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121. Tired of ongoing Crap ... like Ambush Map Only??? - in Feedback/Requests [original thread]
I detest Ambush. Not for it BEING Ambush, but for the terrible spawn system. "Hey, there are 5 reds near this spawn location, this is a PERFECT place to put you." Half of my deaths are almost always due to crappy spawn locations. Some people w...
- by Whispercrow - at 2012.09.15 19:09:00
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122. a bit of Ingame lore question - in General Discussions [original thread]
DUSTers are different from EVE Podders in some undefined way. Most likely it has to do with some psychological arse-pullery involving an inability to interlink with a starship's command equipment. Or something similar. It's established in EVE lo...
- by Whispercrow - at 2012.09.15 19:01:00
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123. All the Beast Tankers gather round - in General Discussions [original thread]
I agree with Sees-Too-Much to such a degree that it hurts. Everyone is concerned with the numbers determining what gets used, but it's really all about the map design. Some maps are far too tight and cramped for vehicles to be used at all, w...
- by Whispercrow - at 2012.09.15 18:32:00
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124. hav lav and dropships - in General Discussions [original thread]
We need a way to call for 'vehicle pickup'. Like the dropoff, but in reverse. "Hey, call in the carrier to pick up my dropship and haul it back so I don't lose it when it rains rockets!" ;)
- by Whispercrow - at 2012.09.15 00:44:00
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125. Server is always full - in General Discussions [original thread]
I hate having to go through the equivalent of 'digital voodoo' to do something as basic as joining a game. Much as I love the balancing, can we get a system that works for us joining games? Another thing--why does it come back with 'server ful...
- by Whispercrow - at 2012.09.15 00:43:00
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126. My thoughts on HAV update - in General Discussions [original thread]
Wish I didn't have to wait 15+ hours to test this new build. I'm eager to try out and see how these nerfs affect my style when tanking. I'm fairly confident my 'light speed anti-infantry' style won't be harmed all that much, though I might get hal...
- by Whispercrow - at 2012.09.15 00:41:00
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127. Here comes your tank nerf... - in General Discussions [original thread]
English Snake, check my post at the end of Page 3. Most of those 'nerfs' really aren't all that bad, or will be correctible with mods later down the line (ie: the turret rotation one).
- by Whispercrow - at 2012.09.15 00:19:00
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128. Here comes your tank nerf... - in General Discussions [original thread]
The only real tank nerf of consequence would be splitting the driver and cannon gunner into seperate posititions.
- by Whispercrow - at 2012.09.14 17:29:00
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129. Here comes your tank nerf... - in General Discussions [original thread]
Looking at the changes, can't see much that's going to change my tanking time. Reduced armor and damage control %'s? Pssssh. I've been sacrificing my leftover Somas since I discovered Shield/Speed tanking be the way to go. (PS: Don't you guys kn...
- by Whispercrow - at 2012.09.14 12:21:00
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130. How are tanks so *$%£ing hard!!! - in Technical Support/Bugs [original thread]
It was pointed out in a previous post that the damage reduction stacking system is currently broken. The Damage Control stacks unmodified with the standard resist modules, unlike in EVE where it follows the same diminishing returns. While tanks ...
- by Whispercrow - at 2012.09.12 17:47:00
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131. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
I serioulsy hope they don't nerfbat the tanks, and have ranted quite a bit on keeping them controllable by a single player. And yes, I can and have raked in kills on Deathmatch maps some games (16/1 is fairly easy) while also being decimated by ...
- by Whispercrow - at 2012.09.12 01:41:00
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132. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Shield Resist Amps and the Damage Control should not add to each other. They should follow the rule of diminishing returns, exactly as they do in EVE. I'm fine with a tank resisting 50% of all damage. Resisting 80%? That's just nuts.
- by Whispercrow - at 2012.09.11 17:57:00
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133. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Quote: Mobius :The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person Why? Why should it be useless without a second person?...
- by Whispercrow - at 2012.09.10 23:03:00
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134. [Request] Minor request, but allow for reordering fittings... - in Feedback/Requests [original thread]
Yes, please. Sometimes the order of the things gets moved around for no good reason whatsoever. Being able to sort the things how we want would be AMAZING. The idea of enabling/disabling them is pretty good, too.
- by Whispercrow - at 2012.09.09 06:49:00
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135. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
How about we just leave the starter fits as infinite. Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item. Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do. Starting o...
- by Whispercrow - at 2012.09.09 06:48:00
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136. Missle kick - in Feedback/Requests [original thread]
I've yet to have any issues with missile turret kick on a tank. The shots do have a bit of 'rise' thanks to the recoil, but that's a feature, not a bug... you can use that to 'spread' them over a range. I even have Nanos equipped which should (the...
- by Whispercrow - at 2012.09.09 06:40:00
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137. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Can we also get at least an equal amount of SP for DESTROYING an enemy Spawn Beacon as the user gets for at least ONE person using it? Because... REALLY?
- by Whispercrow - at 2012.09.09 06:38:00
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138. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
Uh... no. A mass of highly dense reinforced metal 16 KM long dropping to the atmosphere is not going to lose most of its mass to re-entry. If something like that fell on a planet, kiss the life on the continent it lands on good-bye. Even if it sta...
- by Whispercrow - at 2012.09.09 06:34:00
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139. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
Or break them up into seperate weapons with seperate purposes. There's, what, six different kinds of missile launcher in EVE? (Rocket, Light, Heavy, Assault, Torpedo, Cruise?) We can totally have at least 2 or 3 in this game. Though it won't h...
- by Whispercrow - at 2012.09.09 06:30:00
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140. let me start with this... - in Feedback/Requests [original thread]
Tanks are overpowered... but have terrible controls. Welp. So, assuming they dumb them down... and give them better controls... won't that just leave them in the same position? The only vehicles that are a challenge to drive are the Dropships. ...
- by Whispercrow - at 2012.09.09 06:22:00
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