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61. TAC overnerfed; what new gun? - in General Discussions [original thread]
I just looked into my crystal ball. It was fuzzy, but overall it looked like the ARs are still going to be the bread 'n butter weaponry on New Eden's battlegrounds.
- by Yeva Kalsani - at 2013.06.01 22:21:00
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62. Dropships - in General Discussions [original thread]
TheAmazing FlyingPig wrote: TL;DR - Dropship EHP is fine. Forge shots need a decay effect. Dropships are trying to fill a role (transport) that isn't needed at present, but will open up later. The decay effect has been discussed and I remembe...
- by Yeva Kalsani - at 2013.06.01 22:16:00
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63. Quick fix for the LAV issue - in General Discussions [original thread]
AV grenades need a nerf if you see how they get used against HAVs and you get a free Swarm launcher fit anyway. That's more effective at taking down the free LAVs than any AV grenades. So giving people free fits with AV grenades would only exacerb...
- by Yeva Kalsani - at 2013.06.01 22:08:00
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64. Nerf glu-5's and duv TAC's if you like. - in General Discussions [original thread]
Mobius Wyvern wrote: Dr Poopypants wrote: I used them from January, I used them each month, I use them now. I will still use them after the nerf. It won't matter in the grip of a steady and learned hand. You guys all target the Tactical Ass...
- by Yeva Kalsani - at 2013.05.30 13:24:00
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65. Recruitment thread and application details for Reckoners Corporation [RKNRS] - in Corporation Recruitment [original thread]
Being civilized involves duct tape and other shiny items, yes?
- by Yeva Kalsani - at 2013.05.30 07:26:00
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66. Laser Rifles = Laughable - in General Discussions [original thread]
The other day I finally got killed by one. But actually a Tac AR had done 95% of killing me, the LR stole the kill.
- by Yeva Kalsani - at 2013.05.30 06:06:00
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67. Be wary of speccing into TAC AR - in General Discussions [original thread]
Duran Lex wrote: Rei Shepard wrote: Its actualy the other way around, right now guns cut out at a certain range like the bullets evaporate, in the future bullets will keep traveling until they hit or deal almost no damage anymore too far of ...
- by Yeva Kalsani - at 2013.05.29 14:18:00
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68. So my compressed Particle Cannon can't insta kill a MLT LAV...? hmm - in General Discussions [original thread]
Harpyja wrote: Funny thing is, I believe a handheld proto breach forge can instapop an MLT LAV while a tank mounted railgun can't. Sounds balanced, yes? 4.5 seconds charging time and no moving during the charge time on a proto breach forge gu...
- by Yeva Kalsani - at 2013.05.29 02:16:00
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69. Does anyone use nanite injectors anymore? - in General Discussions [original thread]
You're better off bringing nanohives for the AV grenade refills, these days. Getting run over doesn't allow anybody to revive you anyway.
- by Yeva Kalsani - at 2013.05.29 02:08:00
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70. Your opinion: The current state of dropships. - in General Discussions [original thread]
Arkena Wyrnspire wrote: DeadlyAztec11 wrote: Reduce the ISK price by 40% More. ******* slash them to 25%. This. Then start buffing them in various ways including more different WP gains for pilots until people start crying that they'...
- by Yeva Kalsani - at 2013.05.28 10:43:00
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71. SP for AV vs Tank SP - in General Discussions [original thread]
I have 7 million SP and am specced into FG. Have a glass cannon fitting just for powerful tanks. Currently there are a couple of Madrugars I cannot solo unless they get up close, but because the tanker is competent I get killed if we get into clo...
- by Yeva Kalsani - at 2013.05.27 22:35:00
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72. The invention of the Forge Gun - in General Discussions [original thread]
LeCuch wrote: Yeva Kalsani wrote: Dropships are indeed way too easy to kill with a FG and that's something that needs to be looked into (Dropships are pure risk and no reward thanks to railguns and forge guns), but I suggest you try them out...
- by Yeva Kalsani - at 2013.05.27 14:16:00
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73. Bad recruiment experiences... - in General Discussions [original thread]
Our corporation is open for business in recruiting and seems to fit all your requirements: https://forums.dust514.com/default.aspx?g=posts&t=76293 If your written English is as good as your post up there, you'll be fine speaking it. We ha...
- by Yeva Kalsani - at 2013.05.27 14:05:00
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74. The invention of the Forge Gun - in General Discussions [original thread]
Dropships are indeed way too easy to kill with a FG and that's something that needs to be looked into (Dropships are pure risk and no reward thanks to railguns and forge guns), but I suggest you try them out for yourself before spewing drivel like...
- by Yeva Kalsani - at 2013.05.27 13:55:00
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75. The dedicated AV player union - in General Discussions [original thread]
DeadlyAztec11 wrote: Yeva Kalsani wrote: As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features. Honest...
- by Yeva Kalsani - at 2013.05.27 06:41:00
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76. Forge vs Railgun - in General Discussions [original thread]
What should AV weapons do? Take 20 times as long to take down your vehicle, giving you plenty of time to instagib the infantry using them multiple times over?
- by Yeva Kalsani - at 2013.05.27 06:30:00
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77. The dedicated AV player union - in General Discussions [original thread]
As a dedicated Forge Gunner, I propose that Dropships not only get the massive price cut, but also a considerable HP buff and countermeasures like early warning systems and defensive features. Honestly, I'm getting tired of explaining to pilots w...
- by Yeva Kalsani - at 2013.05.26 15:00:00
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78. Fix the broken default spawns - in General Discussions [original thread]
Yeah, it's something that needs work. It's gotten better with the spawn invisibility, but it can still happen way too often. Funnily enough, it happens the most in Ambush OMS now, less in regular Ambush. wripple wrote: Myself and many other te...
- by Yeva Kalsani - at 2013.05.26 08:10:00
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79. Why is there a range on squad orders? - in General Discussions [original thread]
What range limit? It's just very finnicky at long range to properly place it, it used to be a lot easier in Chromosome; but it still works. Unless you're talking about something else.
- by Yeva Kalsani - at 2013.05.26 07:50:00
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80. 3 questions of a new player. - in General Discussions [original thread]
1. Unfortunately, that's how it is. 2. The bonus SP reserve pretty much IS your skill cap. Once that is depleted, you only earn SP on a match equal to the WP you've earned, capped at 1000 (+50% if you have a booster active). The only reason to ...
- by Yeva Kalsani - at 2013.05.26 07:24:00
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