: My son yourgone will join up on GATT ill have him send in app today or tonight if i can. He'll be a good asset. Hes 16. Proto swarms, and good assault. KDR is low. Saw the kid play last night...
- by YourDeadAgain76 - at 2013.01.03 19:26:00
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334. Armor Tank Vs Forge Gun - in General Discussions [original thread]
NAV HIV tanks are a waste of time bringing out unless u are carefull and extreamly cautious, Good team. Or if u got Armor/Shield, Armor/sheild hardener mods, Powergrid/Cpu,Turrets,speed,Damage mods as high a level as they will go 5. Even then ur S...
- by YourDeadAgain76 - at 2013.01.02 20:21:00
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335. HAV mods survey - in General Discussions [original thread]
Cross Atu wrote: Simple question for the HAV drivers among us. "What are your favorite three defensive modules?" Please define if you are listing armor or shield mods, and if you've run both types of HAV feel free to list a set for each. Als...
- by YourDeadAgain76 - at 2013.01.01 20:10:00
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336. Where has the "Gun on Gun" action gone? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Roy Ventus wrote: Lol. Look at all these losers who get spammed by nades. Srsly. You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back t...
- by YourDeadAgain76 - at 2013.01.01 20:00:00
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337. R*S Red Star Death Squad - in Corporation Recruitment [original thread]
Sentient Archon wrote: Red Star is looking for talented mercs. If you have a mic and a KD of 1.5 or more feel free to apply here or send us a note in game. If you are new to the game and are learning the ropes and need some help getting there ...
- by YourDeadAgain76 - at 2013.01.01 18:55:00
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338. CCP & Grouping Mechanics - in General Discussions [original thread]
I guess the real question is to redline or to not redline.....HMMM. LOL Ps. Like the LOTR example Archon
- by YourDeadAgain76 - at 2012.12.27 19:07:00
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339. Daily CAP what you dont "GET" - in General Discussions [original thread]
HECATONCHIRES GYGES wrote: I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a go...
- by YourDeadAgain76 - at 2012.12.27 18:44:00
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340. [Request] Changing the colors of squadmates from a light green to maybe a darker... - in Feedback/Requests [original thread]
Yep green and blue to hard to distinguish the difference sometimes.
- by YourDeadAgain76 - at 2012.12.27 18:16:00
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