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121. Mass Driver - in General Discussions [original thread]
Mass is hardly OP, but I will say that because its use is more art then science when people tend to get good with it they tend to get VERY good with it.
- by Waruiko DUST - at 2012.10.10 09:14:00
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122. Update from IRC 10/10/2012 - in General Discussions [original thread]
I'm a bit pissed about them talking about removing the AV mines, and I'm not talking about the AV nade spam that's been going on. The Proxy Mines work great and fit their role nicely.
- by Waruiko DUST - at 2012.10.10 09:11:00
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123. Shield < Armor OR Armor < Shield - in General Discussions [original thread]
a proper armor tank is less mobile overall, but has more raw HP because plates give more then extenders do. If I'm about to be ambushed I want to have an armor tank because then I can stand and fight, but if I'm fighting a running battle I want a ...
- by Waruiko DUST - at 2012.10.10 09:06:00
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124. Armor Dropship or Shield Dropship? - in General Discussions [original thread]
Armor ship will be able to fit a 4 slot armor tank, and both a Damage Control for better tank and the new speed booster for bursts of flight (assuming CRU still comes standard) This fit will take time to get to speed because of plates, but you mig...
- by Waruiko DUST - at 2012.10.10 02:25:00
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125. LaserRifle... - in General Discussions [original thread]
The whole good against shields bad on armor is crap. Most people are running heavy and assault suits right now and those have larger armor buffers then shield buffers so it only looks that way. I know quite a few people who swear by the laser rif...
- by Waruiko DUST - at 2012.10.10 02:08:00
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126. Dropship= New I win Button - in General Discussions [original thread]
You take out dropships with any of these 1) Forge guns (preferably massed) 2) Rail gun fire (turrets or tanks) 3) blaster fire when in range(turrets or tanks) 4) Filling the air with missiles while swarms force dropship to fly in a predictable pat...
- by Waruiko DUST - at 2012.10.10 02:01:00
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127. tanks are now an endangered species - in General Discussions [original thread]
bah its a combination of the resist nerf from last build and the movement nerf from this build. Tanks no longer have good mobility and as such are easy pickings. We will see more tanks when A) we have active resists that auto cycle for both tank t...
- by Waruiko DUST - at 2012.10.08 03:22:00
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128. Swarm Launchers - in General Discussions [original thread]
Double lock on should be good for taking out RDVs by locking it and its cargo, then having both sets hit the RDV. Honestly I think its meant for taking out a target and its RR. It either takes both shots and gets messed up or it doesn't and its R...
- by Waruiko DUST - at 2012.10.05 16:35:00
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129. so..the swarm launcher won't fire unless it is locked onto a vehicle? - in General Discussions [original thread]
limiting the feature is stupid... but I will say that the tracking is now good enough to live with reluctantly... are there plans to buff splash damage back up now that roving bands of Swarm Jockeys won't be an issue? It would be nice if when I ki...
- by Waruiko DUST - at 2012.10.05 16:29:00
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130. This game is so slow now, that it actually caters to the boosters. - in General Discussions [original thread]
Lonewolf514 I think your missing a big part of the point of a progressive beta like this if you think adding in planed features over time constitutes nerfing.
- by Waruiko DUST - at 2012.10.05 15:34:00
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131. Question about the Later Orbital Strikes - in General Discussions [original thread]
Dread has 3 guns so assuming max skills and no mods x1.25 from dread piloting skill (hybrids) x1.15 from Surgical Strike x1.25 XL guns skill x8.4 for siege 2 if allowed Titan has 6 guns and skills give x5/5/6.25 (hybrids/lasers/projectile) x1.15 ...
- by Waruiko DUST - at 2012.10.05 13:49:00
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132. Question about the Later Orbital Strikes - in General Discussions [original thread]
Titans use XL size guns just like Dreadnoughts. the difference is the number of guns they carry, and that they get their gun damage from the insane number of of slots they have and their Titan piloting skill rather then from entering seige mode. S...
- by Waruiko DUST - at 2012.10.05 13:26:00
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133. Hey Boosters - in General Discussions [original thread]
You know what I want to know... Why call them BOOSTERS and not FARMERS. I've got active boosters in but I don't farm, and I'm sure there's people with no boosters that do farm.
- by Waruiko DUST - at 2012.10.05 13:07:00
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134. This game is so slow now, that it actually caters to the boosters. - in General Discussions [original thread]
OH NO THE FARMING! Honestly not as big a deal as people make it out to be IMO. A few friends and I actually spent one game on farming SP per farming style on a few different styles as part of our beta testing and you know what we found? We only d...
- by Waruiko DUST - at 2012.10.05 13:03:00
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135. Squad Order Question - in General Discussions [original thread]
HowDidThatTaste wrote: If you select defend on yourself you do not get any extra points for your deeds. This is wrong. You get no points from an order you have given regardless of who it is on. You also get no bonus if your in a vehicle wit...
- by Waruiko DUST - at 2012.10.05 12:50:00
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136. Current array of vehicle Mods unbalanced - in General Discussions [original thread]
Encharrion wrote: Waruiko DUST wrote: Ah also all the active shield hardeners have the same description but different fitting requirements. Could a Dev maybe tell us what should be there? Go to the attributes tab rather than the descripti...
- by Waruiko DUST - at 2012.10.02 17:24:00
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137. Current array of vehicle Mods unbalanced - in General Discussions [original thread]
Ah also all the active shield hardeners have the same description but different fitting requirements. Could a Dev maybe tell us what should be there?
- by Waruiko DUST - at 2012.10.02 14:42:00
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138. The good, the bad & the ugly from yesterdays first run. - in General Discussions [original thread]
Hit detection is much better now. You might have connection issues.
- by Waruiko DUST - at 2012.10.02 13:10:00
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139. Current array of vehicle Mods unbalanced - in General Discussions [original thread]
Specifically I'm talking about burst speed boosts and the burst resistance mods. The Burst speed mods currently have no required skills to use favoring armor, and the the burst damage reduction mods are present for shields, but not for Armour. Wa...
- by Waruiko DUST - at 2012.10.02 09:34:00
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140. Is there only me who can't connect to the server? - in General Discussions [original thread]
burn tine with patch notes
- by Waruiko DUST - at 2012.10.01 18:47:00
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