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61. let me start with this... - in Feedback/Requests [original thread]
Tanks are overpowered... but have terrible controls. Welp. So, assuming they dumb them down... and give them better controls... won't that just leave them in the same position? The only vehicles that are a challenge to drive are the Dropships. ...
- by Whispercrow - at 2012.09.09 06:22:00
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62. Idea to improve KBM movement while keeping dropsuits unique - in Feedback/Requests [original thread]
Or just make KBM like it is in every other game. Kinda of tired of having to turn around slowly like some B-movie robot when I'm doing infantry combat. Even us old Mark 1.0 Homo Sapiens can turn around in a fraction of a second with no effort. I...
- by Whispercrow - at 2012.09.09 06:20:00
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63. Amazing Game and its only in closed beta! - in Feedback/Requests [original thread]
I want my laser rifles. And a Minmatar Dune Buggy!
- by Whispercrow - at 2012.09.09 06:20:00
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64. Armor ugrade skill reduces PG need of armor upgrades... Except on my vehicle -_- - in Feedback/Requests [original thread]
Right now, it's only useful for getting up to 3 for the best armor mods (which incidentally have less requirements than the basic ones, unlike everything else where they grow).
- by Whispercrow - at 2012.09.09 06:17:00
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65. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
There are Leadership skills in EVE which give bonuses to fleet members who are in the current system. I see no reason why this won't be implemented later in Dust as well. As was mentioned earlier, there's also a "Command Suit" option that has No...
- by Whispercrow - at 2012.09.09 06:16:00
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66. Realistic Combat - in Feedback/Requests [original thread]
1. Your Dropsuit is a complex computerized weapon of war. You don't need to LOOK down a scope, you just shunt the built-in scope camera feed into your visor. ;) 2. No knockdown, please. That's one of the most irritating thing in any game, ever, w...
- by Whispercrow - at 2012.09.09 06:13:00
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67. Game Design and Tanks - in Feedback/Requests [original thread]
View it from the other side. LAV's are not designed to be combat vehicles. They HAVE a turret, but their primary advantages are being able to carry troops at high speed and get behind enemy lines. The turret is a bonus, but not the main purpose ...
- by Whispercrow - at 2012.09.07 23:57:00
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68. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Lot of tank hatred going on here. LAV's are useful without weapons. Honestly, I wish there was a way to NOT have a turret on an LAV, just to use it as a fast travel device. You can use them to drop people behind enemy lines, use them as portable ...
- by Whispercrow - at 2012.09.07 23:50:00
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69. Where are the mines - in Feedback/Requests [original thread]
Totally OK with high powered vehicle mines... that work on tanks. Not LAV's. Maybe rule that they have special sensors, or perhaps just detect a larger amount of weight. LAV's can roll right over em, but a HAV will detonate the thing. Preferably...
- by Whispercrow - at 2012.08.30 00:49:00
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70. Melee - in Feedback/Requests [original thread]
If it's anything like EVE, it'll be severely hosing your movement speed, preventing you from being able to attack while cloaked, and with a 'cooldown time' after decloaking before you can attack with ranged weapons. Pretty good 'balancing factors'...
- by Whispercrow - at 2012.08.30 00:45:00
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71. Prices have gone through the roof since I've last played. - in Feedback/Requests [original thread]
Actually, yes, Vets WILL be rolling in heaps of prototype stuff against newbies. Because they will have better kill and better skills and more 'player experience', those just sort of all stack together to let them farm the newbs. I do like the i...
- by Whispercrow - at 2012.08.30 00:43:00
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72. Melee - in Feedback/Requests [original thread]
I heartily approve of the upcoming invisible ninja stabbing. Thanks for the info, Patches.
- by Whispercrow - at 2012.08.30 00:34:00
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73. Melee - in Feedback/Requests [original thread]
Need a Cloaking Device. I take back everything I said about Knives in the other post, if only we could get a Cloaking Device. Handwave it away as something that requires the full processing power of the suit and thus can't actively aim and shoot w...
- by Whispercrow - at 2012.08.29 04:20:00
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74. Knifes - in Feedback/Requests [original thread]
Knives in this game remind me of the "Giant Mecha Combat Knife" in Avatar--a completely useless addition that is there simply for supposed 'coolness' effect while making absolutely no sense whatsoever in the universe that it's in. So we have mul...
- by Whispercrow - at 2012.08.29 04:18:00
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75. Request: Turretless Militia Dropship BPO? - in Feedback/Requests [original thread]
As the title says. Can we get the Militia Dropship changed back to a BPO, but remove the turrets entirely? Either take those spots away so that players can't use them, or change them into extra passenger slots. This would give new people the cha...
- by Whispercrow - at 2012.08.29 04:04:00
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76. Prices have gone through the roof since I've last played. - in Feedback/Requests [original thread]
Are we going to be able to get BPO's for the weapons in EVE and ship them to our characters (or our buddies) in Dust? Cause that would be awesome.
- by Whispercrow - at 2012.08.29 03:54:00
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77. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
You mean have it display what the Optimal and Falloff ranges are in the information for the weapon? Seconded!
- by Whispercrow - at 2012.08.29 03:54:00
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78. (Request) 1 man speeder bike - in Feedback/Requests [original thread]
Won't happen, but I'd like something like a deployable STAP (one of those floating single trooper platforms from Star Wars). It could go into the same Equipment slot as Nanohives and the like. Throw it down, 'activate' it to get on, and then ride ...
- by Whispercrow - at 2012.08.29 03:53:00
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79. the instant battle going to ruin game - in Feedback/Requests [original thread]
You know what else they're testing? How many times people can 'quit game' after getting forcibly inserted into a game type they don't like.
- by Whispercrow - at 2012.08.21 22:31:00
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80. militia dropship viper is not really militia - in Feedback/Requests [original thread]
Everything else in the Militia category is infinite use BPO's. Everything but the starter vehicle is not. While I know the "Militia" part is defined as 'not requiring skills', when everything ELSE in the category of Militia is also "infinite use",...
- by Whispercrow - at 2012.08.21 22:21:00
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