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1381. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate ...
- by Y0UR NAME HERE - at 2013.01.21 17:42:00
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1382. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: So the general impression I'm getting is "if you call in a HAV in anything but a corp match, and use it for anything but hiding in the redline and sniping, you deserve to lose it." Pretty much. Av guys would ...
- by Y0UR NAME HERE - at 2013.01.21 17:26:00
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1383. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Baal Omniscient wrote: Y0UR NAME HERE wrote: William HBonney wrote: They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gea...
- by Y0UR NAME HERE - at 2013.01.21 16:42:00
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1384. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Blondie Roads wrote: William HBonney wrote: They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless...
- by Y0UR NAME HERE - at 2013.01.21 16:21:00
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1385. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
William HBonney wrote: They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just sw...
- by Y0UR NAME HERE - at 2013.01.21 16:18:00
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1386. Map selection option - in Feedback/Requests [original thread]
Just a thought, I always liked this feature in like killzone 2. Would be nice to be able to limit what maps your feeling like playing today.
- by Y0UR NAME HERE - at 2013.01.21 16:11:00
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1387. When beta ends do we keep our skill points and get refunded our aurum? - in General Discussions [original thread]
Reav Hannari wrote: 'On January 22nd the wait will be over when Open Beta begins, but for DUST 514 mercenaries currently in the closed beta test, careers truly begin as of today. With no further character resets planned, every shot, every battl...
- by Y0UR NAME HERE - at 2013.01.21 15:55:00
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1388. When beta ends do we keep our skill points and get refunded our aurum? - in General Discussions [original thread]
SMiTTYCO wrote: Ranger SnakeBlood wrote: If people kick up a fuss about some words on a item on the PS store then they could call that a problem and reset everyone then problem sovled aurum returned, but i have a feeling a few people would b...
- by Y0UR NAME HERE - at 2013.01.21 15:38:00
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1389. When beta ends do we keep our skill points and get refunded our aurum? - in General Discussions [original thread]
Noc Tempre wrote: EVE does not say beta anywhere. Stupid analogy is stupid. Yep eve had its official release in 2003, we just get expansions, and tbh if you wanna call open beta "open beta release"......well that's not until the 22nd, so di...
- by Y0UR NAME HERE - at 2013.01.21 06:08:00
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1390. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Bump for this thread, its all about iskvsrisk, take a damn risk, stop munching on the free stuff when the battles get ruff.
- by Y0UR NAME HERE - at 2013.01.21 04:38:00
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1391. new heavy weapon idea - in Feedback/Requests [original thread]
Chao Wolf wrote: Hell I like that idea let heavies that max out proficiency for all heavy weapons. Start using small turrets. Missile turrets that is ;)
- by Y0UR NAME HERE - at 2013.01.19 05:34:00
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1392. Supply depots and switch out - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: Gunner Nightingale wrote: I actually use this to my advantage quite a bit. Of course a few solutions to prevent this is to simply destroy the supply depots. So you are one of the bastards that destroy the supply...
- by Y0UR NAME HERE - at 2013.01.19 01:21:00
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1393. Supply depots and switch out - in Feedback/Requests [original thread]
Gunner Nightingale wrote: I actually use this to my advantage quite a bit. Of course a few solutions to prevent this is to simply destroy the supply depots. The other is to maintain a proportional level of health b/w dropsuits so that switching...
- by Y0UR NAME HERE - at 2013.01.19 01:01:00
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1394. Supply depots and switch out - in Feedback/Requests [original thread]
Idea thread no trolls :) troll away. Alright so I'm kinda bugged at the idea that if your in a heavy suit, or any suit, you can camp at a supply depot fit full buffer on your heavy with no logistic support and when your health becomes low, take c...
- by Y0UR NAME HERE - at 2013.01.19 00:18:00
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1395. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Personally I don't want to see starter fits disappear, because I think for the new player it shows them several different paths if you will, that you can take and from that decide what you want to do. However, I do think that all starter fits shou...
- by Y0UR NAME HERE - at 2013.01.19 00:08:00
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1396. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
+1 on this, it would def get more ppl red lined a reason if even to hop into lavs and go try to take objectives back.
- by Y0UR NAME HERE - at 2013.01.18 23:52:00
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1397. Why are the imperfects so good? - in The Locker Room [original thread]
DJINN JIHAD wrote: Hey OP, there are ALOT of other good Corps out there. Dont just worry about one, or ZION, SI,What the French....will shoot ya in the booty Have fun and when you kill someone with talent (SP's, suits...) know your getting be...
- by Y0UR NAME HERE - at 2013.01.15 05:28:00
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1398. Why are the imperfects so good? - in The Locker Room [original thread]
Mr Zitro wrote: Cause I give lessons to the corp ^_^ ooo Zitro pick me pick me! I've been here since original beta release, DestrukterDust.....eat my lazers :P.....but no really recruitment open for heimdallr69 and myself? :P we no need les...
- by Y0UR NAME HERE - at 2013.01.15 04:27:00
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1399. Increase armor's damage resistance to laser - in Feedback/Requests [original thread]
miahus wrote: By the time the laser eats through the shields, it would heat up enough to eat through the armor just as fast. Armor is bad the way it is, giving it some situational advantage against laser like what you did with flux nades isn't ...
- by Y0UR NAME HERE - at 2013.01.15 02:45:00
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1400. Railguns and missles blast damage - in Feedback/Requests [original thread]
Jonoaod Visari wrote: what i have noticed in turrets and what not is that this weapons have an explosive effect but don't deal any damage to players or anything unless u make a direct hit. But grenade/Forge/Mass drivers all have the explosive B...
- by Y0UR NAME HERE - at 2013.01.14 22:51:00
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