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2781. To The Lab: Kamikaze Dropships. - in General Discussions [original thread]
Eh, I'll try it. Better yet, if this becomes a thing, I'll rack up my DS kills with fewer missiles/rail shots. Any noob pilots out there wanting to learn to fly should search Judge Rhadamanthus on YouTube and watch his flying tutorials. Also joi...
- by Vulpes Dolosus - at 2013.12.18 16:59:00
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2782. Maybe an active scanner fix - in Feedback/Requests [original thread]
No, dampeners are viable. With lvl 5 dampening, you naturally block STD scanners, it takes 1 enhanced dampener to block ADV scanners (95% of the scanners in pubs), and 2 to block Proto bar the Duvoll Focused.
- by Vulpes Dolosus - at 2013.12.18 15:22:00
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2783. SCANNERS - in General Discussions [original thread]
Come on guys, do you even dampening? It's not that hard. God forbid you sacrifice even a tiny bit of your +700 armor tank for being invisible. But NO! We want to eat our cake and have it too...
- by Vulpes Dolosus - at 2013.12.18 14:55:00
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2784. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
So how do you plan to balance Heavy AV to Light Vehicles?
- by Vulpes Dolosus - at 2013.12.18 14:52:00
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2785. How can you not say the active scanner is OP. - in General Discussions [original thread]
Dampeners. Active scanners are a crutch. If you break that crutch with proper dampening and sly movements, it crushes people. I will agree, I think the wall hack results are a bit OP. I would rather make the results a static chevron that "refresh...
- by Vulpes Dolosus - at 2013.12.18 05:45:00
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2786. Mobile CRU in a DS - in General Discussions [original thread]
Bugged No Yes
- by Vulpes Dolosus - at 2013.12.17 20:11:00
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2787. RE's - in General Discussions [original thread]
I believe there's a faster arming time for higher tiers (meaning after you throw one down, the time you're allowed to detonate it decreases). I could be wrong though, I don't use them.
- by Vulpes Dolosus - at 2013.12.17 20:09:00
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2788. There so much Complaining about the Scout - in General Discussions [original thread]
I think it's over exaggerated. People just don't want to play 'scout,' they just want an ultra fast, invisible, tanky assault. With 2 militia dampeners my 'Dren' scout is invisible to 95% of pub scanners (ADV), without any skills mind you. I run...
- by Vulpes Dolosus - at 2013.12.17 20:01:00
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2789. NOT MY THROWING ARM! - in General Discussions [original thread]
Sleeks.
- by Vulpes Dolosus - at 2013.12.17 19:54:00
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2790. LOLTank Brigade Wants Swarm Launchers Nerfed? Again?! - in General Discussions [original thread]
drake sadani wrote: TL;DR version , tank players say keep nerfing AV . AV says boost us back so we don't get owned tank players say use better tactics . AV says maybe you should use better tactics tankers tank players say we don't have...
- by Vulpes Dolosus - at 2013.12.17 19:52:00
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2791. Some impressions and questions from a "new" player - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Higher tier Nanite Injectors res your patient with more Armour. Proto revives them with 100% armour. Correction: The highest tier isk nanite injector (the Wiyrkomi) will only replenish 80% armor. There is a new Faction Warf...
- by Vulpes Dolosus - at 2013.12.17 19:46:00
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2792. Math please. (Profile Dampening) - in Rookie Training Grounds [original thread]
You need Scout lvl 5 do dodge ADV scanners: 45-(45*.25[Skill Bonus])= 33.75 Aternatively you can have lvl3 in both dampening and scout: 45-(45*.6[Dampening 3])-(45*.15[Scout 3])= 35.55 To dodge proto scanners (bar Duvolle Focused): Lvl5 Dampe...
- by Vulpes Dolosus - at 2013.12.17 19:41:00
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2793. I find it highly amusing how reliant people are on scanners - in General Discussions [original thread]
Lynn Beck wrote: It truly is amusing. However, i need to dedicate both low slots to hit below 28. Maybe grabbing Scout III would be preferable? Scout lvl5, lvl dampening and any dampener (even basic) will put you below 28dB.
- by Vulpes Dolosus - at 2013.12.17 19:13:00
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2794. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Wholly agree with the needle point. Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hide the game will go on indefinitely, and if...
- by Vulpes Dolosus - at 2013.12.17 17:42:00
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2795. tanks are great now, buff av - in General Discussions [original thread]
Keep the forge changes and swarm range and we're good.
- by Vulpes Dolosus - at 2013.12.17 17:31:00
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2796. Are the Gallente as honorable as most Dust players seem to think? - in General Discussions [original thread]
Al the nations are scum.
- by Vulpes Dolosus - at 2013.12.17 17:29:00
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2797. Why are Active scanners in the game? New outlook on active scanning... - in General Discussions [original thread]
Level your dampening and sacrifice a lowslot. With lvl5 dampening, it only takes one enhanced dampener to block adv scanners (which are 95% of scanners in pubs). If you're a scout, it only takes 2 militia dampeners with no skills. Or with max sk...
- by Vulpes Dolosus - at 2013.12.17 01:23:00
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2798. Gunnlogi with continuous hardners - in General Discussions [original thread]
Two should be more than enough. At max skills, you get a 1min on with 15 sec off in between. That allows you to put on an extender or booster if needed.
- by Vulpes Dolosus - at 2013.12.17 01:17:00
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2799. Rail Tanking is turning into a full time job - in General Discussions [original thread]
I've given up on tankspam-bush. I also target tanks with my handy Sica rail. I play dirty too, camping the redline and coming out to kill one tank and running back. If it's just one or two tanks, it's cool. That's part of the game. But when we g...
- by Vulpes Dolosus - at 2013.12.16 23:34:00
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2800. If AV Wasn't Nerfed.... - in General Discussions [original thread]
Keep the forge nerf, that's the only real balanced thing. Make swarm range 200m. I think that would work out.
- by Vulpes Dolosus - at 2013.12.16 23:28:00
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