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Doc Noah
Algintal Core Gallente Federation
22
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Posted - 2013.05.27 05:50:00 -
[31] - Quote
If I died in a firefight with enemies around, I just respawn to save revivers from the pain of finding my body, attempt a revive, and die getting shot while doing it. If I die in a safe place and the reviver is within ~15 m, I give him/her a chance although most of the time they walk farther away... |
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Johnny Guilt
Algintal Core Gallente Federation
99
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Posted - 2013.05.29 00:55:00 -
[32] - Quote
i still use them but as soon as i press pass over the body and cant inject, i move on,i ant got time to be playing dance around to find the sweet spot. |
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Greasepalms
Ahrendee Mercenaries
129
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Posted - 2013.05.29 00:57:00 -
[33] - Quote
problem is if the needle hitbox is so much as 1 meter away from the corpse, medics will either die trying to find the hitbox or just ignore it after 1 or 2 failed attempts. |
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Onesimus Tarsus
GamersForChrist
149
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Posted - 2013.05.29 00:59:00 -
[34] - Quote
Luxuro wrote:Arkena Wyrnspire wrote:Too badly screwed up to actually use them effectively. Oh yeah, I have to run in circles around a body to "find" the trigger spot and if it doesn't pop up I fell like I just left someone to die
They should treat it mechanically like the scanner or repping tool, but I'm sure dozens of people have said this. |
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Jan Solar
Amarr Templars Amarr Empire
8
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Posted - 2013.05.29 01:41:00 -
[35] - Quote
JESUS, WHEN ARE THEY GOING TO FIX THIS!? THIS IS RIDICULOUS!! |
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icdedppul
PFB Pink Fluffy Bunnies
11
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Posted - 2013.05.29 01:57:00 -
[36] - Quote
Sadly with the way its setup right now where you have to find there footprint of when they died its ridiculously hard to use it effectively
best success is start at their feet and walk away from them as they usually fall in the direction they were travelling
atleast that is what I have found.. but pretty much gave up on using one as it usually takes me more time to find the body then it does for them to respawn which really just took 2 of us out of fighting for 12 seconds instead of 1 of us at |
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Yeva Kalsani
Reckoners
113
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Posted - 2013.05.29 02:08:00 -
[37] - Quote
You're better off bringing nanohives for the AV grenade refills, these days. Getting run over doesn't allow anybody to revive you anyway.  |
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greyarea67
Namtar Elite Gallente Federation
19
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Posted - 2013.05.29 03:03:00 -
[38] - Quote
I am not sure if it was a patch or because I dropped down to 480p but revs have been much more successful for me in the last week. I always equip the injector and "aim" at the feet when I hit R1. The circle button has not worked for me since Uprising was released.
I went from about a 5% success rate right after Uprising to about a 70% success rate recently. In Skirmish, hardly anyone bothers to wait for a rev anymore. I still manage to revive about 5 a game in Ambush. This past weekend in one match I think I had about 8. |
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BL4CKST4R
WarRavens
63
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Posted - 2013.05.29 03:05:00 -
[39] - Quote
Nanite injectors don't work all the time, sometimes the press 0 to revive teammate doesn't show up and I would rather live than stare at the ground looking for your death spot. CCP needs to make your body the target. |
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Jin Robot
Foxhound Corporation General Tso's Alliance
656
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Posted - 2013.05.29 03:53:00 -
[40] - Quote
20% of the time, it works everytime. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
429
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Posted - 2013.05.29 03:54:00 -
[41] - Quote
They're still incredibly spotting. In maps where I'd play medic on the frontlines pre-uprising, I'd probably see at least 6 revives. Now I can go an entire match without getting one off successfully, it makes coming in with the medic character seem mostly pointless. |
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Hawkin P
Molon Labe. League of Infamy
34
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Posted - 2013.05.29 04:04:00 -
[42] - Quote
NO BECAUSE THEY ARE TOTALLY BROKEN AND CCP WONT FIX THEM!!!!!!
Oh they will rush to fix an accidental ISK handout, but it's been almost a month and they haven't fixed nanite injectors. And so many other things. |
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Draco Dustflier
Planetary Response Organisation
53
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Posted - 2013.05.29 06:29:00 -
[43] - Quote
just have it so repair tools revive instead. that way nanocircuitry doesn't cover 2 items and logis dont have to dedicate themselves to triage (i like having ammo). just do it the same way they do it in planetside 2 |
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Abron Garr
Amarr Templars Amarr Empire
317
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Posted - 2013.05.29 13:49:00 -
[44] - Quote
It seems like they are getting worse every week. A 60% chance of working has slipped to around 30%. |
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Thorn Badblood
R.I.f.t
12
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Posted - 2013.05.29 14:40:00 -
[45] - Quote
Stand at the downed persons feet and then use the nanite injector, I revive people all the time, never have any problems doing it. |
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RKKR
The Southern Legion RISE of LEGION
31
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Posted - 2013.05.29 15:02:00 -
[46] - Quote
Relevant topic.
Point 3 in this topic seemed to improve my revives lately. + what Thorrn Badblood said.
It's still nowhere as smooth as it should be. |
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LXicon
Ill Omens EoN.
102
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Posted - 2013.05.29 15:45:00 -
[47] - Quote
Dev Response On Possible Fix basically, they might just let the client do the inject where the rag-dolled corpse is and let the server check if it's close enough to where it thinks the body is.
that would be a great fix. i hope they do something soon. i've heard squad mates tell new player no to even use needles. i can't bare to take them out of my fit. i still try to do revives, but i give up much sooner than i used to. |
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MCEINSTEIN08
Defective by Design
1
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Posted - 2013.05.29 16:07:00 -
[48] - Quote
Used to play MAG, and I like the "medic kit" system better. No needles, just a spray of blue mist...
It was faster and much more reliable. Even if the body wasn't exactly where you see it flashing, it would work.
I still carry a Nanite Injectors with my in all my load-outs just because reviving save a load-out and it is 60 xps.
If you are in my surroundings and I can get to you, I will always try! :) |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
386
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Posted - 2013.05.29 16:50:00 -
[49] - Quote
Malkai Inos wrote:I do use them. It's still very hit and miss though and because of that it's of much lower priority to me than repping or fighting back.
It's a shame. Since they work so rarely, logibros rarely use them. Since people rarely use them, no one waits for logibros. Since no one waits for logibros, they use them even less. Enter the vicious circle...
Or "How Nanite Injectors were destroyd from working model into oblivion" in a single patch. |
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Bigglesworth McQueen
Seraphim Auxiliaries CRONOS.
77
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Posted - 2013.05.29 16:59:00 -
[50] - Quote
I never leave the War Barge without them. Had a strange revive on Manus Peak last night where I revived somebody on a peak, before the ragdoll had finished sliding down, and upon revive they were at the bottom.
Teleport revive. |
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Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 17:06:00 -
[51] - Quote
I prefer sniping, i love it, it's fun, but it's rarely useful with the current game and weapons (i keep pointing out that the real fix to the TAR is to put it in the sniper progression, not AR, and give it significant kickback per shot; it feels like it's meant to be a marksman rifle for aggressive, front-line squad support and counter-sniping, which is exactly what I the sniper want and need).
Since current sniping is so rarely useful, I go to my next favourite: squad support.
These days I roll logi almost exclusively, with an AR in the weapon slot, RR, injector, and uplinks.
I've actually been pretty good about getting in revives, and have more than once had someone notice me in local or shoot me an evemail thanking me for all the reps and rezzing.
The issue with injectors seems to be based on clipping issues. If someone dies on normal ground i've yet to not rez them on the first try (i sprint toward them, keep aim on the body, and spam left mouse with the thing out -- didn't know they'd implemented instant-access via the E key), almost always get them up, and can usually put my RR on them in time to keep them up long enough to get out of the line of fire for proper repairs.
If they're on top of ANYTHING, though, it won't work. Be that a container, a burm, a building, and goddess save you if it's on stairs. It might be worth trying (as a fix) letting the injector ignore clipping and letting it have a 0.5 meter range. Tnis wouldn't be too easily exploitable to rescue through objects, but if my observations and hypothesis are right and the problem is a clipping issue, it would both prove it and solve it (and so serve as a temporary fix while CCP investigates a more permanent one). |
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Gilbatron
Free-Space-Ranger Nulli Secunda
93
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Posted - 2013.05.29 17:11:00 -
[52] - Quote
i want a mix of the needle thing we currently have and the AV grenades we currently have
throw that thingie roughly in the same direction and it finds the body by itself |
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Evil-Stuffed-Animal
Ahrendee Mercenaries
26
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Posted - 2013.05.29 17:14:00 -
[53] - Quote
Luxuro wrote:I the last week that I've been playing I was revived once, I mean I still use nanite injectors even though they are messed up at. I thought it strange that I found few others using them since they give a pretty decent amount of WP
Nanites are broken. -The End |
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Geirskoegul
Soul-Strike
180
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Posted - 2013.05.29 17:24:00 -
[54] - Quote
Gilbatron wrote:i want a mix of the needle thing we currently have and the AV grenades we currently have
throw that thingie roughly in the same direction and it finds the body by itself Not sure if sarcastic, or just another Call of Halo idiot...
TL:DR No way in hell. |
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Jin Robot
Foxhound Corporation General Tso's Alliance
669
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Posted - 2013.05.29 17:48:00 -
[55] - Quote
Attempt to save 1 clone for your team, down 2 clones instead. |
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Alex Bradshaw
The Merc Net
30
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Posted - 2013.05.30 00:56:00 -
[56] - Quote
I still use nanites, they work 50% of the time. The trouble is, people are so used to them being broken, they often do not wait to be revived. |
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crazy space 1
Unkn0wn Killers
1295
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Posted - 2013.05.30 01:17:00 -
[57] - Quote
they don't work so no |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3333
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Posted - 2013.05.30 01:19:00 -
[58] - Quote
Having only 1 equipment slot unless you're a logistics is the dumbest idea
Even if the things weren't buggy and the new death screen wasn't completely useless, you're much better off to keep a rep or a hive and just not die :/ |
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Winsaucerer
The Southern Legion RISE of LEGION
120
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Posted - 2013.05.30 01:39:00 -
[59] - Quote
I have been considering ditching them for an uplink or nano hive. Seems I'll get more use out of the slot that way. |
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WASTED MERC
Krullefor Organization Minmatar Republic
5
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Posted - 2013.06.05 18:36:00 -
[60] - Quote
used it couple minutes ago on the same guy twice in quick succession |
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