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61. Are Scouts Useless Now? - in General Discussions [original thread]
Sleepy Zan wrote: I ran with both a scout and an assault suit today, giving each one 50 suits til I dropped to zero. What I found is that the scout suits speed bonus over the assault can be completely disregarded, I raced a buddy of mine today....
- by Vincam Velmoriar - at 2012.10.07 04:22:00
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62. What I expected from the Scout Suit when I first played Dust. - in General Discussions [original thread]
Gaff Origami wrote: I've actually had some pretty good luck with the Scout suit. I can go 10:2ish fairly regularly with a handful of caps at the start of the round. I have 2 primary loadouts, 1 in which I'm the fastest player on the map (usuall...
- by Vincam Velmoriar - at 2012.10.07 04:17:00
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63. What I expected from the Scout Suit when I first played Dust. - in General Discussions [original thread]
Fivetimes Infinity wrote: The game is unfinished. Cloaking is coming. The scout suit description specifically mentions it being designed to use cloaking devices effectively. So uh, wait out. I like your optimism, but if I could inject a litt...
- by Vincam Velmoriar - at 2012.10.07 04:04:00
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64. Are Scouts Useless Now? - in General Discussions [original thread]
Doc Quimm wrote: Scouts = Stealth... They were nerfed because of the proliferation of hit detection abusers in the last build, rightly so. They are now the invisible warriors they were always supposed to be, off the radar, deadly sabatours....
- by Vincam Velmoriar - at 2012.10.07 03:55:00
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65. What I expected from the Scout Suit when I first played Dust. - in General Discussions [original thread]
I agree with the OP. There is no scouting with scout suits. There is no stealth or sneaking. No assassin gameplay. Every time a scout has tried to sneak up on me since I've been playing an assault suit, I've won. They're so easy to take down, whic...
- by Vincam Velmoriar - at 2012.10.07 03:41:00
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66. Are Scouts Useless Now? - in General Discussions [original thread]
Baal Roo wrote: Vincam Velmoriar wrote: Mira Adari wrote: Baal Roo wrote: Sleepy Zan wrote: I just have a question to add to the thread. What can scouts do that assault suits can't to the same or near same effectiveness? Yes, th...
- by Vincam Velmoriar - at 2012.10.06 23:28:00
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67. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
lDocHollidayl wrote: The AR has recoil issues...it is not there. The OP is right. I would love to know what %5 decrease on dispersion is when there is practically zero to start with....non existent. Any AR user feels it. NO KICK. Now ARs will ...
- by Vincam Velmoriar - at 2012.10.06 23:25:00
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68. Are Scouts Useless Now? - in General Discussions [original thread]
Mira Adari wrote: Baal Roo wrote: Sleepy Zan wrote: I just have a question to add to the thread. What can scouts do that assault suits can't to the same or near same effectiveness? Yes, this is what people are missing. The scouts are ...
- by Vincam Velmoriar - at 2012.10.06 23:15:00
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69. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Couldn't agree more. The more variety in gameplay, the better.
- by Vincam Velmoriar - at 2012.10.06 07:30:00
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70. Applying Corp emblems to armor and vehicles - in General Discussions [original thread]
Nstomper wrote: it will be very nice to see this included in dust 514, it will be something that lets our members stand out from the rest . i personally would love seeing my nice silver and red knight looking emblem on my LAV or on my chest , i...
- by Vincam Velmoriar - at 2012.10.06 07:28:00
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71. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Fix recoil, and all would be well. Side note: there are 3 or 4 of this exact same thread. Definitely a problem this build.
- by Vincam Velmoriar - at 2012.10.06 05:33:00
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72. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Avenger 245 wrote: The assualt is the only straight up offensive suit it is the only one that should get weapon related boost the scout should get speed and agility based bonuses. People need to adapt to the new hit detection faster isn't alway...
- by Vincam Velmoriar - at 2012.10.06 05:29:00
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73. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: GOLD LEAD3R wrote: Love the idea. We need a cloaking system as well, but I don't think you should be able to use both. You should have to choose one over the other. More options and more variety in gamelpay and...
- by Vincam Velmoriar - at 2012.10.05 22:40:00
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74. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Baal Roo wrote: To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and...
- by Vincam Velmoriar - at 2012.10.05 22:37:00
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75. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
Avenger 245 wrote: I think inreasing kick from holding the trigger would balance them realistically. They still be good at medium range and kick wouldn't screw with their cqc however it would make people use twice as much ammo or controlled bur...
- by Vincam Velmoriar - at 2012.10.05 22:32:00
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76. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Yup AR is a better sniper than my sniper is good range and no swaying like a drunken hobo when you zoom in(another problem WTH is that stupid crap!). Great point. Yet another reason the AR is a better sniper rifle than...
- by Vincam Velmoriar - at 2012.10.05 03:38:00
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77. AR's need a nerf. - in General Discussions [original thread]
Rorek IronBlood wrote: Vincam Velmoriar wrote: Rorek IronBlood wrote: I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpo...
- by Vincam Velmoriar - at 2012.10.05 03:35:00
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78. The role of snipers on the battlefield and why they aren't under powered - in General Discussions [original thread]
Cooper Eudaemon wrote: I agree with a lot of what you say. One of the worst beatdowns I suffered came from a team with about four snipers, that used them effectively. They were spread out over the map, they had support, and they kept most of my...
- by Vincam Velmoriar - at 2012.10.05 03:27:00
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79. [Suggestion] Side-jumping / diving - in Feedback/Requests [original thread]
Tony Calif wrote: Reducing strafe has made bunny hops legit. Because I jump faster than I strafe. Bunny hop should be terrible. Currently it's the 2nd best way to avoid being shot. #1 being cover. Give me my strafe speed back. +1
- by Vincam Velmoriar - at 2012.10.05 01:45:00
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80. AR's need a nerf. - in General Discussions [original thread]
Rorek IronBlood wrote: I do not believe that the AR (Assault Rifle) needs any sort of balancing, or lowering. It is suppose to naturally be that go-to weapon, and the undeniable all-purpose weapon. What I have noticed this build is that due...
- by Vincam Velmoriar - at 2012.10.05 01:43:00
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