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41. More suit/weapon Blue Prints Etc. - in Feedback/Requests [original thread]
So much of the world is built on the loss of gear upon death. More blueprint gears removes a huge chunk of the market. Until materials are needed and you actually have to manufacture off of said blueprints, it's unlikely more will arrive.
- by Wintars Boar - at 2012.10.13 02:37:00
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42. Oh the hate, I see it, I feel it. Let's shoot it. - in General Discussions [original thread]
From what I've seen and heard, the first things we'll be likely to board will be POSs (player owned structures). So we could eventually help blow up or take over the billion isk station they built and then it's defenses could aid friendly podders ...
- by Wintars Boar - at 2012.10.13 02:32:00
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43. Next beta event? - in General Discussions [original thread]
Cpl Quartz wrote: sad thing then, this is where you and me differ, i would rather walk away from a game i lost with teammates that gave their all and had a damn good match than win or force another team to play a 14v10 match Sorry mate, th...
- by Wintars Boar - at 2012.10.12 22:18:00
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44. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
I have no issue increasing the number of skills to include sub sets of weapon types. Makes it much more customized and specific
- by Wintars Boar - at 2012.10.12 21:37:00
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45. Petition no voice comm, music or sfx - in Technical Support/Bugs [original thread]
I have no voice coms either and I've also tried the list you have. Port forwarding, voice enabled, channel activated, I've tried upnp on and off just to see. Squad chat, corp chat, team chat. I have no voice :/ I would love a fix for this
- by Wintars Boar - at 2012.10.12 16:49:00
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46. This will end the debate on Scout Suit Speed - in Feedback/Requests [original thread]
It stands to my understanding the cout suit is made for quite movement, low profile, boosted sensor array. Speed has been tossed around, and I agree it could be a little faster than the other suits, but it's not designed to be a speed demon
- by Wintars Boar - at 2012.10.12 15:37:00
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47. Move Motion & Navigation Controllers vs Six Axis controller. - in General Discussions [original thread]
Cpl Quartz wrote: yep it's like an alzheimer patient is holding the controller Parkinson's. Alheimer's is memory. Probably doesn't matter, hey look! A bird!
- by Wintars Boar - at 2012.10.12 15:14:00
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48. Snipers & Skill Tree - in General Discussions [original thread]
ANONYMOUS KILLERS wrote: well it seems easy to snipers but lets all be honest here. snipers alone can ruin the art of this game. i think there should be more detail to the sniper because honestly when i down on the battlefield fighting 3 to 4 g...
- by Wintars Boar - at 2012.10.11 23:08:00
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49. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
I'm not certain cost will be too big of an issue aside from vehicles. Since this is training, most of the time squad orders and movement are the focus. Couldn't militia gear work just as effectively or more effectively for training purposes? I don...
- by Wintars Boar - at 2012.10.11 16:31:00
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50. SP Farming NERF?Negative SP Now in Place: Destroyed Vehicles (could DEV lay it out) - in General Discussions [original thread]
This popped up once on me last build even. Viper throwaway when I was learning to fly, ran into a building when working on low altitude maneuvering , crash, boom, I bailed the dude on there didn't, -50. I thought it was my imagination as it never ...
- by Wintars Boar - at 2012.10.11 16:18:00
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51. TCD Battle Royale (Training and Feedback on Corp Battle Contracts) - in General Discussions [original thread]
Tiel Syysch wrote: Zion Shad wrote: A Squad leader of a corp that has taken on a Corp Contract CAN bring in players belonging to different Corporation that are in his squad at the time to a Corp Battle Example: We had a corp ZionTCD v No ...
- by Wintars Boar - at 2012.10.09 23:06:00
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52. [bug] sniper glitch - in Technical Support/Bugs [original thread]
It could be the rick glitch described, but I've also had it with clear lines of fire, 250m they were standing I was on a hill side with no rock in front. Sometimes a side step helps, but not always
- by Wintars Boar - at 2012.10.09 16:04:00
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53. found a good scout build - in Feedback/Requests [original thread]
I have always wondered how a dampened scout with mass driver works, but haven't wanted to test it. Once I do I'll fall in love, than FF will be implemented and knowing me I'll kill my whole squad
- by Wintars Boar - at 2012.10.08 23:01:00
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54. killing snipers - in General Discussions [original thread]
I'm still getting skill at it (mostly learning who not to do it with) movenot cover in front of a camping sniper and scope onto his head and wait. Once the barrel swings onto you, give a half beat to a beat and fire. Adds kind of a 'hello!' moment...
- by Wintars Boar - at 2012.10.08 22:51:00
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55. Request- Spectating! - in Feedback/Requests [original thread]
Awesome! Good to know this is in the works
- by Wintars Boar - at 2012.10.08 22:22:00
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56. [BUG] Restock prices on Militia gear higher than market - in Technical Support/Bugs [original thread]
buying mods individually in the fitting screen gives normal market prices. I find this easier than than frm the market
- by Wintars Boar - at 2012.10.08 15:56:00
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57. sniper rifle use - idiosyncrasies that could use some TLC - in Feedback/Requests [original thread]
I find the milita one of the best rifles for isk to proformance ratio. Rarely do I feel a need to grab the NT and with even three ranks in sniper skill its quite manageable. The only difference between it and the STD SR is some cpu
- by Wintars Boar - at 2012.10.08 15:50:00
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58. Sniping against a group bunched together - in Feedback/Requests [original thread]
I feel the same when covering a clone reanimamtion point or turret. The dot goes red and you cant decent person from implacement. Even a slight color shift would be helpful. Or better yet, customizable HUDs.
- by Wintars Boar - at 2012.10.08 15:44:00
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59. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
I suspect once gunships and fighters are buzzing around, we snipers will be scared squirrels hiding and diving and running to cover more than camping and plinking.
- by Wintars Boar - at 2012.10.08 05:14:00
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60. When the Scouts become ghosts - in Feedback/Requests [original thread]
Not positive but pretty sure, don't cloaks in eve turn off when you fire or jump or activate an aggressive module? People who cloak in dust would likely become visible when they act. The biggest problem would be the cloak afkers. Not sure why it'...
- by Wintars Boar - at 2012.10.08 05:02:00
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