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81. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
Small rails don't have enough range to snipe with and missiles about match their DPS. I think small blasters only deal 50% against vehicles, but I need to test that more.
- by Waruiko DUST - at 2012.11.20 12:48:00
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82. Playing a match with 3 tanks in my team. (Chapter 2) - in General Discussions [original thread]
I've got a sica with some militia extenders on it to use as long range anti tank and dropship myself.
- by Waruiko DUST - at 2012.11.19 15:46:00
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83. Apparently no wipe for the next build. - in General Discussions [original thread]
sounds like "please use tanks regularly again so we can get data"
- by Waruiko DUST - at 2012.11.19 15:42:00
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84. Forge Gun Question - in General Discussions [original thread]
well if it was a breach proto that deals like 2.5K right? So if it was 2 10% mods they would get 22% because stacking is broken right now. Weaponry 5 is another 10%. If proficiency was maxed as well thats another 15% I think... so 2500 * 1.22 * 1...
- by Waruiko DUST - at 2012.11.18 23:01:00
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85. Flux nade - in General Discussions [original thread]
they also fry uplinks and hives
- by Waruiko DUST - at 2012.11.18 22:50:00
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86. How many WP for a tank kill??? - in General Discussions [original thread]
Wakko's payouts are off by a fair amount in some areas. The mechanics of the assists might be fine but I've not tested in that yet. All LAVs give 40WP +50 per kill All tanks give 150WP +50 per kill All Dropships give the same (likely 75) +50 pe...
- by Waruiko DUST - at 2012.11.14 16:00:00
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87. Armor and shield tank balancing - in General Discussions [original thread]
One AV thing I'd like to see is proxy mines not despawning on your death. Beyond that I agree with English more or less.
- by Waruiko DUST - at 2012.11.14 15:53:00
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88. Flux grenades - in General Discussions [original thread]
There's also a trend of players using the Type 2 Heavy and Assault suits and those are as good as dead with hit with flux
- by Waruiko DUST - at 2012.11.13 14:42:00
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89. tank balance thread number 27364 - in General Discussions [original thread]
Tanks and Dropships aren't fine as they are now, but I agree this isn't the answer at all.
- by Waruiko DUST - at 2012.11.13 14:38:00
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90. How to kill a tank... - in General Discussions [original thread]
people should be hitting tanks in squads anyway. If you NEED to solo a tank then you don't have good enough communication with your squad or team. That said I've one shot shield tanks with logi suits rocking remote mines, proxy mines, and a nanoh...
- by Waruiko DUST - at 2012.11.09 17:54:00
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91. Anyone looking forward to Spikes VGA this year? - in General Discussions [original thread]
Spike's VGA are a bad joke
- by Waruiko DUST - at 2012.11.08 10:01:00
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92. New Build - in General Discussions [original thread]
so long as we don't get hit with skill wipe I look forward to it
- by Waruiko DUST - at 2012.11.08 08:14:00
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93. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
BobThe843CakeMan wrote: Mobius Wyvern wrote: Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be muc...
- by Waruiko DUST - at 2012.11.07 23:25:00
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94. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
FIX AV Right now dropships can only be touched by a few, anything shield gets almost a pass from AV, and armor get Fd in the A, First is cause the default AV gear tracks funny, and the other two are because the prevalence of explosives combined ...
- by Waruiko DUST - at 2012.11.07 14:31:00
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95. the reason why forge gun is not the answer - in General Discussions [original thread]
Meh I drive armor for the most part so Forge guns only deal me 70% damage base and are more annoying then anything. Its those 130% damage free swarms that can curve around my cover to hit me anyway and 130% damage missiles turrets that get me.
- by Waruiko DUST - at 2012.11.07 14:22:00
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96. Armor or Shield? - in General Discussions [original thread]
corbear Ormand wrote: Here's what I've determined for shields vs armor Shields + Passive repair + Have a "Buffer" (If they go down, you can still survive via your armor) + High recharge rate (Passive) + No movement decrease - Scan signature...
- by Waruiko DUST - at 2012.11.03 22:28:00
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97. Dropships more OP than Tanks - in General Discussions [original thread]
The two things that made tanks so deadly in previous builds more then anything else were the lack of squads and general communication putting people in 1AV VS 3 in Tank fights and the unwillingness to actually train AV skills. Swarms just need to...
- by Waruiko DUST - at 2012.11.03 00:54:00
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98. New AV Tactic? - in General Discussions [original thread]
The utility of any method or means of locomotion as a weapon is directly proportional to its utility as a means of conveyance.
- by Waruiko DUST - at 2012.11.03 00:47:00
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99. How do you balance free? - in General Discussions [original thread]
I think SL need to have their tracking fixed and be given their dumbfire and splash damage back, but made into Heavy weapons. I think that the default AV Starter free suit should use some type of Anti-Material Rifle or Cannon that shoots dumb-fir...
- by Waruiko DUST - at 2012.11.01 15:07:00
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100. a cheap Counter to Dropships - in General Discussions [original thread]
Bah I stand by the LAV/Rail setup as a passible to good way of fighting off dropships. even if you aren't wrecking them straight up you're still forcing them away from you. And I'm fairly sure that hitting a dropship kills some of the momentum ev...
- by Waruiko DUST - at 2012.10.30 16:17:00
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