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201. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Yep same issue.
- by Y0UR NAME HERE - at 2013.03.02 09:30:00
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202. Complex damage mods - in General Discussions [original thread]
TheMarkOf22 wrote: Y0UR NAME HERE wrote: TheMarkOf22 wrote: Nooo, noooo you buy. also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks... Actually I was well known as...
- by Y0UR NAME HERE - at 2013.03.02 09:01:00
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203. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
There we go, so far option 1 is doing good. 3 As well.
- by Y0UR NAME HERE - at 2013.03.02 08:11:00
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204. Complex damage mods - in General Discussions [original thread]
TheMarkOf22 wrote: Nooo, noooo you buy. also shield are completely passive, mods only work if you can aim, which we know you can't thats why you abuse tanks...[/quote] Actually I was well known as the LR Dust God before my tanks. I don'...
- by Y0UR NAME HERE - at 2013.03.02 07:48:00
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205. Complex damage mods - in General Discussions [original thread]
TheMarkOf22 wrote: Y0UR NAME HERE wrote: TheMarkOf22 wrote: Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking ...
- by Y0UR NAME HERE - at 2013.03.02 07:23:00
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206. Complex damage mods - in General Discussions [original thread]
TheMarkOf22 wrote: Jotun Hiem wrote: TheMarkOf22 wrote: not anymore broken then shield mods Which shield mods are broken? If you mean the extenders, they aren't supposed to have stacking penalties. yea adding extreme amounts of he...
- by Y0UR NAME HERE - at 2013.03.02 06:48:00
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207. Complex damage mods - in General Discussions [original thread]
NightEagle11 wrote: TheMarkOf22 wrote: Y0UR NAME HERE wrote: Coleman Gray wrote: Man they make a differnce @_@ Especially since they're broken, I do agree. not anymore broken then shield mods Are you dumb? Damage mods dont ha...
- by Y0UR NAME HERE - at 2013.03.02 06:39:00
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208. Question about tanks - in General Discussions [original thread]
WyrmHero1945 wrote: I had the pleasure of getting into the tank of mr. zitro and wow, thing's a beast. You have to think that most AV are good vs armor (missiles, grenades, explosives). But if you want to use blaster as main gun the Gallente ta...
- by Y0UR NAME HERE - at 2013.03.02 06:38:00
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209. Complex damage mods - in General Discussions [original thread]
Coleman Gray wrote: Man they make a differnce @_@ Especially since they're broken, I do agree.
- by Y0UR NAME HERE - at 2013.03.02 06:06:00
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210. Play to win - in General Discussions [original thread]
undeadsoldier90 wrote: Y0UR NAME HERE wrote: AnerexiaAnna wrote: I should say pay to win....leaderboards can be dominated by those w/ a bigger wallet......I absolutely love this game, but it definitely gives those w/ playstation points a ...
- by Y0UR NAME HERE - at 2013.03.02 05:58:00
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211. Play to win - in General Discussions [original thread]
AnerexiaAnna wrote: I should say pay to win....leaderboards can be dominated by those w/ a bigger wallet......I absolutely love this game, but it definitely gives those w/ playstation points a huge edge over those w/ talent.....that's what i ha...
- by Y0UR NAME HERE - at 2013.03.02 05:49:00
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212. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Sgt S-Laughter wrote: How did you interpret "taking controller input into account" as "segregating based on controller input"? I really do not see the gap. Is this part of an on going conversation where I'm missing serious context? Or are you...
- by Y0UR NAME HERE - at 2013.03.02 05:37:00
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213. Question about tanks - in General Discussions [original thread]
Pokey Dravon wrote: I personally like armor, more HP overall though at the moment armor kinda gets screwed by most AV, as they are very weak against Remote Explosives, Proxy Mines, AV Grenades, and Swarms, all because they're explosive damage. ...
- by Y0UR NAME HERE - at 2013.03.02 05:32:00
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214. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Marston VC wrote: PROBLEMS WITH CURRENT LASER STATS: currently the laser rifle can insta-melt people at medium-long range after its charged up a bit. This makes it difficult for our militia grade noobs to survive if they weren't paying attentio...
- by Y0UR NAME HERE - at 2013.03.02 05:07:00
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215. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Banjo Hero wrote: @Tiel: What I reckon the idea is would be something like this: If there are sixteen players with keyboard and mouse, and they're all going into a pub game, the matchmaking system would try to divide them as evenly as possibl...
- by Y0UR NAME HERE - at 2013.03.02 04:56:00
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216. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
XxWarlordxX97 wrote: Y0UR NAME HERE wrote: Gunner Nightingale wrote: Gunner Nightingale wrote: KB have an advantage with tanks this is known. My personal experience with KB on infantry movement is that its identical to ds3, there are ...
- by Y0UR NAME HERE - at 2013.03.02 04:42:00
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217. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Gunner Nightingale wrote: Gunner Nightingale wrote: KB have an advantage with tanks this is known. My personal experience with KB on infantry movement is that its identical to ds3, there are those that argue its faster on kb, I say turn dow...
- by Y0UR NAME HERE - at 2013.03.02 04:36:00
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218. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Vote don't troll. Everyone's so angry these days...... Minmatar steroid problems.....mhm, creates cavemen and duck tape.
- by Y0UR NAME HERE - at 2013.03.02 04:25:00
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219. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
DJINN serious issues wrote: As a player that has spent equal time on both inputs in this game I'd have to say the gap is much smaller than I expected from an infantry point of view. Being a life long PC gamer KB/m feels much more natural and di...
- by Y0UR NAME HERE - at 2013.03.02 04:23:00
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220. [Discussion] Fixing tanks - in General Discussions [original thread]
undeadsoldier90 wrote: Y0UR NAME HERE wrote: undeadsoldier90 wrote: Y0UR NAME HERE wrote: Thor Thunder Fist wrote: whats with all these new tank threads why can't we all just post in some that all have good info in them I starte...
- by Y0UR NAME HERE - at 2013.03.02 04:19:00
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