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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 08:43:00 -
[1] - Quote
All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.01 08:45:00 -
[2] - Quote
Nade spamming is awesome. |
Tinodi
Doomheim
39
|
Posted - 2013.01.01 08:50:00 -
[3] - Quote
I actually thought the gun game got a bit better this build, but yeah, it's kinda killed by the dropallthenades thing. Sadface. |
Washlee
UnReaL.
131
|
Posted - 2013.01.01 08:57:00 -
[4] - Quote
I get plenty of gun action at range my AR isn't going to kill a close range ******. Thats why you get some 2sec timing explosive nades ^^ |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:07:00 -
[5] - Quote
Does it count as gunvs nade if i'm killing ARs and HMGs with my MD? |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.01.01 09:11:00 -
[6] - Quote
I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:15:00 -
[7] - Quote
Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 09:21:00 -
[8] - Quote
Washlee wrote:I get plenty of gun action at range my AR isn't going to kill a close range ******. Thats why you get some 2sec timing explosive nades ^^
AR isn't going to kill at close range??? What beta have you been playing? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.01 09:22:00 -
[9] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches
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Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2013.01.01 09:28:00 -
[10] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. And I think you will probably need to search a little further back in battle history than WWI to find something like that. Perhaps somewhere around the 18th Century and America's Revolutionary War with England....that's when we first introduced the English to the Guerrilla tactics we learned from the Natives. Before that time battles were expected to maintain a certain level of dignity, order, civility and refinement....No surprises and no unexpected behavior. |
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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 09:29:00 -
[11] - Quote
Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One.
lol @ bringing real life into DUST
good one. |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2013.01.01 09:37:00 -
[12] - Quote
Okay okay. The French Revolution then. Jeez. The resistance in the Vendee. March to December, 1793.
I was merely trying to point out why complaining about a lack of gun game was pointless. Warfare got past that since, as my fellow historians have kindly pointed out, the American war for independence. |
xMarauder
Doomheim
139
|
Posted - 2013.01.01 12:54:00 -
[13] - Quote
Lance 2ballzStrong wrote:All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol. Yup pretty much everyone spams nades. Especially against a heavy :(
And militia nades do 500+ damage to armor. Not sure about shields. Confirmed since sometimes i get OHK by them when I'm really low on shield. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.01 14:25:00 -
[14] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Because when you're getting shot there are big red wedges that appear showing you that you're being hit by someone in that direction not to mention little flashes of red add to ontop of that your breathing changes when you're on very low health. Unless you are completely ignoring those things along with your health bars down the bottom then I fail to see how you could not notice you were being shot at or you were about to die. Keep an eye on that BIG health bar on the bottom left of your screen it's not that hard and it's you know kind of important... It should be in perhipheral vision anyway so you shouldn't have to look directly at it to get an idea of your HP.
And the AR is extrememly deadly I can drop 3 Assault suits in a single clip at times or nail a sniper across the rise from me before he can get a shot off. Perhaps you just don't aim well, to really get the kills with them I always iron scope up on my enemies instead of just using the unscoped firing because without scoping it gives a wider spread. Just skill up in it and you'll see.
As for the nade issue I find lots of gun battles I engage from long - mid range and occasionally close if I'm flanking. I find unless I'm on the closer side of mid range no one will toss nades and even at close range nade tossers are the ones right at the back or ones that I'm mowing down so fast that their last option is to try take me down with them which happens at times -_-. So more often than not I'll find myself in gun battle rather than nade wars. |
S Park Finner
BetaMax.
89
|
Posted - 2013.01.01 16:12:00 -
[15] - Quote
NovaShadowStorm wrote:I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Nova, I'm right there with you about all the information the UI gives to you about both you and your target's status. In a lot of situations, however, it comes a little late to do much good.
At the risk of being a bit off topic...
I truly suck so I started recording my battles to see how I could get better. I found out that the visual ques for damage and status come significantly later than the damage actually happens. I believe this leads to the often mentioned "All things being equal, the guy that gets in the first shot wins" phenomenon. The OP might actually been reacting to some variation of "By the time I knew I was getting shot I was dead".
On a side note, with shields, armour, actual skill differences, weapon damage, yada, yada all things are never equal but the UI (for everyone I suspect) does report things a bit too long after the fact.
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.01 16:16:00 -
[16] - Quote
Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches
Civil War was pretty much one of the last ones fought standing in opposing lines. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.01 16:46:00 -
[17] - Quote
Lance 2ballzStrong wrote:All I've been seeing is Nade on Gun action since the new build. Saw a guy with proto everything toss 3 nades before he killed himself tonight.
I mean I honestly LMAO but where has the gun game gone?
"Oh sh!t an enemy!!! *TOSS NADES!!!* YEAH IN YO FACE!"
C'mon...I miss the 1v1 gun on gun. This nade spam is getting a bit old.
IMO, now don't flame me, or say I'm a scrub, it's just an opinion, but militia nades are too strong for being free (with blue print) or too cheap.
It does 400hp, with a max of 2, which if you throw it well enough = to 800 hp for free!
I can't blame people for the nade spam, since it's free. So no hating on the peeps that toss a couple nades before actually firing your gun... just lol.
I believe you got killed one of those instant blow-up grenade thingy. It's not on the market and it can be acquired on the salvage. I believe it suppose to help newbies. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.01 17:00:00 -
[18] - Quote
I bet no one would complain if flux grenades were used more to deplete shields,making for easier gun kills.
...Oh what am I taking about. People would still complain anyway,just like they do for every single thing in this beta. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.01 17:12:00 -
[19] - Quote
Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 19:21:00 -
[20] - Quote
Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it.
"losers"? Really? Why hef to be mad? It's only a game... |
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Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2013.01.01 19:34:00 -
[21] - Quote
Ya nades are usually a good choice for people who lack gun game but since theyve been fixed it seems to be a even more popular choice. Ive gotten into so many just straight 1v1's in close and the people don't even shoot their gun, just toss nades. Its kind of funny but i find it more sad i dont see why people try to refuse to get in a gun fight. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 19:38:00 -
[22] - Quote
Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it.
If ppl had to actually cook them before they got such a quick detonation it wouldnt be an issue for the exact reason you mention. As it is now ppl just spam nades two at a time QUICK TOSS because they blow up inside of 2s on contact with an object.
What this results in the oh crap im about a bullet away from death let me quick toss 2 nades and hope i get lucky.
Look at flux nades, i cant just throw them out and hope i blow up the shileds unless i cook them. They dont blow up in 2s on contact(i could be wrong about that ill have to double check) I think the delay is closer to 4 maybe 5 seconds. Unless i cook them that's how all nades should work.
My gripe is that is the 2s on contact fuse that is the default on all locus nades. I think that should be a variant not the standard. I also think the free militia nades should either be a bit weaker or have a smaller radius to make the adv/proto nades even worth the purchase cost, o/w there is no point to the other variants given the effectiveness of the militia variants. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.01 20:00:00 -
[23] - Quote
Lance 2ballzStrong wrote:Roy Ventus wrote:Lol. Look at all these losers who get spammed by nades.
Srsly.
You should be happy people are "spamming" nades. Why? Because you can shoot a hole through their armor as they're pulling back to launch it or as they're cooking it. "losers"? Really? Why hef to be mad? It's only a game...
+1 |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.01 20:15:00 -
[24] - Quote
Far too often I forget I have grenades and how well they could save my life when my gun has been emptied out. |
Jikt Terlen
Certificate of Participation
6
|
Posted - 2013.01.01 20:41:00 -
[25] - Quote
Major Assitch wrote:Gun on Gun action in this beta has been the most boring thing I've ever experienced in any FPS from day one! Of course I know this isn't the OP complaint, but just something I wanted to point out.
As far as the nade spamming goes...meh...haven't noticed it all that much myself. But then, I'm usually constantly on the move, running toward or away from the enemy while trying to strafe at the same time, so maybe I'm just avoiding the nades...don't really know.
I do hope they start working on making the gun action a little more exciting soon. It's been 6 months and IMO the gun game is just as boring today as it was the first time I played. Needs more indication that you're being hit and more notification that you're close to death...something to give you the feeling of urgency. The way it is now (and always has been) I hardly even notice I'm being hit by bullets and then just drop over dead...seemingly out of the blue.
Another thing I think needs improved upon here (and I'm still low level so maybe it's better with higher ranked weapons) is the ARs. Most weapons in the game are highly deadly (even at this level), yet my trusty AR feels like shooting a BB gun, it takes so many bullets to kill someone. I don't have nearly as difficult a time killing my enemies with other weapons but it takes some fancy footwork to stay alive long enough to land enough AR bullets to kill my enemies in a 1 on 1.
I've been thinking the same thing (as someone who is admittedly a noob) -- a lot of the high-powered weapons like the laser or sniper rifles can eat all of your shield and most of your health in a fraction of a second, with relatively little warning from the UI. It always makes me think, if I was just whacked with something that hard, wouldn't I notice? Being hit multiple times by AR fire is tough to miss, by comparison. I just feel like the whole screen should flash red or something if you lose that much shield and health that quickly.
As for grenades, I do throw a lot of them, mostly because people don't seem to notice them. Some shooters give you much more obvious grenade warnings, which I suspect is the culprit. I'm astonished how many kills I get with grenades, when in most shooters they are at best a nuisance.
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Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2013.01.01 21:30:00 -
[26] - Quote
Th3rdSun wrote:I bet no one would complain if flux grenades were used more to deplete shields,making for easier gun kills.
...Oh what am I taking about. People would still complain anyway,just like they do for every single thing in this beta.
I know right!? Some people even complain about being out-gunned even though they were using an Officer gun. Man, people do complain about everything... |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.01 21:32:00 -
[27] - Quote
Major Assitch wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. And I think you will probably need to search a little further back in battle history than WWI to find something like that. Perhaps somewhere around the 18th Century and America's Revolutionary War with England....that's when we first introduced the English to the Guerrilla tactics we learned from the Natives. Before that time battles were expected to maintain a certain level of dignity, order, civility and refinement....No surprises and no unexpected behavior.
Enji Elric wrote:Vyzion Eyri wrote:I believe last recorded sighting of people standing face to face shooting each other without considering any possible tactical advantage before doing so was World War One. earlier than that try BEFORE the american revolutionary war because in WW1 they had trenches Keyword: LAST |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2013.01.01 21:34:00 -
[28] - Quote
S Park Finner wrote:NovaShadowStorm wrote:I have to wonder are you looking at your whole screen when you play or just the center or perhaps are you even looking at your screen at all? Nova, I'm right there with you about all the information the UI gives to you about both you and your target's status. In a lot of situations, however, it comes a little late to do much good. At the risk of being a bit off topic... I truly suck so I started recording my battles to see how I could get better. I found out that the visual ques for damage and status come significantly later than the damage actually happens. I believe this leads to the often mentioned "All things being equal, the guy that gets in the first shot wins" phenomenon. The OP might actually been reacting to some variation of "By the time I knew I was getting shot I was dead". On a side note, with shields, armour, actual skill differences, weapon damage, yada, yada all things are never equal but the UI (for everyone I suspect) does report things a bit too long after the fact.
I'll admit that when you get hit by something like a sniper or LR your health can drop like a rock and you won't recieve notification immediately on your HP gauge. On the topic of the LR though it also doesn't register damage right away when you have it on someone it takes a moment for it to start doing damage. In any the red wedges will appear and it should give you enough time to react unless your armour skill is low and you get mowed down almost instantly or the enemy is using a weapon thats just pumped by damage mods and just rips you a new one. Not to mention when you are hit by anything you also flinch a bit.
In general you just have to have battlefield awareness I find my UI reports anything that happens to me in perfect time apart from when I'm being hit by a tactical sniper but they fire too fast to dodge really... You'll find the problem decreases once you get a better tank on your suit the more life you have means you'll have longer warnings when someone is killing you. Oh also watch out for nades standing near them is bad news =p |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.01 21:49:00 -
[29] - Quote
Nade spamming has always been here....I created a thread calling this game a First Person Grenader in Codex. It's worse now with mass drivers |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2013.01.01 22:10:00 -
[30] - Quote
Look today I played against Exmaple, considered to be one of the best heavies by many. I killed him with 2 militia nades. Honestly, I won't have even tried tossing nades, but I was pinned down by snipers, and had no shields.
As a heavy, 1v1'ing another heavy is something I love doing, but imagine I killed one of the best with 2 MILITIA NADES. That's just wrong. The timer on these nades, or the dmg or maybe both, makes nades a more viable option than shooting your gun! I thought this is First Person SHOOTER
Should be a First Person Nader at the rate it's going tbh.
Don't know how to balance it. Maybe less starting nades, nerf militia nades to 200-300dmg, actually have a timer on the nades maybe...like nades usually are unless they are designed to explode on impact.
I'm not QQing about the matter, it's just so predictable now.
Give me Flack Jacket Pro CCP! |
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