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1281. The suicide movement till Fanfest - in General Discussions [original thread]
Vitoka79 from SVK wrote: PC corps are generating huge ammount of money in molden heat,big thing.What about those scrubs who create tons of false chars on different psn accounts and making millions per day.I know a guy who was broke and a week l...
- by Vrain Matari - at 2014.04.07 23:31:00
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1282. Just got into eve - in General Discussions [original thread]
Beld Errmon wrote: ah i forgot to make my point, there are worlds within eve that have no effect on each other as well, low sec pirates couldn't careless what nullsec alliance controls what nullsec region they just wanna yarr around, nullsec al...
- by Vrain Matari - at 2014.04.07 15:29:00
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1283. Dust from a new player - in General Discussions [original thread]
Ge0rge W Bush wrote: So after I friend talked me into trying dust I played this weekend. First ACADAMY was fun I loved it. Then I started to play the other game modes. Got stomped in factional warfare buy a corp ancient somthing. Then I t...
- by Vrain Matari - at 2014.04.07 14:56:00
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1284. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Monkey MAC wrote: The snare effect was present before hit detection was fixed, fixing hit detection made it more noticable, however I agree I don't like it either. Thank you! I've been wondering why the hell peeps were really just starting t...
- by Vrain Matari - at 2014.04.07 14:08:00
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1285. A year of work has gone to working on Dust 514 core mechanics - in General Discussions [original thread]
Spectral Clone wrote: So, I just want to recap quickly, that CCP re-focused their work in the middle of 2013 to working on the games core mechanics . Now, about 9 months later, how much do you feel that the core mechanics (framerate, controls...
- by Vrain Matari - at 2014.04.07 13:39:00
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1286. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Duke Noobiam wrote: Yan Darn wrote: I always figured the prominence of the tac-net was precisely because CCP had a broad, in depth Ewar game in mind that would revolve around manipulating it. Then again, I'm sure CCP had/has a lot of things...
- by Vrain Matari - at 2014.04.06 21:02:00
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1287. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Master Smurf wrote: We were led to believe that physical impulses were just for ragdoll effects post death. I seem to remember people complaining of the snaring effect before that patch came in but I could be wrong. You're right - the impuls...
- by Vrain Matari - at 2014.04.06 19:06:00
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1288. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scout Registry wrote: Vrain Matari wrote: The sloth effect is a feature introduced by CCP - it's in the old patch notes, but i forget what patch. As you point out, the mechanics for that CCP-designed(lol) feature are illogical and immersion...
- by Vrain Matari - at 2014.04.06 19:03:00
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1289. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
Garrett Blacknova wrote: Vrain Matari wrote: Garrett's proposal to remove damping It's not MY proposal though. I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread. And I'm suggesting only a REDUCTION in damp...
- by Vrain Matari - at 2014.04.06 18:53:00
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1290. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Scout Registry wrote: Still nothing, huh ... Has anyone poked IWS about this? Eric put up something similar, here . He thinks its a bug. I think its intentional. If it's intentional, I think it should be reconsidered ... Shooting in someone...
- by Vrain Matari - at 2014.04.06 16:49:00
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1291. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
To me the gameplay purpose of a cloak is repositioning & getting behind enemy lines or getting out of a redline or away from a hack. The gameplay element i do not want to see cloaks promoting is camping. Imo that takes away from the game for...
- by Vrain Matari - at 2014.04.06 16:29:00
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1292. Maxing out Minmatar - in General Discussions [original thread]
Full Matari, but still use the Exile to honor the old days(Plus i'm cheap). I've got an Ammarian alt and it's physically painful to log in and put some sp on her - that Matari speed is so damn addictive. Got the sp for three full proto suits, bu...
- by Vrain Matari - at 2014.04.06 15:30:00
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1293. Just tried cloak with shotgun scout - in General Discussions [original thread]
Louis Domi wrote: Only problem is the speed of decloak, theres been times i switch to weapon and the cloak stays for a good 2-4 seconds ^ This is the only real problem with cloaks. The fix is simple - your weapon does not fire until you are...
- by Vrain Matari - at 2014.04.06 05:49:00
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1294. The Problem with Closed Beta Sights - in General Discussions [original thread]
R F Gyro wrote: Personally I'd love to see a fitting system for guns, in addition to the one for dropsuits. You start with a basic weapon, then add/upgrade the sights, magazine, stock, barrel, etc. I'd also love to see different ammo types. So...
- by Vrain Matari - at 2014.04.06 02:10:00
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1295. Why are kb/m Users being ignored ? and their threads locked? - in General Discussions [original thread]
Beld Errmon wrote: Absolutely unacceptable conduct CCP, you can ignore the subject but locking it is an abuse of power and I have half a mind to petition the matter, citing employee misconduct. https://forums.dust514.com/default.aspx?g=posts&...
- by Vrain Matari - at 2014.04.06 00:16:00
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1296. The Problem with Closed Beta Sights - in General Discussions [original thread]
I for one liked the camera sights and was sad to see them go. They were great for immersion and set DUST apart from the pack a little. Never had any trouble aiming with them. CCP did change them without consulting the community but to be fair the...
- by Vrain Matari - at 2014.04.06 00:10:00
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1297. #1 cause of issues in Dust - in General Discussions [original thread]
Onesimus Tarsus wrote: Garrett Blacknova wrote: #1 cause of issues in DUST. People. If there were no people playing, nothing would go wrong. LOGIC! everyone quit so the game can be better. You know... He's on to something there. Yabu...
- by Vrain Matari - at 2014.04.05 18:50:00
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1298. #1 cause of issues in Dust - in General Discussions [original thread]
Magnus Amadeuss wrote: If only there was some type of invention that would attempt to create balanced teams. A solution that would divide the number of squads equally among the two teams in order to create a more enjoyable experience for everyo...
- by Vrain Matari - at 2014.04.05 17:18:00
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1299. Sneaky GKO? - in General Discussions [original thread]
Leovarian L Lavitz wrote: Sentinel gk.057,690 Complex Heavy Damage Modifier5,595 Complex Profile Dampener3,420 Complex Profile Dampener3,420 Complex Profile Dampener3,420 Complex Profile Dampener3,420 Boundless Heavy Machine Gun47,220 Carthum A...
- by Vrain Matari - at 2014.04.05 17:10:00
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1300. FOTM... Does it exist in 1.8? - in General Discussions [original thread]
Deltahawk Durango wrote: market data says gallente scout is the most sold dropsuit since 1.8 obviously it's fitted with a cloak n shotty Gallente scout with anything, really. But that's more to do with assaults not having found their niche y...
- by Vrain Matari - at 2014.04.05 17:04:00
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