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41. Before every wipe - in Feedback/Requests [original thread]
Or, you know, one day before the wipe... just max out everyone's skills at Level V. All of them, even the ones they don't have. That'd be REALLY nice for just cutting loose and testing! Honestly, that's one problem that bugs me. They can balance...
- by Whispercrow - at 2012.10.01 05:26:00
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42. New idea for a new Vehicle: HTV - in Feedback/Requests [original thread]
Yes, please. Sci-fi version of the Bradley IFV would be GREAT. Can even have it use the 'small' turrets, preferably one that shields the gunner, but even if not, I'd still take it.
- by Whispercrow - at 2012.09.30 01:29:00
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43. [request]Bow or Xbow(crossbow) - in Feedback/Requests [original thread]
Why are people trying to be Green Arrow in a sci-fi space marine game? Why? It's bad enough this stuff exists in Blops. I mean, seriously, how many modern armies have Spec Ops guys who run around with explosing crossbow bolts? But now we have gu...
- by Whispercrow - at 2012.09.30 01:22:00
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44. Merc Pack Bonus Armor - in Feedback/Requests [original thread]
It wasn't intended this way. They didn't plan for this, it was a surprise "Hey, MAG went down, let's do something in honor of it!" sort of deal. And, you know, to try and get their players. Just so you know, the Dragonfly Scout and the Valor S...
- by Whispercrow - at 2012.09.29 11:34:00
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45. alternative revive methods - in Feedback/Requests [original thread]
If it brings you back with 20% health and no shields, it's more of a "Free points for the enemy" pack. I'd like to see something similar to the Spawn Beacon, but instead teleports you to it (and is consumed) while you are still ALIVE. You'd then...
- by Whispercrow - at 2012.09.27 17:06:00
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46. Request: prone on dust 514 - in Feedback/Requests [original thread]
Halo? On a big map? Where you can change your entire loadout without having to pick up random guns? Call in a buggy, tank, or dropship whenever you like? Actually have to stabilize your Sniper Rifle due to sway? Not all have the exact same stats...
- by Whispercrow - at 2012.09.27 17:04:00
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47. ammo capacity increasers - in Feedback/Requests [original thread]
Can I instead get an increased MAGAZINE capacity module? You know, so I could have more than five dozen rounds in my Assault Rifle, or a few hundred more Minigun rounds to waste ineffectually? Would really like such a module. I know we can't...
- by Whispercrow - at 2012.09.27 16:52:00
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48. My take on Swarms and Dropships - in Feedback/Requests [original thread]
I know it's not very EVE-like, but there need to be some sort of countermeasures, like ECM or Flares or something. As a module for the pilot. Of course, what I'm really wondering is if this is the job for the as-yet-unreleased AFTERBURNER modu...
- by Whispercrow - at 2012.09.23 21:27:00
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49. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
I just want a variety of missiles, like in the real world. Fast ones with good agility that are meant to tear up air vehicles but are near useless against heavy armor. Big slow fat ones with low range that can obliterate heavy armor but can't ...
- by Whispercrow - at 2012.09.23 21:26:00
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50. Tired of ongoing Crap ... like Ambush Map Only??? - in Feedback/Requests [original thread]
Really? What about Instant Battle needs to be tested? The way it sometimes fails to connect? The way it sometimes locks up the game? The way it will sometimes put you in a new game while other times poop you out into a game that's mostly done? I...
- by Whispercrow - at 2012.09.16 05:42:00
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51. Tired of ongoing Crap ... like Ambush Map Only??? - in Feedback/Requests [original thread]
I detest Ambush. Not for it BEING Ambush, but for the terrible spawn system. "Hey, there are 5 reds near this spawn location, this is a PERFECT place to put you." Half of my deaths are almost always due to crappy spawn locations. Some people w...
- by Whispercrow - at 2012.09.15 19:09:00
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52. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
I serioulsy hope they don't nerfbat the tanks, and have ranted quite a bit on keeping them controllable by a single player. And yes, I can and have raked in kills on Deathmatch maps some games (16/1 is fairly easy) while also being decimated by ...
- by Whispercrow - at 2012.09.12 01:41:00
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53. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Shield Resist Amps and the Damage Control should not add to each other. They should follow the rule of diminishing returns, exactly as they do in EVE. I'm fine with a tank resisting 50% of all damage. Resisting 80%? That's just nuts.
- by Whispercrow - at 2012.09.11 17:57:00
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54. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Quote: Mobius :The money you spend on an HAV is not a good justification for keeping it from being what it should be: a cooperative vehicle. It should be useless without a second person Why? Why should it be useless without a second person?...
- by Whispercrow - at 2012.09.10 23:03:00
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55. [Request] Minor request, but allow for reordering fittings... - in Feedback/Requests [original thread]
Yes, please. Sometimes the order of the things gets moved around for no good reason whatsoever. Being able to sort the things how we want would be AMAZING. The idea of enabling/disabling them is pretty good, too.
- by Whispercrow - at 2012.09.09 06:49:00
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56. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
How about we just leave the starter fits as infinite. Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item. Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the BPC's do. Starting o...
- by Whispercrow - at 2012.09.09 06:48:00
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57. Missle kick - in Feedback/Requests [original thread]
I've yet to have any issues with missile turret kick on a tank. The shots do have a bit of 'rise' thanks to the recoil, but that's a feature, not a bug... you can use that to 'spread' them over a range. I even have Nanos equipped which should (the...
- by Whispercrow - at 2012.09.09 06:40:00
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58. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Can we also get at least an equal amount of SP for DESTROYING an enemy Spawn Beacon as the user gets for at least ONE person using it? Because... REALLY?
- by Whispercrow - at 2012.09.09 06:38:00
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59. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
Uh... no. A mass of highly dense reinforced metal 16 KM long dropping to the atmosphere is not going to lose most of its mass to re-entry. If something like that fell on a planet, kiss the life on the continent it lands on good-bye. Even if it sta...
- by Whispercrow - at 2012.09.09 06:34:00
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60. Request - redesign of swarm launcher missiles - in Feedback/Requests [original thread]
Or break them up into seperate weapons with seperate purposes. There's, what, six different kinds of missile launcher in EVE? (Rocket, Light, Heavy, Assault, Torpedo, Cruise?) We can totally have at least 2 or 3 in this game. Though it won't h...
- by Whispercrow - at 2012.09.09 06:30:00
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