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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
508
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Posted - 2014.04.06 12:14:00 -
[31] - Quote
Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Can you explain number three more in detail ???
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Garrett Blacknova
Codex Troopers
4963
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Posted - 2014.04.06 12:23:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Can you explain number three more in detail ??? There was a plan where activating the cloak would start the cloak timer, then, while cloaked, you could switch to a weapon and unload on enemies WITHOUT decloaking. Each shot would deplete the meter slightly, with more powerful weapons like Sniper Rifles and Shotguns decloaking you instantly, but with Assault Rifles and the like allowing a short burst of fire while remaining cloaked. |
Ole 1Eye
Science For Death
1
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Posted - 2014.04.06 15:01:00 -
[33] - Quote
Even if you took the profile bonus off of cloaks it would not change a while lot for scouts who use dampeners. Without a dampener almost any assault with precision enhancers could scan an uncloaked scout. As a caldari scout I scan people passively even while they are cloaked sometimes. I think only one thing can scan a gallente scout because of racial bonuses. A lot of these "super" scouts people cry about dont exist or they are running into gallente scouts.
The problem is one point of cloak let's me cross the battlefield cloaked almost all the time. I can still be seen moving but if at any time you are not paying attention I can capitalize on that. I should have to use my cloak more strategically at lower levels. |
Mike Ox Bigger
Skill Shots
239
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Posted - 2014.04.06 15:32:00 -
[34] - Quote
Dampening bonus needs to go. You should use skills to hide from scanners not an 18,000 SP module. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1925
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Posted - 2014.04.06 16:29:00 -
[35] - Quote
To me the gameplay purpose of a cloak is repositioning & getting behind enemy lines or getting out of a redline or away from a hack.
The gameplay element i do not want to see cloaks promoting is camping. Imo that takes away from the game for campers and campees.
Proposed:
The Mechanics of Declacking Things must Happen in the correct order. Before a decloaking scout can pull the trigger on their (prolly OHK)weapon, CCP's code must guarantee that the decloaking sound plays, that the scout's uncloaked profile is updated on the minimap/TACNET, and that the scout is 100% visible.
I'm not saying that this process should be slow, but that it must be 100% consistent and reliable for a piece of equipment like the cloak if we want to avoid damaging the gameplay.
The Mechanics of Clack-Damping Garrett's proposal to remove damping is a brutal and heavy-handed nerf to the cloak's most noble role: repositioning. But he does have a point.
The cloak-induced damping effect should decay with inactivity(i.e. stationary camping), so that as soon as a scout stops moving their profile starts to rise towards normal uncloaked levels. Imo this should take about 10 seconds, maybe less.
But we have to be a bit more clever to avoid simple-minded oscillating about a central position as a means of defeating this mechanic. CCP should calculate a time-weighted average(not hard, not resource intensive) position for the cloaked suit. As soon as that average position starts to converge to an area(maybe the size of a null-cannon installation + environs. Call it a 10 metre circle) the suit's profile starts to rise.
The punchline for this is that if a cloaked scout was lurking within a 3 second sprint of a Null cannon console, their profile would quickly come up to uncloakdamped levels, but if that same scout was traveling through the hills to lay down uplinks to get their team out of the redline they would enjoy the full protection of the cloak.
That's it. Good gameplay, interesting tactical decisions.
I support SP rollover.
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Garrett Blacknova
Codex Troopers
4971
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Posted - 2014.04.06 18:07:00 -
[36] - Quote
Vrain Matari wrote:Garrett's proposal to remove damping It's not MY proposal though.
I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread.
And I'm suggesting only a REDUCTION in dampening, not a removal, as less of a nerf than most offended people are crying for. There are people asking for a direct increase in profile instead of a decrease, and the CPM seem to think a flat removal of dampening is a good idea. I think a small nerf to the amount of dampening provided would be worth trying as a first step. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1926
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Posted - 2014.04.06 18:53:00 -
[37] - Quote
Garrett Blacknova wrote:Vrain Matari wrote:Garrett's proposal to remove damping It's not MY proposal though. I'm working from the proposal mentioned by IWS in the CPM cloak discussion thread. And I'm suggesting only a REDUCTION in dampening, not a removal, as less of a nerf than most offended people are crying for. There are people asking for a direct increase in profile instead of a decrease, and the CPM seem to think a flat removal of dampening is a good idea. I think a small nerf to the amount of dampening provided would be worth trying as a first step. Fair enough and apologies - i'll correct my OP.
I do like my proposal a lot more, tbh, It's dynamic, involves gameplay, and uses the corrent numbers for damping/scanning without the recalibration required by a cloak profile damping nerf. As a previous poster pointed out, the Caldai scout would be put in a very good position by any kind of damping nerf.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
14154
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Posted - 2014.04.06 21:23:00 -
[38] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated.
TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such.
Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks.
As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1561
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Posted - 2014.04.06 22:10:00 -
[39] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated. TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such. Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks. As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap. the state of the game is a campfest all those months of development for scanners and cloaks
time better spent on development for new game modes, new game maps but once e3 2014 is here then times up for dust versus other games
fanfest better deliver
why not just remove active scanners and cloaks and instead focus on new game modes, new game maps ??
instead of waisting time trying to balance scanners and cloak s ???
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4870
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Posted - 2014.04.06 22:13:00 -
[40] - Quote
Im playing as much Dust514 as i can, for i am a scout/light/assasin in every FPS and as soon as CCP nerfs Cloaks to hell and scouts, i'll be biomassing my char....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Iron Wolf Saber
Den of Swords
14159
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Posted - 2014.04.07 03:49:00 -
[41] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:1. CCP has not considered anything to the cpm or public yet.
2. The thread is really a discussion thread none the less its to continue to talk; analyze, observe, and see where and what players are doing with the cloak.
3. Had CCP implemented the original cloak they wanted; nobody would be defending the cloak. Thank you for the info - OP has been updated. TY, just remember discussions arm the CPM with arguments should and if ever CCP does feel like talking to the cpm about cloaks. So that if so say CCP came out with a off the wall nerf you guys would have provided more than enough firepower to divert such. Anyways my proposal was to bring in a second variant of cloaks with dampening bonuses (that progressed through tiers and may have harder time fitting) but they gain no time bonus per tier. Then remove the damp bonus from the current cloaks. As for the cloak animation deal I honestly think that is a low impact high effort ordeal. Low impact because its is not going to stop someone from decloaking behind you then shooting your ass off. Also any passive scan scout worth their salt already know when to decloak and when not to considering they can see through walls on their minimap. the state of the game is a campfest all those months of development for scanners and cloaks time better spent on development for new game modes, new game maps but once e3 2014 is here then times up for dust versus other games fanfest better deliver why not just remove active scanners and cloaks and instead focus on new game modes, new game maps ?? instead of waisting time trying to balance scanners and cloak s ???
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you do realize the map and game mode devs have little to with guns and vehicles?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
247
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Posted - 2014.04.07 04:05:00 -
[42] - Quote
Garrett Blacknova wrote:As everyone knows, I'm a firm believer - as someone who DOESN'T use the cloak myself - that the cloak is already fairly well-balanced.
EDIT: I'm not sure how many have noticed, but IWS has posted in the CPM cloak discussion thread mentioning that CCP are considering a few elements to nerf. This thread is a call for CCP to not overdo it like they always do.
Apparently, CCP haven't specifically outlined their perspective for the CPM, and IWS has been speaking about what the CPM are considering (presumably as proposals to take to CCP for balance). Regardless, my point stands. Thank you for the correction, IWS.
They're considering several angles, and a couple of the changes they're considering are quite significant nerfs to the cloak.
That said, looking at things, I've noticed one of CCP's proposals was to remove the dampening bonus. If they make NO other changes, it's possible that this might be reasonable. But I'm worried at the same time, because it's possible that it may still be too large a nerf. And there are people calling for more than this - asking for the dampening bonus to be a penalty instead.
As such, I'd suggest that - for once - CCP should try UNDER-nerfing something in the first instance. NO changes to cloak EXCEPT to reduce the dampening bonus from 25% down to either 10 or 15%. It's small, but a small step then SEE WHAT HAPPENS is better than throwing the baby out with the bathwater like they have so many times before.
How aren't you using a cloak? This is insane. Go to the hospital where scouts got their crutch and go get your head checked.
Listen, nerf hammer then to the point whereby you remove cloaks. Scouts will be fine. Toss the baby, bath water, and the crutches out. |
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