Pages: 1 2 [3] 4 5 6 7 8 9 |
41. LOCKS IN VEHICLES - in General Discussions [original thread]
When I read "Locks" I thought "Yes, I would LOVE a Lock-On indicator in my vehicle for when people fire guided missiles at me!" Then I saw the Thread is actually about keeping thieving little monkeys from stealing the vehicle you call down. So y...
- by Whispercrow - at 2012.10.08 14:59:00
|
42. [Feedback] Codex build - in Feedback/Requests [original thread]
So you recommend trying the Jovians? Will do. Going to try mixing them with the Nanos to see if I can get a good startup speed. Tanks definitely seem much slower this patch. I miss my double Nano 'Drift Tank' from last build, could almost go as fa...
- by Whispercrow - at 2012.10.07 18:13:00
|
43. SP cap needs to go back to the past (DAILY) - in Feedback/Requests [original thread]
Combating the SP farmers would be easy... just fix the 'smashing my car against a wall and fixing it' WP gain, and put some limits on the Orbital Strikes. Naaaaaaah... just handicap everyone's SP gains. That'll do it. In theory, though, the ...
- by Whispercrow - at 2012.10.07 14:54:00
|
44. [Feedback] Codex build - in Feedback/Requests [original thread]
The active speed boost mods, if they do anything beneficial, are absolutely not worth it as they destroy your maneuverability. It'd be nice if we had a speedometer so we could SEE our speed and judge their utility. As it is, even in an LAV, I don'...
- by Whispercrow - at 2012.10.07 14:47:00
|
45. My Mass Driver is Splodin' - in General Discussions [original thread]
I died to Mass Drivers ONCE in Precursor. Even then it was due more to a panicked moment of "What is he shooting at me? Wait, is that a MASS DRIVER? lol! *DIES*" Been killed by them about 3 times in the past week in Codex, and had them force m...
- by Whispercrow - at 2012.10.07 14:39:00
|
46. Codex Is Pretty Darn Stable - in General Discussions [original thread]
You've just jinxed us! NOOOO! The '2-second load lags' or whatever they are are back in FORCE now, and I don't like it. However, this is balanced out by BEING ABLE TO CHOOSE OUR GAMETYPE, which makes me excessively happy! The 'server not found...
- by Whispercrow - at 2012.10.07 14:37:00
|
47. Tanks are back! - in General Discussions [original thread]
Keradil Ledeuxieme wrote: Every game I have seen a tank in, it spent half the match steam rolling everyone until someone finally got lucky and took it out with an orbital. Even swarms are useless against tanks... So unless you have someone with...
- by Whispercrow - at 2012.10.07 13:31:00
|
48. Can we please get some form of gas grenades - in Feedback/Requests [original thread]
Lore-wise, a gas grenade that does damage actually makes perfect sense. It'd just be a cloud of dispersed nanites, something like 'grey goo' where they begin 'eating' the suit. I'd still rather not have them in the game though. Smoke grenades ...
- by Whispercrow - at 2012.10.07 13:16:00
|
49. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Yeah, hopefully they add some skill-based modifiers to the... well... suits. As in, the scout suit could get improved scan res and smaller scan profile 3 or 5% per rank in the skill. That way it can be harder to detect and better at detecting, e...
- by Whispercrow - at 2012.10.07 06:52:00
|
50. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
SoCal, have you updated the weapon data and whatnot with the Codex patch changes, by chance? Your work was awesome and yours is one of my favorite posts thanks to its heaps of useful info!
- by Whispercrow - at 2012.10.07 06:49:00
|
51. Tanks are back! - in General Discussions [original thread]
Orbital Strikes are the final nail in the coffin for the old Tank Runners such as myself. Using Militia stuff sucks, but even when you have a pimped out 'normal' tank, it still dies to an Orbital Strike before you can get away. An orbital strike t...
- by Whispercrow - at 2012.10.07 06:32:00
|
52. [REQUEST] Please add the 'missing' BPO items to the Store! - in Feedback/Requests [original thread]
Good: I totally approve of the Militia BPO's costing Aurum. What a great idea! Problem: Not all the BPO's are represented. There should be a BPO for each Militia good (aside from suits, vehicles, and turrets). Currently there are 'standard' Mil...
- by Whispercrow - at 2012.10.07 06:28:00
|
53. [Feedback] Issues with the CQC Scout specialization - in Feedback/Requests [original thread]
If Scouts are slowed by armor mods and made easier to scan with Shield mods.... wtf is the Scout expected to do?j
- by Whispercrow - at 2012.10.05 17:04:00
|
54. [Request] HAV Turn speed - in Feedback/Requests [original thread]
Thirded. I run shield tanks, not armor and have nothing slowing me down. They are much slower than last build and turn like an obese cow. And AV weapons are just as strong. And we get less ISK. BAD TIME for HAV drivers.
- by Whispercrow - at 2012.10.05 17:01:00
|
55. Nerf ISK? Then nerf skillbook costs! - in Feedback/Requests [original thread]
We had a reset. All our skills were taken away. There are craptons of skillbooks we have to re-purchase. Yes, the ISK thing is a bit of an issue.
- by Whispercrow - at 2012.10.05 16:25:00
|
56. Nerf ISK? Then nerf skillbook costs! - in Feedback/Requests [original thread]
Seriously. Ok, you want us to have less item money? DONT make us play 5-7 matches for a book it took 2 games to get SP for! Please?
- by Whispercrow - at 2012.10.05 15:42:00
|
57. Open Market - in Feedback/Requests [original thread]
Ooh, or they could make you build it in Dust. Just imagine, a giant virtual sweatshop where enslaved clone labor has to go through the same motions over and over again to produce individual modules of an Assault Rifle, for hours on end! --- No,...
- by Whispercrow - at 2012.10.05 11:58:00
|
58. Heavy Armor + HMG and Mass Driver is very strong !!!! - in General Discussions [original thread]
The HMG is actually nice this version, as opposed to being the colored water hose it was in the previous build. Don't take that away. In reality it's not difficult to hit enemies at a quarter to half a mile (thats 400-800 meters for you Metric p...
- by Whispercrow - at 2012.10.05 11:55:00
|
59. Picking vehicles up? - in General Discussions [original thread]
I loveses me some vehicles. I love my Tanks, and I love my LAV's. Problem is, there does need to be a way to get rid of them when finished. But, as someone mentioned, there needs to be a way to keep from having it picked up and then immediately ...
- by Whispercrow - at 2012.10.05 11:46:00
|
60. [Request] Options regarding Quick Weapons and equipment switch - in Feedback/Requests [original thread]
I love Logi. It's my thing, in whatever game. I loved it in Precursor. I can't stand to play it now. I'm a KBM'er. It takes entirely too much effort to do something I could have easily done before with the roll of a mouse wheel. As a result, I...
- by Whispercrow - at 2012.10.04 17:48:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |