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581. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: Soldiersaint wrote: Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sen...
- by Y0UR NAME HERE - at 2013.02.18 23:37:00
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582. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Rekon Syport wrote: Quote: Ya this isn't a tank QQ thread, I can sit my tank in a **** storm of swarms all day, this is just looking at a general rebalance to make dumbfire viable for the swarms again. DS's and LAV's are my main concern....
- by Y0UR NAME HERE - at 2013.02.18 23:03:00
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583. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Y0UR NAME HERE wrote: [ This was my alts tank, it runs 800k with 84% resistance, plus 6600 buffer and heavy rep I think it was a SVER TB one, might be similar build, but neverless, this thing should have been down, after i sp...
- by Y0UR NAME HERE - at 2013.02.18 23:00:00
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584. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Soldiersaint wrote: Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sense? Because there shouldn't be an aim...
- by Y0UR NAME HERE - at 2013.02.18 23:00:00
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585. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Rekon Syport wrote: Ugh... don't you need to find an assault guy who willing specs into some Swarm skills? As a Logi, I'm not wasting points on it. Instead I chase tanks on foot when they are dominating the battlefield (as 2,3,4 tanks these day...
- by Y0UR NAME HERE - at 2013.02.18 22:18:00
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586. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Busty M4rinara wrote: Im a tank driver. So i see all this first hand. This is what needs to happen with swarm launchers: Keep the lock (travel time is a issue for a swarm duder) - Manual fire is not the answer STOP H...
- by Y0UR NAME HERE - at 2013.02.18 22:15:00
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587. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
IV 7T wrote: Heimdallr69 wrote: Wrong..my militia swarms smash tanks all the time..lock on hide behind something shoot up auto lock does the work swarms take no skill at all Mabye i'm doing something severly wrong but my militia Swarm...
- by Y0UR NAME HERE - at 2013.02.18 22:13:00
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588. Lets talk Drop Ships - in General Discussions [original thread]
Mithridates VI wrote: Y0UR NAME HERE wrote: I think its supposed to be like drop up links, the mobile cru is supposed to award points. Oh, yeah. I cut out part of the post I quoted. Martin0 Brancaleone wrote: Dropships need: Wp f...
- by Y0UR NAME HERE - at 2013.02.18 22:09:00
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589. Lets talk Drop Ships - in General Discussions [original thread]
Mithridates VI wrote: Y0UR NAME HERE wrote: Mithridates VI wrote: Martin0 Brancaleone wrote: Dropships need: Wp for "dropping" people, be it an assist or a fixed amont of wp
Suggestions for avoiding exploitable drop WP? Othe...
- by Y0UR NAME HERE - at 2013.02.18 21:54:00
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590. Lets talk Drop Ships - in General Discussions [original thread]
Mithridates VI wrote: Martin0 Brancaleone wrote: Dropships need: Wp for "dropping" people, be it an assist or a fixed amont of wp
Suggestions for avoiding exploitable drop WP? Otherwise what stops me dropping a friend repeatedly b...
- by Y0UR NAME HERE - at 2013.02.18 21:50:00
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591. Lets talk Drop Ships - in General Discussions [original thread]
Oh and I got rep'd by an LAV yesterday too, Man just would love to see more of this stuff. It really brings the eve spirit of cooperation. How many LAV drivers you know will keep spawning and dying to swarms just to follow your tank around and ...
- by Y0UR NAME HERE - at 2013.02.18 21:23:00
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592. Lets talk Drop Ships - in General Discussions [original thread]
Vermaak Doe wrote: Technically logistics dropships are meant to be soldier logistics, not the repairing kind Yes you said that already lol. Point still remains they're under powered. A lot.
- by Y0UR NAME HERE - at 2013.02.18 21:19:00
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593. Large Missiles are OP - in General Discussions [original thread]
Kesi Raae Kaae wrote: I actually think their splash damage is fine, I don't think you should be able to one volley anything other than a scout or glass cannon fits with splash damage, seems a little unfair. What's broken is the ability to appl...
- by Y0UR NAME HERE - at 2013.02.18 21:18:00
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594. Lets talk Drop Ships - in General Discussions [original thread]
Vermaak Doe wrote: Technically logistics dropships are meant to be soldier logistics, not the repairing kind Have you seen the new dust video? DS's rep tanks. I know they get the clone reanimation which free's up 1 slot for a repper. But ...
- by Y0UR NAME HERE - at 2013.02.18 21:16:00
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595. Lets talk Drop Ships - in General Discussions [original thread]
Pays 2 Win wrote: Y0UR NAME HERE wrote: Now I got your attention, Logistic drop ships. I actually had one repping my madrugar last night, the rep is incredible, of course though, He got 1 shot and slammed into the ground, due to impact no...
- by Y0UR NAME HERE - at 2013.02.18 21:09:00
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596. Lets talk Drop Ships - in General Discussions [original thread]
I'd really like to see them change DS's, They need a serious buff, and pg cpu. For such a vital role it plays, which honestly if they functioned they'd be more important then any other vehicle on field. Its funny how they just keep being neglec...
- by Y0UR NAME HERE - at 2013.02.18 21:06:00
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597. Lets talk Drop Ships - in General Discussions [original thread]
Now I got your attention, Logistic drop ships. I actually had one repping my madrugar last night, the rep is incredible, of course though, He got 1 shot and slammed into the ground, due to impact not health reasons, What's the range on these s...
- by Y0UR NAME HERE - at 2013.02.18 20:50:00
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598. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Lock time based on sig radius and no more turning 90-¦ on corners, simple fix Ya that's be nice too, but its still hard on DS's, whose logistic role is to rep tanks. I did like the idea of line of sight lock, if you loo...
- by Y0UR NAME HERE - at 2013.02.18 20:41:00
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599. Bias against certain weapons - in General Discussions [original thread]
Pays 2 Win wrote: Y0UR NAME HERE wrote: Pays 2 Win wrote: Centurion mkII wrote: I think its easier to lose an officer infantry weapon. I think its much harder to lose a officer tank/turret and so am not sure if they will ever exist. ...
- by Y0UR NAME HERE - at 2013.02.18 20:36:00
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600. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I kind of don't see the point in swarm launchers currently. Forge guns have much better DPM as far as I'm aware, and they're much more reliable in terms of actually damaging the enemy. Swarms are too easily avoided. Th...
- by Y0UR NAME HERE - at 2013.02.18 20:30:00
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