Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
701. The effects of Hotfix Delta in Warlords 1.0: Swarms vs HAVs - in General Discussions [original thread]
LUGMOS wrote: Sgt Kirk wrote: As I always say, as long as 4/5 infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance. Remove the SL then SikeGäó Introduce the real Viziam Forge Gun Agree. Take away my...
- by Vrain Matari - at 2015.02.19 03:41:00
|
702. Stop playing noob taxis - in General Discussions [original thread]
I have a much more entertaining idea. We should love our hit and run heavies. We should also get a second grenade slot on assault & heavy(and commando, imo) suits, but for AV grenades only. CCP should then invest a little bit of effort in we...
- by Vrain Matari - at 2015.02.18 13:51:00
|
703. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Just an idea: if we're looking for a way to balance shield tanking vs. armor tanking we need to find a way to effectively compensate shield tanks for armor tank's regenerating shield buffer. We could make passive regen rate increase as shield h...
- by Vrain Matari - at 2015.02.18 13:35:00
|
704. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
Templar XIII wrote: Commander Noctus wrote: You're going to get torn apart for this. Every time that someone has suggested "Remove squads!" those same people come in and yell "Wtf, no git gud, make ur own squad scrb" and get their way. It w...
- by Vrain Matari - at 2015.02.16 21:48:00
|
705. Thanks for the (lack of a) Matchmaker, CCP - in General Discussions [original thread]
Ok, somebody fill me in please: didn't Rattati say that getting put into almost-finished matches was fixed? If if was fixed what are the criteria for 'almost finished'? Can't see any difference from before, tbh.
- by Vrain Matari - at 2015.02.16 19:04:00
|
706. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Or figure out a way to calculate weight of a Dropsuit weight and give fall damage respectively like it. Fall damage should be nerfed globally but scouts should be like ninjacats: practically never take fall damage. 'P...
- by Vrain Matari - at 2015.02.16 18:52:00
|
707. CLOAKS - in Feedback/Requests [original thread]
There was always two ways(maybe more if we think about it a little bit) to make the cloak: As a tactical repositioning tool or as a ganking tool. CCP chose to make it a ganking tool. Repositioning Cloak: Hardest to see when moving, easiest to se...
- by Vrain Matari - at 2015.02.16 18:36:00
|
708. Improved Gal assault bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: Adipem Nothi wrote: Assault Suits are already the best Suits. Dare we buff them further? http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php Those graphs are not all that ...
- by Vrain Matari - at 2015.02.16 18:08:00
|
709. Conspiracy theory time: Prepare to turn around and punch your own fa... - in General Discussions [original thread]
Interesting. If this turns out to be case will Rattati's object oriented dropsuits have an impact on this? There would be the same numbers of slots but maybe easier for the client to keep track of if they were all instances of a relatively small n...
- by Vrain Matari - at 2015.02.16 16:57:00
|
710. How to improve the Siganal-to-Noise Ratio in Vehicle/AV discussions. - in Feedback/Requests [original thread]
Derpty Derp wrote: 1 - I think is pointless. The recall timer is so high, hardly anyone recalls out of the redzone... If you are recalling out of the redzone and someone fires a shot at you or your vehicle, you get back in and move the hell out...
- by Vrain Matari - at 2015.02.16 14:27:00
|
711. How to improve the Siganal-to-Noise Ratio in Vehicle/AV discussions. - in Feedback/Requests [original thread]
We all want Vehicles and Vehicles/AV resolved, but every thread looking at the issues derails in fairly short order. There are so many interconnected systems involved in this design problem that even with the best of intentions, discussions will t...
- by Vrain Matari - at 2015.02.16 01:39:00
|
712. Mordu's vets - in Feedback/Requests [original thread]
Love the idea of a Mordus Assault suit. Lorewise it rocks since Mordu gave the clone mercs their first chance. Mordu's colours and insignia are pretty cool too. Would love the hell out of that suit if it was given a well-worn beat-to-**** look. ...
- by Vrain Matari - at 2015.02.15 14:04:00
|
713. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
The current suit meta is a result of the low and variable framerate we experience in DUST. If that is true then we may see high-strafe suits being less popular on the new maps where Rattati is claiming better performance. Also if the devs can g...
- by Vrain Matari - at 2015.02.15 13:52:00
|
714. Played Dust for the first time in months.... - in General Discussions [original thread]
True Adamance wrote: Nocturnal Soul wrote: True Adamance wrote: Cyzad4 wrote: True Adamance wrote: It is motion sickness inducing after getting used to games with very clear lines..... clear lines are overrated. I like being ab...
- by Vrain Matari - at 2015.02.15 04:50:00
|
715. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Aeon Amadi wrote: Vrain Matari wrote: Aeon Amadi wrote: No need to tweak range. No need to tweak damage. No need to increase Rate of Fire, reduce dispersion, change damage profiles, or anything of the sort. Nope, none of those. Bring ba...
- by Vrain Matari - at 2015.02.14 23:38:00
|
716. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
Aeon Amadi wrote: No need to tweak range. No need to tweak damage. No need to increase Rate of Fire, reduce dispersion, change damage profiles, or anything of the sort. Nope, none of those. Bring back the bullet slow down effect. For the AR o...
- by Vrain Matari - at 2015.02.14 22:23:00
|
717. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
Soraya Xel wrote: Greiv Rabbah wrote: CCP Rattati wrote: voidfaction wrote: Now the question is "do i proto stomp or do I just leave match until i get in match that is winning?" Do we really need to implement a leave 15 min penalt...
- by Vrain Matari - at 2015.02.12 15:13:00
|
718. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: Obviously shield vehicles will have a higher recharge rate. Active reps are needed so that armor tanks aren't completely outclassed in every aspect. And vehicles just need to be better overall. AV is already exceedingly p...
- by Vrain Matari - at 2015.02.12 14:23:00
|
719. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Killed two gunloggis this week(play about 7 matches a week) with minmando/proto swarms, but not solo. Also had one match where i held an outside point for about 5 minutes from two tanks and one infantry - died several times, ofc. AV Proto AV ...
- by Vrain Matari - at 2015.02.12 14:13:00
|
720. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
Barges and salvage are not features i care much about, but definitely +1 to the devteam for the response to the community.
- by Vrain Matari - at 2015.02.12 14:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |