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1421. Sniper range nerf - in Feedback/Requests [original thread]
Aeon Amadi wrote: Y0UR NAME HERE wrote: Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life sni...
- by Y0UR NAME HERE - at 2013.01.14 17:29:00
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1422. Sniper range nerf - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Y0UR NAME HERE wrote: Not saying only for red line, during the entire game they hide in the back, I can't count how many times I've switched to sniper class to take out the snipers and all my hits show blue shields, s...
- by Y0UR NAME HERE - at 2013.01.14 17:22:00
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1423. Sniper range nerf - in Feedback/Requests [original thread]
Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry. Austra...
- by Y0UR NAME HERE - at 2013.01.14 16:23:00
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1424. Sniper range nerf - in Feedback/Requests [original thread]
Knarf Black wrote: Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have...
- by Y0UR NAME HERE - at 2013.01.14 16:18:00
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1425. Sniper range nerf - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: -1 No. The solution to redline snipers is countersnipers. The redline snipers are usually laughably easy for a good sniper to locate and eliminate. Not saying only for red line, during the entire game they hide in ...
- by Y0UR NAME HERE - at 2013.01.14 16:17:00
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1426. Sniper range nerf - in Feedback/Requests [original thread]
coldfire reborn wrote: Y0UR NAME HERE wrote: coldfire reborn wrote: i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as...
- by Y0UR NAME HERE - at 2013.01.14 16:04:00
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1427. A large comment on Dropsuits, weapons, isk and other dynamics that are currently... - in Feedback/Requests [original thread]
U sir are my hero and I know you'll get some QQ on here but as a 10 year eve player, +1 +1 +1 I have been getting a lil sick of this game catering to carebears, that's what it feels like, like high sec is going out of control and the lil bears are...
- by Y0UR NAME HERE - at 2013.01.14 16:02:00
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1428. Sniper range nerf - in Feedback/Requests [original thread]
Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Projectile weaponry. Australian snipers lands an (almost) three kilometer s...
- by Y0UR NAME HERE - at 2013.01.14 15:45:00
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1429. Sniper range nerf - in Feedback/Requests [original thread]
coldfire reborn wrote: i say no cos if you remove the range than thay may aswal jump on AR and anyone wth a proto one wld own all cos his range wld out do tham so i say keep all there ranges as is Ppl snipe for 3 reasons. 1 they're good at...
- by Y0UR NAME HERE - at 2013.01.14 15:43:00
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1430. Stop tank armor bleed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Y0UR NAME HERE wrote: Unless you hit into armor then you bleed away, ur armor tanks shield recharged over time right? Lmfao, at terrible rates to unreliable maximums. Point is and I don't think you get it, ur shield...
- by Y0UR NAME HERE - at 2013.01.14 15:30:00
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1431. Sniper range nerf - in Feedback/Requests [original thread]
Just saying we all know how many snipers there are, we know 99% are in their spawn on a back hill. What I'd like to see is say proto stays the same, but each class below gets a decent range Nerf, and militia........def should not do what it does, ...
- by Y0UR NAME HERE - at 2013.01.14 15:25:00
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1432. Stop tank armor bleed - in Feedback/Requests [original thread]
Aeon Amadi wrote: xXDust BunnyXx wrote: Zero Harpuia wrote: DestrukterDust wrote: Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in...
- by Y0UR NAME HERE - at 2013.01.14 15:20:00
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1433. SP - in General Discussions [original thread]
Vane Arcadia wrote: Tectonious Falcon wrote: Maken Tosch wrote: I can imagine how expensive things will get once the Eve-DUST economies balance out and players gain control of it. Get ready to spend 10 million ISK on that sniper fit. Hehe...
- by Y0UR NAME HERE - at 2013.01.14 15:15:00
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