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JP Acuna
Pendejitos Canis Eliminatus Operatives
104
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Posted - 2014.03.29 01:48:00 -
[61] - Quote
Cotsy8 wrote:
I'm going to bed, but this was so ridiculous i had to comment on it.
1- you're cloaked 2- you lack the awareness required to hack objective or run across vast open terrain without checking surroundings yet you don't need too. 3- objective hacked, or crossed the open terrain and you're poor decision is rewarded and you are able to do something when when the decision to do it is wrong and should have been punished.
1- you're cloaked 2- instead of flanking you, take on a target head on. The cloak provides the advantage you require to get off the first shot, and you down an opponent even when you're gameplay is ****. 3- you think you're good cause you can kill someone, you are happy and love cloaks. You lack the skill required to move around the map strategically so you suck without a cloak, but it's not required anymore to use skill so you are doing great.
1- you're not cloaked 2- you use strategy and movement to properly identify a target, you use movement to get behind him and you proceed to close the distance between you with your movement and kill him. 3- he never sees you because you use speed, stealth, movement, strategy and thought and yet you killed him anyways. Omg, this isn't 1.8 - scouts couldn't possibly have been used by anyone and got kills before a cloak was released.
You're cape makes up for your crappy gameplay, you're lack of skill, you're terribly decision making process in pathing or which targets to engage. A cloak is a crutch used to cover your poor gameplay and lowers the chance you are punished for it.. And all the while provides an easy mode in offensive engagements. Cloaks aren't required to kill someone, scouts were fine before 1.8 so why all this denial. Well most scouts weren't good and the other half are former Logi slagers are looking for a massive advantage in gameplay when their play doesn't dictate such High rewards for such poor play.
You don't need a cloak to be good, you need to learn and okay smart. Players want easy mode and want to be rewarded like children for doing anything. Last place trophies for being **** but using a cloak to kill someone you shouldn't have. Its a crutch that is not required for a scout to excel. It detracts from skill, rewards idiots who charge the front lines and even worst a players mistakes do not cost him. It does everything you need and turns off skill.
You didn't read comprehensively.
I'm suggesting a change to cloak. I was a better scout in 1.7 than now, i had great matches with no need for cloaking. Now we have this, they won't remove it. Insisting on removing it is pointless now.
I'm just saying that it should be harder to kill while you're using your cloak, and that it should be penalized with a complete depletion of the cloak when not used properly, ie not manually deactivate it before switching to gun (with some delay of course).
I wanted the cloak to be a tactical thing, not a means to have easy kills, which is the case apparently.
So read better next time and don't make me say the same things twice by accusing me of "poor gameplay" and else. That's why i hate forums sometimes
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Orin the Freak
The Solecism of Limitation
758
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Posted - 2014.03.29 02:10:00 -
[62] - Quote
make the wearer have to decloak and wait up to 2 seconds before they can fire a weapon/toss a grenade.
Also make it so taking damage depletes the cloaks charge while active. Getting fluxed will completely drain the cloak and force it into decloak/recharge mode.
problem solved. Cloaks, IMO, should be used for stealth movement, to get behind someone. not ambushing with shotgun backstabs.
In EVE, normal cloaks slow you down massively, AND don't allow weapon locks for a few seconds, which is crippling if you use it for anything but spying/scouting.
in DUST, currently, the normal cloaks we have now are far too over powered. So much benefit for such little action. If you're a scout, you can even tank the crap out of your suit AND move at a lightning fast pace. I am sure the cloak will be balanced, hopefully sooner than later.
As far as shotguns go, I always felt their RoF was much, much too fast. but one thing at a time IMO. |
Selinate deux
Ametat Security Amarr Empire
123
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Posted - 2014.03.29 02:17:00 -
[63] - Quote
This is a terrible thread.
Take away primary weapons for scouts with cloaking ability. Problem solved. Also, in this case, buff cloak since it goes from zero to BRIGHT BLUE LIGHT EVERYONE CAN SEE no matter how slowly you move.
The scout wasn't meant to be a gank machine like this. FFS you players who just do ambush and are just trying to gank people with shotgun are doing it wrong. Scout isn't meant to go toe to toe with a heavy or an assault.
Cloaking needs a buff and needs to remove the primary weapons from the scout suit. That is all. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1036
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Posted - 2014.03.29 02:18:00 -
[64] - Quote
Why I don't like shotguns
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
403
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Posted - 2014.03.29 02:34:00 -
[65] - Quote
BARDAS wrote:jerrmy12 kahoalii wrote:BARDAS wrote:jerrmy12 kahoalii wrote:stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. Only the shotgun needs fixing... The shotgun already got a RoF nerf this patch. It doesn't need more "fixing" Only way to stop the qq Then again I like having the stuff in my sig.... Check my sig for sweet stuff What makes you think the QQ will ever stop? If you give a mouse a cookie... People are QQ'ing because the Scout suddenly is good and can challenge them. They don't like that and want it nerfed back "into its place". Scouts are the black people of Dust... descrimination I tell ya!
Yeah, overnight 100% of scouts "got good" and incidentally just happened to start fitting cloaks (that are a free complex profile damp) and shotguns. Clearly there is no correlation between the two.
I mean yeah scanners got nerfed and that was needed and good, but scouts got so many buffs its not even funny, they now start with profiles so low you can't see them on radar without a complex precision amp - and that's if they're not cloaked and don't have damps. Stamina and stamina recharge was buffed through the roof on scouts - they now never need to stop running for more than 2-4 seconds.
Face it - the meta shifted overnight from tank and damage to stealth and scanning and there is currently zero way for medium or heavy frames to compete there without a cal scout or gallente logi with 2 scanners standing right on top of them. The majority of scouts right now are not 'good' they're abusing poorly balanced mechanics. |
medomai grey
WarRavens League of Infamy
478
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Posted - 2014.03.29 03:09:00 -
[66] - Quote
Wow, there are people actually saying that the shotguns are broken, not cloaks... Just wow.
Shotguns are fine! They're suppose to do high damage at close range! How could you ever fathom to claim that shotguns are broken for doing what shotguns were meant to do! You're that desperate to defend cloaks your brining your brain farts to the table?! Really!?
You know who you are, feel bad.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Athena Sentinel
SOE Knights Templar
177
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Posted - 2014.03.29 03:13:00 -
[67] - Quote
Cyrius Li-Moody wrote:jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:I agree that shotguns and cloaks are a problem and cheap. Every other weapon is fine because you don't have that instagank ability.
They need to restrict shotgun usage and cloaks. Like planetside 2... Pretty much. It was a problem there and it's a problem here. In my opinion the only weapon that should be able to instagank at cqc and be able to fit with a cloak are knives.
Agreed - Knives only (I am a real shogun scout from before 1.8) It is real lame now.
But come on so is a rail gun or heavy suit unbreakable tank.... |
shady merc
RisingSuns
45
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Posted - 2014.03.29 03:30:00 -
[68] - Quote
The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1505
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Posted - 2014.03.29 03:36:00 -
[69] - Quote
stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. Pauses from replaying Fallout 3.
Remember when we had to earn a kill with no aim assist? Now its camp514 no skills needed.
Not really interested in playing Dust every day now.
Goes back to replaying Fallout 3.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1505
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Posted - 2014.03.29 03:39:00 -
[70] - Quote
medomai grey wrote:Wow, there are people actually saying that the shotguns are broken, not cloaks... Just wow.
Shotguns are fine! They're suppose to do high damage at close range! How could you ever fathom to claim that shotguns are broken for doing what shotguns were meant to do! You're that desperate to defend cloaks your brining your brain farts to the table?! Really!?
You know who you are, feel bad.
A close to perma cloaked fast suit with a no risk OHK weapon is broken. Remove shotguns from a cloaked fit or remove cloaks from a shotgun fit.
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1505
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Posted - 2014.03.29 03:50:00 -
[71] - Quote
jerrmy12 kahoalii wrote:Radar R4D-47 wrote:jerrmy12 kahoalii wrote:Radar R4D-47 wrote:Yagihige wrote:Uncloaking sends your cloak energy to 0%. You can only use it again when it gets back to 100%. Fixed. I actually agree with this. Cloak at basic has a 10sec cloak time and 10 second recharge. Adv 20 and 10 proto 30 and 10 After 5 seconds you can recloak but you are rewarded for having the higher tier cloaks. Cloaking indefinetly right now is pretty fun but is game breaking. **** no terrible idea Why because you would go back to sucking. If you knew you wouldn't be able to immediately cloak back up after you ran behind 4 people would you decloak? Assault scouts wouldn't be a problem. You also would then have to actually manage your cloak for maximum effectiveness not; spawn in, cloak up run to reds, uncloak kill, cloak up, find more reds, decloak kill. The cloak shouldn't be a crutch like it is right now it should be a equipment that when used right amplifies a particular role. Higher tiers should also be better at amplifying however I use the adv cloak because the proto is a waste of fitting space. Tldr because noob here thinks I need crutch 10 seconds for basic, NO ONE would ever use it, its way too ahort, get good use your eyea.
10 seconds is all thats needed in Planetside 2.
Is it June yet?
Hey CCP get a PS4 client
Planetside 2 in June on PS4
Dust Deserters Alliance
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1238
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Posted - 2014.03.29 03:54:00 -
[72] - Quote
Cyrius Li-Moody wrote:jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:I agree that shotguns and cloaks are a problem and cheap. Every other weapon is fine because you don't have that instagank ability.
They need to restrict shotgun usage and cloaks. Like planetside 2... Pretty much. It was a problem there and it's a problem here. In my opinion the only weapon that should be able to instagank at cqc and be able to fit with a cloak are knives.
make cloak a light weapon slot??? informational warfare :P
Plasma Cannon Advocate
Heavy event survivor
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1238
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Posted - 2014.03.29 03:56:00 -
[73] - Quote
shady merc wrote:The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar
sounds interesesting but then they would have to be completely invisible and without shimmer or else there would be no point
Plasma Cannon Advocate
Heavy event survivor
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Umma Kabula
Hitchhiker's Guide to the Galaxy
10
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Posted - 2014.03.29 05:49:00 -
[74] - Quote
XxGhazbaranxX wrote:shady merc wrote:The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar sounds interesesting but then they would have to be completely invisible and without shimmer or else there would be no point
S
I Wrote something like this on another thread before.. As it is now, cloak is not that useful in doing what it was meant for (infliltrate/evade) and way too good in killing people. At the same time it's too good vs randoms, not exactly vs organized teams. If a good squad is holding a point you won't be able to infiltrate because you're still visible. (you can obviously do that in other ways, but so what's the point in running a cloack instead of any other piece of equipment?) If a enemy spots you from a distance, the cloack mechanics "suggest" you to stop to become fully invisible instead of running at full speed to get to cover / get away.
What I found abot this equipment is that it helps you a lot vs "random deaths" (rail rifle spotting you 80 meters away etc.) and stuff like this, which isn't bad at all XD, but i have no "new options". I play exactly as I was doing in 1.7. Only difference is now I can too many times engage enemies without flanking them. And this is bad.
I think the mechanics of the cloak should be inverted. You're a scout, you have to run in order to get a bonus, not to stay still Something like: You are COMPLETELY invisible till you sprint (enemy crosshairs will still become red if they get you), you appear as you start moving at lower speed (This will give some more bonus to amarr and minmatar too, which are suffering a little from gal and cal bonuses). This will also reward fitting cardios instead of brick tanking while cloaked. I don't care if you brick tank your scout, I mean, it's yours... but a lot of tank + cloak is game breaking.. tried it on day 1 on gal adv, no need to think how to engage a enemy. Obviously this cloack should have HUGE cpu/pg requirements. You should be barely able to defend yourself if spotted. And cloackin time should be a lot shorter. you should use this tool if you need to, not to be perma-cloaked. You should actually think WHEN and WHY activating the cloack could be useful. Like: cloack yourself, bypassing those 6 enemies holding the objective, get to a safe point, de-cloak, throw down uplinks to flank the enemy, re-cloak and run away. Or: a enemy spots you and start shooting, you activate your cloak (if you still have charge, because this way cloaks will effectively run out of charge if you use them too much) and so you have 10-15 secs to get to cover. I think this way would be more useful in infiltrating/evading and less in slaying. Slaying is something you should do when visible.
Now you can't do that because when cloacked you're still to visible. But with the current mechanics you HAVE to be a little visible.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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Garrett Blacknova
Codex Troopers
4649
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Posted - 2014.03.29 05:49:00 -
[75] - Quote
Cotsy8 wrote:1- you're cloaked 2- your enemies lack the awareness required to see a shimmery blue thing next to a flashing objective marker that's clearly in the process of being hacked or fail to see a bright glowing blue figure run across vast open terrain 3- objective hacked, or crossed the open terrain and the enemy's poor observation skills are punished and you are able to do something when when the decision to do it was risky and could have been punished. Fixed.
Quote:1- you're cloaked 2- instead of flanking, you take on a target head on. Their lack of observation skills provides the advantage you require to get off the first shot, and you down an opponent even when your gameplay is ****. 3- you realise you were lucky cause you killed someone who should have seen you coming, you are happy and love cloaks. Also fixed.
Quote:1- you're not cloaked 2- you use strategy and movement to properly identify a target, you use movement to get behind him and you proceed to close the distance between you with your movement and kill him. 3- he never sees you because you use speed, stealth, movement, strategy and thought and yet you killed him anyways. Omg, this isn't 1.8 - scouts couldn't possibly have been used by anyone and got kills before a cloak was released. This is almost exactly how I use my non-cloaked Scout in 1.8 - After having a 22/5 match and many others with 2.0 K/D or better, I'm pretty sure that NOT wasting fitting capabilities on a cloak was a smart move for me.
But now for something less important. LRN2INGRISH:
Quote:You are cape makes up for your crappy gameplay, you are lack of skill, you are terribly decision making process in pathing or which targets to engage. There were several examples of the same mistake in the previous parts of your post, but I fixed those to make sense instead of showing you why you were wrong. Typing "you're" always means "you are". If you DON'T mean to say that, don't type it.
Quote:Cloaks aren't required to kill someone, scouts were fine before 1.8 No, cloaks aren't required to kill someone, as a Scout or any other suit. But no, Scouts were definitely NOT fine before 1.8 - they needed a buff to be competitive.
It's possible to get together an AV squad with 6 Swarm Launchers and kill a tank if it doesn't run away, but that doesn't mean that Swarm Launchers are as effective as they should be. It was possible to get kills with the HMG the last time it had been over-nerfed, but that doesn't mean it was fine. Top-tier Scouts pre-1.8 were only keeping up with good-but-not-great Assault players. Now a good Scout - Cloak or otherwise - can keep up effectively IF THEY'RE GOOD.
Cloaks are OP against people who don't bother paying attention. Don't be one of those people, and Cloaks won't be OP. |
Umma Kabula
Hitchhiker's Guide to the Galaxy
10
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Posted - 2014.03.29 05:50:00 -
[76] - Quote
Umma Kabula wrote:XxGhazbaranxX wrote:shady merc wrote:The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar sounds interesesting but then they would have to be completely invisible and without shimmer or else there would be no point I Wrote something like this on another thread before.. As it is now, cloak is not that useful in doing what it was meant for (infliltrate/evade) and way too good in killing people. At the same time it's too good vs randoms, not exactly vs organized teams. If a good squad is holding a point you won't be able to infiltrate because you're still visible. (you can obviously do that in other ways, but so what's the point in running a cloack instead of any other piece of equipment?) If a enemy spots you from a distance, the cloak mechanics "suggest" you to stop to become fully invisible instead of running at full speed to get to cover / get away. What I found abot this equipment is that it helps you a lot vs "random deaths" (rail rifle spotting you 80 meters away etc.) and stuff like this, which isn't bad at all XD, but i have no "new options". I play exactly as I was doing in 1.7. Only difference is now I can too many times engage enemies without flanking them. And this is bad. I think the mechanics of the cloak should be inverted. You're a scout, you have to run in order to get a bonus, not to stay still Something like: You are COMPLETELY invisible till you sprint (enemy crosshairs will still become red if they get you), you appear as you start moving at lower speed (This will give some more bonus to amarr, which are suffering a little from other scouts bonuses). This will also reward fitting cardios instead of brick tanking while cloaked. I don't care if you brick tank your scout, I mean, it's yours... but a lot of tank + cloak is game breaking.. tried it on day 1 on gal adv, no need to think how to engage a enemy. Obviously this cloack should have HUGE cpu/pg requirements. You should be barely able to defend yourself if spotted. And cloackin time should be a lot shorter. you should use this tool if you need to, not to be perma-cloaked. You should actually think WHEN and WHY activating the cloack could be useful. Like: cloack yourself, bypassing those 6 enemies holding the objective, get to a safe point, de-cloak, throw down uplinks to flank the enemy, re-cloak and run away. Or: a enemy spots you and start shooting, you activate your cloak (if you still have charge, because this way cloaks will effectively run out of charge if you use them too much) and so you have 10-15 secs to get to cover. I think this way would be more useful in infiltrating/evading and less in slaying. Slaying is something you should do when visible. Now you can't do that because when cloacked you're still to visible. But with the current mechanics you HAVE to be a little visible.
thnx for all the fish!
Umma Kabula, Wolfgang Tee Funk, Il Gallo Cedrone. Sono uno e trino.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
72
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Posted - 2014.03.29 06:01:00 -
[77] - Quote
I switched from cal assault to min scout. I used to run 5 weekly kd my weekly since respecing is 2.5. Ya scouts get in and get a kill but if anyone sees us we're instantly dead. Cloak or not. If only you knew how many times the cloak DIDN'T save my life. |
Luna McDuffing
COALICION LATINA Amenaza Inminente
0
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Posted - 2014.03.29 19:06:00 -
[78] - Quote
The cloaking field has changed the game for the worst. It made it so that using a medium suit is worthless. I mean, you can make an assassin scout for less than 20-ISk where as a decent medium frame runs close to 40k ISK. My gallente LogI runs close to 45 ISK. This means that every time I get kill it hurts where as when I play as a scout I don't care as much because lets face it, most scout suits are disposable. This is common complaint that I have heard from everybody. Medium frame are useless because of expense and no way to defend themselves against a cloaked scout. Well, yes, in an open field you can see them but on any other map you are SOL. This is not a balance game. I don't know what the proper solution to the problem is but here are a few of my suggestions. Before I get into it I want to say that the cloaking thing is uber cool but, it is just abused and unbalances the game.
Here are my suggestions to improve the game. Not all of them have to be implemented. Take them as option or group them together. In no particular order.
#1 Reduce the time the cloaking field stays on. My suggestions is 20 seconds for basic 40s for advance and 60s for proto. This will reduce camping. Also promotes people spending ISK on higher tier cloaking devices. Right now the basic one is all you need since 30s is enough to get in kill, hack an objective and still get out.
#2 Raise the cost of the cloaking device. The basic level is only about 2k isk. a gallente scout at level 5 suit (yet using basic scout suit) level 5 dampening field a shot gun and a profile dampener with the cloaking device is all you need. That would run you somewhere 12k ISK. If you die as a scout it doesn't hurt at all. Raise the price of the cloaking device to 8K or 10K and then you will see players begin to act more tactical.
#3 Improve the scanning tool. Along the bonus for using advance levels should be the scan angle. basic should say at 60, advance at 120 and proto at 180 degrees or something like that. Everything else can stay the same even the not being able to do the scanerina and the delay time. |
jerrmy12 kahoalii
770
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Posted - 2014.03.29 19:08:00 -
[79] - Quote
Luna McDuffing wrote:The cloaking field has changed the game for the worst. It made it so that using a medium suit is worthless. I mean, you can make an assassin scout for less than 20-ISk where as a decent medium frame runs close to 40k ISK. My gallente LogI runs close to 45 ISK. This means that every time I get kill it hurts where as when I play as a scout I don't care as much because lets face it, most scout suits are disposable. This is common complaint that I have heard from everybody. Medium frame are useless because of expense and no way to defend themselves against a cloaked scout. Well, yes, in an open field you can see them but on any other map you are SOL. This is not a balance game. I don't know what the proper solution to the problem is but here are a few of my suggestions. Before I get into it I want to say that the cloaking thing is uber cool but, it is just abused and unbalances the game.
Here are my suggestions to improve the game. Not all of them have to be implemented. Take them as option or group them together. In no particular order.
#1 Reduce the time the cloaking field stays on. My suggestions is 20 seconds for basic 40s for advance and 60s for proto. This will reduce camping. Also promotes people spending ISK on higher tier cloaking devices. Right now the basic one is all you need since 30s is enough to get in kill, hack an objective and still get out.
#2 Raise the cost of the cloaking device. The basic level is only about 2k isk. a gallente scout at level 5 suit (yet using basic scout suit) level 5 dampening field a shot gun and a profile dampener with the cloaking device is all you need. That would run you somewhere 12k ISK. If you die as a scout it doesn't hurt at all. Raise the price of the cloaking device to 8K or 10K and then you will see players begin to act more tactical.
#3 Improve the scanning tool. Along the bonus for using advance levels should be the scan angle. basic should say at 60, advance at 120 and proto at 180 degrees or something like that. Everything else can stay the same even the not being able to do the scanerina and the delay time. *yawns tldr and sick of all the cloak qq and get good*
Closed beta vet
Tears, sweet delicious tears
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Oberheim Matrix
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.04.06 03:41:00 -
[80] - Quote
I don't have a problem with shotguns nor do I have a problem with cloaks. What I do have a problem with is the two combined, it's ridiculous. All this crap about being aware, utter tosh! How the hell can you keep aware when 3/4's of the battlefield are running cloak/shotgun and you're concentrating on the few that aren't. Everyman and his dog is running with that setup and it's well and truly out of control.
Nearly every time I die, up flashes the kill feed I was just retired by a shotgun and the fact I was hit in the back with nothing on the radar tells me whoever did it, was cloaked. That's all that is happening now, sneaking up behind you and one shot killing you in the back with a shottie. It's cheap and dirty. Bunch of cowards. Many times I've gone through 10 assault kits in 1 round since 1.8 and barely seen anyone to shoot.
As for skilling up on precision, damping and awareness, that takes time and is now nigh on impossible as you die so often. I spent my time skilling up assault rifle only for 1.8 changes to make the AR worse than a pea shooter.
The weakest suits and weapons on the field are assault, CCP went way over the top with AR nerfing. The strongest non tactical assault rifle is outgunned by a secondary Mag Sec, where's the balancing in that? A secondary shouldn't be an overall better weapon than your primary. What should have been the second strongest kit (second to heavy) is now the most useless in Dust. While we're talking about balancing, take a look at the AR's. Prototype has a small accuracy and rpm spec over militia. The biggest difference is the mag capacity. Now look at the price difference!
Ban the cloak/shotgun combo or the game will suffer. No new players will hang around when all they do is die every 20s. When that happens, there'll be less AUR purchased and the game will die! |
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Operative 1171 Aajli
Bragian Order Amarr Empire
1786
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Posted - 2014.04.06 03:48:00 -
[81] - Quote
stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done.
Yeah, you felt special didn't you? All of a sudden enabled? Skilled?
You have proven why this and anything like it in the game ( cough, rail mil tanks, cough) are BS and immediately nullify anything up to now that has been developed for this game.
I think the situation is obvious. CCP FAILED BY TRYING TO IMPLEMENT EVE MECHANICS INTO THIS KIDDIE CONSOLE GAME!
They are now backing down and thinning the herd of any serious players that would have supported their continued efforts. Good deal CCP. THE DUMBF*CKS win.
Brick tanking a scout suit since April 2013!
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Eruditus 920
Bragian Order Amarr Empire
16
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Posted - 2014.04.06 03:50:00 -
[82] - Quote
You could do this before cloaks with damps, kin cat, a shotgun, and some patience. If you get behind them the cloak doesn't matter. Just stay off their radar and line of sight. Nothing to do with cloaks. Try it without the cloaks same result. Everyone quit yer belly achin'.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1922
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Posted - 2014.04.06 05:49:00 -
[83] - Quote
Louis Domi wrote:Only problem is the speed of decloak, theres been times i switch to weapon and the cloak stays for a good 2-4 seconds ^ This is the only real problem with cloaks.
The fix is simple - your weapon does not fire until you are visible and the decloak animation has finished completely. The decloak sound is more than enough warning.
Also - the cloak 'decloak sound' should be different from the CRU/uplink 'decloak sound'. When a cloaked shotgunner is spawncamping this matters ;)
I support SP rollover.
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Enkidu Camuel
Ahrendee Mercenaries Dirt Nap Squad.
177
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Posted - 2014.04.06 06:16:00 -
[84] - Quote
Eruditus 920 wrote:You could do this before cloaks with damps, kin cat, a shotgun, and some patience. If you get behind them the cloak doesn't matter. Just stay off their radar and line of sight. Nothing to do with cloaks. Try it without the cloaks same result. Everyone quit yer belly achin'.
Thing is, before 1.8 you were able to spot a Scout with a shotgun without problems and you had enough time to either hunt him or run away, now you can't do that anymore. In 1.7 a scout running a shotgun required real skill, now everyone can instagank anything with the cloak+shotgun combo.
I have nothing against the cloak, it's working as intended but that combo is breaking the game.
Major DUST fact.
a++ püñ Gùò_Gùò a++püñ PRAISE HELIX a++ püñ Gùò_Gùò a++püñ
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Dexter307
The Unholy Legion Of DarkStar
1336
|
Posted - 2014.04.06 06:41:00 -
[85] - Quote
jerrmy12 kahoalii wrote:Sinboto Simmons wrote:jerrmy12 kahoalii wrote:stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. Only the shotgun needs fixing... It's not even the shotgun honestly, hasn't changed much at all, it's more the way you can uncloak and shoot that's causing it. Well me uncloaking and shooting a magsec isnt a problem... Dosent mean the shotgun is the problem Honeslty all that is needed is a .5 seconds delay after cloaking |
zzZaXxx
The Phoenix Federation
294
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Posted - 2014.04.06 06:41:00 -
[86] - Quote
stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. Yeah it's utter bullsh*t. After the last two weeks I'm about done with DUST until they fix all this. As a Min logi I just want to be able to do my job without being 1-2 shotted by invisible dudes. And before some doucheb@g starts saying "man they're easy to see man just look for the shimmer man look for the shimmer" well sure sometimes I see the shimmer and I try to be ready but those f*ckers are fast and they get in quick with shotguns. Considering that they've been tracking my chevron the whole time lining me up and they're a translucent shimmer until they fire (at which point they start to decloak), together with their higher speed and my LESS HP....I'm kinda sorta f*cked where the sun don't shine! Not a recipe for fun so I hope they fix it soon or I'm peacing out for a while. |
Dexter307
The Unholy Legion Of DarkStar
1336
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Posted - 2014.04.06 06:45:00 -
[87] - Quote
shady merc wrote:The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar That makes no sense |
FroO Bg
SVER True Blood General Tso's Alliance
28
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Posted - 2014.04.06 20:55:00 -
[88] - Quote
stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. The decloak delay just shouldn't be there. It needs to be removed.
I have tootsie-rolls and pie, want some?
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
535
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Posted - 2014.04.06 21:18:00 -
[89] - Quote
stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat
The first four might be working for you against absolute beginners but in number five you got it all wrong. You see.. People like me carrying uplinks will have one planted near by and you can guarantee I-¦m gonna be coming back to hunt down your a**. This is if only I don-¦t see you in the first place because I for one have my eyes open when playing this game.
My Channel : Valhalla South
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stlcarlos989
SVER True Blood General Tso's Alliance
1278
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Posted - 2014.04.07 00:07:00 -
[90] - Quote
Operative 1171 Aajli wrote:stlcarlos989 wrote:I used a dren shotgun (with no SP in shotguns), an advanced cloak field, and some kin cats... what a joke. 1) Spot an enemy 2) Cloak 3) Get behind them in moments (10.01 m/s sprint) 4) De-cloak and Shotgun them in back 5) Repeat I can switch to the SG and fire the first shot before the cloak wears off and re-cloak without any cooldown because it never gets anywhere near 50%. I'm sure its even more insane with SP in shotguns, something needs to be done to balance it. I'm not sure what the best option is but I'm gonna go ahead and abuse this fit until something is done. Yeah, you felt special didn't you? All of a sudden enabled? Skilled? You have proven why this and anything like it in the game (cough, rail mil tanks, cough) are BS and immediately nullify anything up to now that has been developed for this game. I think the situation is obvious. CCP FAILED BY TRYING TO IMPLEMENT EVE MECHANICS INTO THIS KIDDIE CONSOLE GAME! They are now backing down and thinning the herd of any serious players that would have supported their continued efforts. Good deal CCP. THE DUMBF*CKS win. Actually in 1.8 I normally run a TAC AR and an SMG on my caldari scout (No Cloak) just pure shield tanking/regen. But I wanted to see how easy it was to run a shotgun with a cloak and its an utter joke. With no skills in shotguns I am able to put up 20-30 Kills a match with a Dren shotgun. Sure while cloaked if you run head on at an enemy they will see you but from What I have experienced only a 30-40 degree angle is needed to not be seen.
Just like when REs had no activation timer or when fused grenades had locus grenade fitting requirements and came with 3 equipped. I made threads about them and their lack of balance and then proceeded to abuse the hell out of them to get CCP to actually do something and its only a matter of time before cloak + SG combo gets balanced.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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