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ARF 1049
The Phoenix Federation
57
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Posted - 2014.03.17 04:07:00 -
[1] - Quote
It is what you think it is, recon binoculars obviously high teched out and whatnot but they have a zoom function and it's max zoom is about a sniper rifle zoom, not giving an edge in any way. and it basically can just look at targets and possibly tag them with a small attack marker of some sort.
just to make a recon scout more of a viable role without removing self defense by replacing it with a sniper or higher zoom weapon. Just make it be able to zoom in on stuff and mark it.
Minimal CPU and PG just taking up equipment, making the scout role a viable recon asset and it would be nice being able to analyze the battlefield with something other than your SMG!
Difference between basic and Proto is the available units to be able to mark and zoom fidelity and maybe a Proto variant can turn on some type of scanner just to light up the environment within a certain point, I don't know just passing it buy you guys to see if anyone else liked this idea and had better plans for it.
"You will never see me coming, as that of a shadow, invisible to your scanner and your eyes. Prepare your anus."
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
458
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Posted - 2014.03.17 04:36:00 -
[2] - Quote
Or we could give sniper rifles variable zoom and make them not suck.
+1 anyway I guess.
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Alena Ventrallis
The Neutral Zone
851
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Posted - 2014.03.17 13:29:00 -
[3] - Quote
Or we could just have binocular zoom built into scout suits.
Best PVE idea I've seen.
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ARF 1049
The Phoenix Federation
58
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Posted - 2014.03.17 15:21:00 -
[4] - Quote
Alena Ventrallis wrote:Or we could just have binocular zoom built into scout suits.
http://img4.wikia.nocookie.net/__cb20130503171015/theclonewiki/images/2/2e/Koho.png
http://img4.wikia.nocookie.net/__cb20120925021404/starwars/images/4/45/Weequay_tanks_binoculars.png
This is not the exact design of what I am saying but if any of you watch the clone wars something like these binoculars, just recon field analysis.
"You will never see me coming, as that of a shadow, invisible to your scanner and your eyes. Prepare your anus."
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Vakki Yuki
Eastern Aexun Society
15
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Posted - 2014.03.17 15:39:00 -
[5] - Quote
Binoculars would be a logical addition to the equiment list. I think it would see a lot of scout use (rather than taking an active scanner) and maybe some logi use. It'd be nice for Skirmish, definitely. I could even see a commando with a mass driver finding a use for binoculars.
Specialization in improvisation.
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Yumi Tadaki
Condotta Rouvenor Gallente Federation
10
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Posted - 2014.03.17 19:00:00 -
[6] - Quote
+1 |
Xaviah Reaper
Nyain San Renegade Alliance
276
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Posted - 2014.03.17 19:09:00 -
[7] - Quote
Auris Lionesse wrote:Or we could give sniper rifles variable zoom and make them not suck.
+1 anyway I guess.
sniper rifles do a crap ton of damage :P thales can hit for like 800 or something? not used one personally.. but i think its in that area.
anyways, binoculars are a dangerous idea and should be implemented with caution >.> lol. +1. in all seriousness though, marking targets could be a big dangerous.. maybe if you had to maintain line of sight to tag, but not up right scanners at sniper rifle distances.,.
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Vakki Yuki
Eastern Aexun Society
15
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Posted - 2014.03.17 20:11:00 -
[8] - Quote
I'd totally say give binoculars 3/4 the scope of a sniper w/ little to no sway at max.
As a scout, I'd have my combat rifle and nova knives. The acog has a decent zoom, but I'd like to pull out a pair of binoculars and check up on an objective 300m away.
Specialization in improvisation.
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KalOfTheRathi
Nec Tributis
1022
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Posted - 2014.03.17 20:22:00 -
[9] - Quote
Never gonna happen. Any additional load on the graphics is a bad idea.
Look how long it took CCP/Shanghai to acknowledge the failure of the turrets to display targets correctly. Oops, they never did! They did fix it six or more months later but it was never acknowledged.
And so it goes.
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ARF 1049
The Phoenix Federation
62
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Posted - 2014.03.17 21:48:00 -
[10] - Quote
Vakki Yuki wrote:I'd totally say give binoculars 3/4 the scope of a sniper w/ little to no sway at max.
As a scout, I'd have my combat rifle and nova knives. The acog has a decent zoom, but I'd like to pull out a pair of binoculars and check up on an objective 300m away.
Something like that and I am saying you could only mark a certain number of targets like 2 STD 3 ADV 4 PRO and it only lasted a little while unless you stayed within the line of sight, maybe it would last 3-5 seconds going from STD-PRO.
I don't see a problem with graphics loading in I know the sniper can do it, basically all this thing is is a sniper scope with adjustable less zoom... And you can't move while looking through it it is really just for field analysis for the smart player, it doesn't see through walls, it immobilizes you while using it, it doesn't keep a bead on targets very long, and it doesn't have more zoom than a sniper.
I don't see an issue with tactical thinking and smarter playing on a game that is supposed to do that. And I see very little use as an abused device, even if a scout sits somewhere and marks people for there squad, it isn't abusing it, it is a scout doing one of there intended roles. It is a scout guys...
Besides just bump the price on them a bit and it won't be an issue abusing the Proto variant, plus it wouldn't light people up like a scanner it would work for a very short time and just reveal there arrow in game not minimap.
"You will never see me coming, as that of a shadow, invisible to your scanner and your eyes. Prepare your anus."
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
472
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Posted - 2014.03.18 06:16:00 -
[11] - Quote
Xaviah Reaper wrote:Auris Lionesse wrote:Or we could give sniper rifles variable zoom and make them not suck.
+1 anyway I guess.
sniper rifles do a crap ton of damage :P thales can hit for like 800 or something? not used one personally.. but i think its in that area. anyways, binoculars are a dangerous idea and should be implemented with caution >.> lol. +1. in all seriousness though, marking targets could be a big dangerous.. maybe if you had to maintain line of sight to tag, but not up right scanners at sniper rifle distances.,.
That doesn't fix the fact that regular snipers are low zoom, suffer from the games poor rendering and questionable hit detection. Bfbc2 and bf3 have near perfect sniping mechanics. Bullet drop, zoom levels, bipod, only thing bf3 messed up on is scope glint which gives away your position and should have been taken out.
sniping in this game is broken.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
57
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Posted - 2014.03.18 06:26:00 -
[12] - Quote
+1 please.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your blueberry flavored protobear soul.
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