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501. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Numbers done
- by XxGhazbaranxX - at 2014.05.23 14:31:00
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502. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Forge gun numbers added... Will include assault forge gun numbers in a moment
- by XxGhazbaranxX - at 2014.05.23 14:24:00
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503. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
A big problem with the forge gun... Reload speed is not included in the stats; will do a match and count
- by XxGhazbaranxX - at 2014.05.23 14:13:00
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504. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts. Wow that was insanely fast... THANK YOU. Will get ...
- by XxGhazbaranxX - at 2014.05.23 14:10:00
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505. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
TL;DR Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE...
- by XxGhazbaranxX - at 2014.05.23 14:03:00
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506. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
PLASMA CANNON NUMBERS FEEDBACK Here is a link
- by XxGhazbaranxX - at 2014.05.23 14:02:00
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507. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus This would be very detrimental to gamepley. The viability of the gallente scout doesnt come from the ability to remain unse...
- by XxGhazbaranxX - at 2014.05.23 04:49:00
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508. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
medomai grey wrote: There are some of you who are complaining about the removal of the cloak dampening bonus.... The whole point of removing the cloak profile bonus is to force you to choose what you want to be good at.... But you'll be picke...
- by XxGhazbaranxX - at 2014.05.23 04:02:00
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509. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
PLASMA CANNON CCP Rattati wrote: Weapons GÇóWe are increasing the damage of the PLC against vehicles, to help provide more options for anti-vehicle work using light weapons but we are also looking at adding Plasma Cannon variants at...
- by XxGhazbaranxX - at 2014.05.23 00:43:00
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510. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tank...
- by XxGhazbaranxX - at 2014.05.22 23:45:00
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511. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Foundation Seldon wrote: XxGhazbaranxX wrote: RoF increases powerfully in the right vehicle and if damage is increased it would become unbalanced. I don't include the numbers because I already did them and as I state at least three times in...
- by XxGhazbaranxX - at 2014.05.22 03:54:00
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512. CCP FIX THE DROPSHIP RAMMING - in General Discussions [original thread]
I'll say this; there should be a modifier in damage from ramming because it's not fair to lose a 525k ADS to a 40k militia dropship; the thing is that I can kill 10 of them and they just keep on coming till they get the job done.... I had one tim...
- by XxGhazbaranxX - at 2014.05.22 02:22:00
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513. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
CCP Logibro wrote: (maybe different physical impulse, not sure on that one)? . As is swarms already nearly make my dropship fall from the sky from the impulse.... Raise overall speed but keep impulse the same.... They should hit but not mak...
- by XxGhazbaranxX - at 2014.05.22 01:47:00
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514. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
CCP Rattati wrote: I like officer items, but we're focusing on balance first. I am hoping to get a 'Rattati's PLC in of course. This This This And This... I want it, do it now. DOn't ask for permission, do a stealth patch in the middle...
- by XxGhazbaranxX - at 2014.05.22 00:17:00
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515. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Sole Fenychs wrote: In fact, I'd even suggest removing reload as well. Make it one huge ammo pool capable of a huge amount of sustained fire. Lower the overall ammo pool for this, though. It could be a good suppression weapon. Fire for an enti...
- by XxGhazbaranxX - at 2014.05.22 00:09:00
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516. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Foundation Seldon wrote: Umm ... no. No. Look closely everyone, this is what happens when you try to make a point without providing numbers to back up your case. Removing the Small Blaster turret's overheat won't address the fundamental proble...
- by XxGhazbaranxX - at 2014.05.21 23:52:00
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517. Have to love orbitals - in General Discussions [original thread]
Our team was being stomped in an ambush. 2 clones left on our side to their 40+ clones. I get the message That the orbital is ready... I drop it and get 10 glorious protosuit kills. Have to say it felt good; like payback.specially when the game en...
- by XxGhazbaranxX - at 2014.05.20 21:29:00
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518. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. Also a slight range increase is good. Add the AoE damage to the normal blasters that the scattered blasters had in 1.6....
- by XxGhazbaranxX - at 2014.05.20 18:19:00
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519. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
READ THIS THREAD PLEASE Here is a link to a thread I made about fixing small blaster turrets. This method avoids having to tamper with damage, fix hit detection issues or modify current aiming mechanism. In short the Fix is to remove overheat...
- by XxGhazbaranxX - at 2014.05.20 10:40:00
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520. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
THE THING ABOUT SMALL BLASTER TURRETS This is a quick intro and I will skip to the important part as soon as possible. The feedback I am going to post about is specifically about Small Blaster turrets. Small missiles turrets and small rails...
- by XxGhazbaranxX - at 2014.05.20 10:38:00
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