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301. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
CCP Rattati wrote: I like officer items, but we're focusing on balance first. I am hoping to get a 'Rattati's PLC in of course. This This This And This... I want it, do it now. DOn't ask for permission, do a stealth patch in the middle...
- by XxGhazbaranxX - at 2014.05.22 00:17:00
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302. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Sole Fenychs wrote: In fact, I'd even suggest removing reload as well. Make it one huge ammo pool capable of a huge amount of sustained fire. Lower the overall ammo pool for this, though. It could be a good suppression weapon. Fire for an enti...
- by XxGhazbaranxX - at 2014.05.22 00:09:00
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303. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Foundation Seldon wrote: Umm ... no. No. Look closely everyone, this is what happens when you try to make a point without providing numbers to back up your case. Removing the Small Blaster turret's overheat won't address the fundamental proble...
- by XxGhazbaranxX - at 2014.05.21 23:52:00
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304. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Evolution-7 wrote: I am emphasizing this above everything else Fix hit detection , it is the biggest limiting factor. Also a slight range increase is good. Add the AoE damage to the normal blasters that the scattered blasters had in 1.6....
- by XxGhazbaranxX - at 2014.05.20 18:19:00
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305. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
READ THIS THREAD PLEASE Here is a link to a thread I made about fixing small blaster turrets. This method avoids having to tamper with damage, fix hit detection issues or modify current aiming mechanism. In short the Fix is to remove overheat...
- by XxGhazbaranxX - at 2014.05.20 10:40:00
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306. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
THE THING ABOUT SMALL BLASTER TURRETS This is a quick intro and I will skip to the important part as soon as possible. The feedback I am going to post about is specifically about Small Blaster turrets. Small missiles turrets and small rails...
- by XxGhazbaranxX - at 2014.05.20 10:38:00
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307. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
reserved
- by XxGhazbaranxX - at 2014.05.20 10:38:00
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308. Fixing Protostomping, a Different approach - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: i have a feeling that you kind of just got this idea from squadding with me, listening to me rant after every match "i think i lost/made isk" then posted it on the forum lololol but seriously it's a good idea....
- by XxGhazbaranxX - at 2014.05.20 08:48:00
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309. Fixing Protostomping, a Different approach - in Feedback/Requests [original thread]
reserved
- by XxGhazbaranxX - at 2014.05.20 08:42:00
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310. Fixing Protostomping, a Different approach - in Feedback/Requests [original thread]
THE PROBLEM Protostomping is a thing. It's here, I hate it, you hate it and basically the only people that don't hate it are those who stomp regularly. This being said Protostomping wouldn't be as enfuriating if there where other stats that m...
- by XxGhazbaranxX - at 2014.05.20 08:38:00
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311. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
DAMAGE MODS In the same way that I can only fit one afterburner or one fuel Injector, damage mods provide too much if a benefit to permit 2 or more to be equipped. I believe it's either limit to only one damage mod or slash the bonus by Half ...
- by XxGhazbaranxX - at 2014.05.20 08:35:00
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312. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Large blaster turrets should deal reduced damage to Vehicles; maybe a 20% penalty. Nothing that could make it so it can't fight back but enough to stimulate them being used as an anti-infantry specific weapon. Rails and missiles have a hard time k...
- by XxGhazbaranxX - at 2014.05.20 08:32:00
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313. [Feedback] Commandos - in Feedback/Requests [original thread]
Speed and fitting with excellent hp values. Bonuses to the best rifle' swwrms and the only area of denial weapon makes it better equiped at what an assault suit should feel like.... TBH i feel its because everyone has a sof spot for it. It looks a...
- by XxGhazbaranxX - at 2014.05.18 14:42:00
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314. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
Hoover Damn wrote: Oh, sure, by all means, let's add yet more weapons to attack shield tankers. In case there weren't enough already. But if its flux it would not do damage to armor... I would use a pure flux mass driver, even if it didnt do...
- by XxGhazbaranxX - at 2014.05.18 14:33:00
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315. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
Hello, There has been many problems with the brick tanked scout and the solution is simple, make all tanking module have penalty to the suits profile. More tankin modules = increased profile that at the same time offsets the cloak. I suggest 5 /...
- by XxGhazbaranxX - at 2014.05.18 14:30:00
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316. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
I agree 60mm plate should be less than the 120mm plate speed reduction.
- by XxGhazbaranxX - at 2014.05.06 08:03:00
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317. [Request] Disable friendly vehicle on vehicle damamage - in Feedback/Requests [original thread]
I completely agree on taking friendly vehicle on vehicle damage out of pubs. I mean, If CCP is not going to let me kill Blueberries that are destroying my 500k incubus with a less than 50k gorgon, they shouldn't let them kill my ADS. Seriously...
- by XxGhazbaranxX - at 2014.04.30 00:22:00
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318. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The-Errorist wrote: Something needs to be done about vehicle armor repair modules; they are way too effective and for the amount of PG/CPU they take up. A proto assault forge-gunner with lv5 everything with 2 complex heavy damage mods can deal...
- by XxGhazbaranxX - at 2014.04.03 12:18:00
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319. [Suggestion] Get rid of passive scan sharing. - in Feedback/Requests [original thread]
Passive scan sharing was in the game before 1.8. When CCP removed squad sights it was only field of view sharing. In 1.7 when I was running my proto scout in 1.7 poeple could see what I scanned with it.
- by XxGhazbaranxX - at 2014.03.30 00:00:00
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320. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
8213 wrote: Maken Tosch wrote: Reserve your judgment until Judge Rhadamanthus posts his professional critique on the subject matter. Judge is a classic example of smoke & mirrors. His videos are still subjective, opinionated, and only...
- by XxGhazbaranxX - at 2014.03.29 23:56:00
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