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521. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Luther Mandrix wrote: CCP Rattati wrote: Cody Sietz wrote: I think it's in a good place right now, but I'm not a CEO. Looking forward to seeing what PC can change and become. Just so long as we don't see a return to the days of nobody fi...
- by Vrain Matari - at 2015.04.05 19:00:00
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522. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
JJ'S wrote: Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden.. PC largely looses the spark that it once had without it having some hope of actual purpose....
- by Vrain Matari - at 2015.04.05 15:12:00
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523. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Good to hear that this is going forward now. Godspeed to the devteam all our CEOs who jump in to lend a hand. o7 Gonna drop a few touchstone points here, but first a question: Is this new implementation of PC going to use a player contract system...
- by Vrain Matari - at 2015.04.05 15:03:00
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524. What is the single worst thing to happen to Dust? - in General Discussions [original thread]
The poor core fps mechanics, buggy implementation and half-assed development standards that got Dust dismissed by the gaming press and most of the players who tried it. But that was only a symptom - the cause was something broken in Reykjavik t...
- by Vrain Matari - at 2015.04.05 05:27:00
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525. Scanner not working??? - in General Discussions [original thread]
It's lag. It's always been there. If you can afford the time, wait a few seconds after a scan for the results to show up. I've seen lag of up to 3 seconds. Not sure if it's worse lately, but have definitely been noticing it.
- by Vrain Matari - at 2015.04.05 01:46:00
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526. Question for lonewolves - in General Discussions [original thread]
Denchlad 7 wrote: I used to play like this all the time. These days its login, get insta-invite, squad for a bit, get bored, play something else, go back on dust, logon, get insta-invite, etc. I will do this if im playing at 2-5am though. I lo...
- by Vrain Matari - at 2015.04.05 00:51:00
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527. CCP: A Question - in General Discussions [original thread]
Onesimus Tarsus wrote: Union118 wrote: Now we all know the rat cant do math but here is my question. HOW MUCH MONEY HAVE YOU MADE CCP SINCE YOU RELEASED THIS GAME? Add up all the purchases and subtract nothing. Add in generous donations fo...
- by Vrain Matari - at 2015.04.04 22:18:00
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528. new match making, worse, worst or worstest? - in General Discussions [original thread]
It's actually been giving me good fights. Not easy ones, but good ones. Sometimes the numbers are lopsided, have had a few redlines, but on average the fights are much better than before. Have also noticed a lot of variation from session to sessi...
- by Vrain Matari - at 2015.04.04 22:15:00
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529. Matchmaking, was it better before? - in General Discussions [original thread]
Maken Tosch wrote: It depends on who you ask. As a veteran, it has gotten far better than before in my opinion as I am no longer put into a game filled with scrubs or protostompers. But after testing out the matchmaking from a new-player persp...
- by Vrain Matari - at 2015.04.04 22:09:00
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530. Question for lonewolves - in General Discussions [original thread]
shaman oga wrote: I like to play alone sometime, no mic, if you decide to snipe nobody will ask you anything, no rules for you. Do you play the game purposely on your own? Because i find it very hard to not receive at least a squad invite whe...
- by Vrain Matari - at 2015.04.04 13:22:00
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531. Pubs are harder than PC - in General Discussions [original thread]
Tho risk aversion, social status whoring and fragile ego are human externals, I'm thinking the proclivity not to fight was spawned and carefully nurtured in vets by our own CCP. The passive in-match skillpoints were a poison that worked it's way ...
- by Vrain Matari - at 2015.04.04 12:47:00
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532. Pubs are harder than PC - in General Discussions [original thread]
Thor Odinson42 wrote: The Dark Cloud wrote: Its a snowball effect that aswell effects other players. For example i joined a match where there where 6 ticks on our MCC remaining, the enemy had all points and our side had 7 guys (including my ...
- by Vrain Matari - at 2015.04.03 22:46:00
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533. Everyone, calm down - in General Discussions [original thread]
postapo wastelander wrote: FIRST TESTDUMMY wrote: and give MM some time to work its magic. The weekend is near and I'm anticipating many even and balanced matches over the course of the next three days. How you want balance something if ...
- by Vrain Matari - at 2015.04.03 22:22:00
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534. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Mad Syringe wrote: Proposed it already, they should introduce a contract violation ratio. This ratio would consist of your left early to finished ratio, and should influence your battle payout. So if you leave constantly, you will get lower pay...
- by Vrain Matari - at 2015.04.03 19:09:00
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535. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
TheEnd762 wrote: Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. ^ This is important. As it stands in pubs i have ma...
- by Vrain Matari - at 2015.04.03 19:02:00
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536. Test Server Screenshots (New stuff :3) - in General Discussions [original thread]
CCP Rattati wrote: Good find, even though this has been discussed at length before in Feedback forums. Cosmetic modules came up as an idea a few months ago, to improve performance, to fix UX around changing colors (does anyone like being on...
- by Vrain Matari - at 2015.04.03 14:36:00
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537. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Thor Odinson42 wrote: Kain Spero wrote: CCP Rattati wrote: Henrietta Unknown wrote: I've always wondered why WP's value weren't given out on a tiered basis. 50 WP for MLT/STD, 100 WP for ADV, 150 for PRO. Would shrink protoplayers' pa...
- by Vrain Matari - at 2015.04.03 14:28:00
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538. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Edgar Reinhart wrote: As I have said so far as a lower tier player I've generally been enjoying the matchmaker. Even though I am a low level player and can't really comment on vets matchmaking and experience, as a general thing, making public c...
- by Vrain Matari - at 2015.04.03 14:17:00
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539. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
Onesimus Tarsus wrote: DR DEESE NUTS wrote: Onesimus Tarsus wrote: Kind of funny to watch my KDR fall... My kd dropped a little but my win/loss is in the 5.0 now. Nope, I'm plummeting there too. It's ok: most people just have a har...
- by Vrain Matari - at 2015.04.03 13:39:00
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540. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP AquarHEAD wrote: Vrain Matari wrote: Kain Spero wrote: So, I was brainstorming ideas about the whole leaving match issue. Why not just keep putting the people that leave back into that same match until they get the idea? Flag their...
- by Vrain Matari - at 2015.04.03 13:27:00
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