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21. My thoughts on the Tac AR. (snipers should read this too) - in Feedback/Requests [original thread]
Tac ar was balanced when ss was a thing... it needs to be rebalanced with that in mind.
- by Waruiko DUST - at 2013.05.11 02:16:00
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22. [Request] HMG or similar on Dropships - in Feedback/Requests [original thread]
if you can't use blasters to suppress then you aren't using the DS or blasters right. there are Extended range blasters. Try those for a bit.
- by Waruiko DUST - at 2013.02.22 14:44:00
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23. [REQUEST] Target Orbital Strike using radial menu for squad orders - in Feedback/Requests [original thread]
It would certainly make calling an EVE side strike on a tank or squad easier if your target moved with the vehicle or men. I've always been partial to the idea of having a laser sight type of equipment to paint targets for this.
- by Waruiko DUST - at 2013.02.22 14:41:00
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24. Orbital strikes - in Feedback/Requests [original thread]
if your getting taken out by WBS directly then your doing something wrong. Killing tanks with WBS if the tanks fit right is hard so long as the tank driver knows what hes doing. Best way to kill a tank with WBS is to scare them out where AV can fi...
- by Waruiko DUST - at 2013.02.22 14:37:00
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25. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget is all things considered a legit tanker and his opinions shouldn't be so quickly discarded. Were missile turrets overpowered? Yes they were. Was this the fix we needed? No it isn't. The big issues with missile turrets were the overpower...
- by Waruiko DUST - at 2012.11.21 14:45:00
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26. Requesting Alliance chat - in Feedback/Requests [original thread]
They would help small like minded Corps play together, talk, sync, and bond so they could get ready to fight bigger corps. The corp battles might also be able to be split between groups so they could be fielded more often.
- by Waruiko DUST - at 2012.11.16 14:55:00
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27. Suggestion for nanite injectors - in Feedback/Requests [original thread]
I would like to see Injectors get ammo, about 10 uses, but gain the ability to use on people who aren't dead yet. IE Militia nano dude at 5% bring him up to 30, or bring him up by 30 to 35. Proto nano a dude at 5 bring him up to 80 or 85.
- by Waruiko DUST - at 2012.11.16 14:47:00
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28. the best way to balance dropships is to... - in Feedback/Requests [original thread]
Zekain Kade wrote: make the swarms missile to start tracking a target AS SOON as it is launched, rather then flying to the spot the ship was the second they were launched. seriously, that's all it takes to balance them. Just fix the swarms, and...
- by Waruiko DUST - at 2012.11.03 15:52:00
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29. AV and Turrets shouldn't do diffrent damage based on shields/armor! - in Feedback/Requests [original thread]
Having the AV and Turrets deal 'typed' damage throws a great wrench into the balance of Shield VS Armor for all vehicles and especially HAVs. Small turrets have some excuses but not many. AV weapons and equipment falls into this trap too in varyin...
- by Waruiko DUST - at 2012.10.28 00:47:00
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30. AV and Turrets shouldn't do diffrent damage based on shields/armor! - in Feedback/Requests [original thread]
(AV Weapons) -From a fluff perspective every AV weapon in the game will be designed to get through vehicle grade defenses and should be designed in such a way that aside from a few specialty weapons can be used against all targets with very simi...
- by Waruiko DUST - at 2012.10.28 00:47:00
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31. Ground vehicles tweeks - in Feedback/Requests [original thread]
Just think tanks should turn faster and lavs should have more 'grip' so they don't go flying every time you hit a pebble.
- by Waruiko DUST - at 2012.10.26 17:33:00
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32. SP - change request - in Feedback/Requests [original thread]
Only change SP system needs is to set a minimum level of degradation. IE At about say 80% SP earned you earn the remaining 20% at the same rate till you hit zero.
- by Waruiko DUST - at 2012.10.22 00:09:00
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33. Feedback: Large Blaster Turrets - in Feedback/Requests [original thread]
I've been playing with The ER Blaster for a while and I got to say I enjoy it more then the other turrets in general because I'd rather get the 15 extra meters of base range then the 9ish% extra damage of the 'slow turret' but the boost in Grid is...
- by Waruiko DUST - at 2012.10.21 17:33:00
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34. MCC's - in Feedback/Requests [original thread]
MCCs made the best sense during the two stage fights of several builds ago where there was one MCC coming in to capture an area and you needed to bring down the areas defenses so it could get close enough to do its thing.
- by Waruiko DUST - at 2012.10.20 01:04:00
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35. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
I think mos of the ideas here add way too much complexity to the game. if we're going to have something like a mod slot is shouldn't be more then one slot and the mods should work the same across the board. IE +5/10/20% Clip size / Max ammo / rang...
- by Waruiko DUST - at 2012.10.20 01:01:00
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36. LR buff - in Feedback/Requests [original thread]
Laser rifle deals more damage at longer range IE (pulling ref numbers out of ass) If it deals 100% damage at 50m and 120% at its max range of 75m then if you add sharpshooter levels it doesn't set the new higher max range at 120% damage, it add a ...
- by Waruiko DUST - at 2012.10.20 00:57:00
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37. Request concerning Nanite Injectors. - in Feedback/Requests [original thread]
IMO the BEST argument for better injectors giving more points is that when repair WP are added back in a standard or militia assault suit can be revived with militia injectors and still be damaged enough to get the WP bonus for repairing them back...
- by Waruiko DUST - at 2012.10.20 00:49:00
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38. [Request] A "Cancel last skill" button. Or "Reallocate" - in Feedback/Requests [original thread]
I don't think un-training skills would work very well and could be abused greatly but it could be done I suppose if you could have partial training in a skill level like in EVE. If you capped it at say 100K SP a week or Month or whatever the right...
- by Waruiko DUST - at 2012.10.20 00:36:00
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39. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
I think a good adjustment on the resistances is to leave DC as is, and to drop the best Active Resist to 25% where the old standard was, and raise the best passive resist from 15% to 20% making active or passive hardening a play style choice rathe...
- by Waruiko DUST - at 2012.10.20 00:31:00
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40. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
I disagree with 5 and 13 and want to add that proxy Mines should not despawn with you when you die They can be spoted and destroyed so good drivers can avoid or remove them but as it stands they are only useful against LAVs if they are driving str...
- by Waruiko DUST - at 2012.10.19 18:55:00
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