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Assi9 Ventox
IMPSwarm Negative-Feedback
4
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Posted - 2013.03.06 17:40:00 -
[31] - Quote
Nomed Deeps wrote:Repeatedly yesterday in public matches, I kept being put on teams that would not squad or work together where half my team had 0 kills (with numerous deaths so not AFK) and hardly any WPs at end of match. Therefore, almost every match I fought yesterday was my squad of 3 versus 16. I asked myself if I was a player in that situation with 0 kills, multiple deaths, and hardly any war points, "Why keep playing?". I have yet to find a plausible answer. Any ideas what could be going through these players minds?
Sounds like my eve motto...
"SIR!! They have us surrounded!! Good we can fire in any direction!!"
HTFU son. You either collect tears or you make em. |
Vin Mora
Sand Mercenary Corps Inc.
0
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Posted - 2013.03.06 17:44:00 -
[32] - Quote
Sobriety Denied wrote: you could have been trying too hard, some matches are hopeless. unless it's a corp match you're not obligated to anyone to keep throwing away gear on a hopeless battle.
this is why i have to solo most of the time, everyone wants to try too hard in a pub match they get redlined in and they end up screaming at me because I refuse to solo hack points and get shot in the back of the head while they go negative trying to do that.
these same morons also insist on hacking CRUs since they are supposedly bound to their stupid code of honor, but in their mind it's ok to hack EVERY thing and then redline the enemy team-
I'm like.. you're doing the exact same thing by redlinging and camping the enemy team I was doing at the CRU except I didnt have to run a freakin marathon to get my kills. i can't stand most of the community is so into this and considers running/hacking to be more fun than an actual fight then they have a screaming session during/after each pub match.
I hack CRUs and Supply Depots because I want to use them, not because I don't want to spawn camp them.
But then again when we are losing, I switch to a cheap sprint scout fitting and run around hacking things.
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Bogon Vdemotch
Expert Intervention Caldari State
5
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Posted - 2013.03.06 17:47:00 -
[33] - Quote
In its current state, the game is too flawed, too imbalanced and just not fun. That's why people are complaining. I'm quickly moving out of the persuadable column. The game is clearly pay-to-win, and even if its isk not real currency, good luck finding new players or casual players who want to get stomped because they're in low-to-mid range gear. There are very real design flaws and seemingly no intention or plan to correct them. CCP hides behind the incredulous claim that they're still "in beta." It's past absurd.
I can't think of a single person i would recommend Dust. If you, like me, are asking why you should keep playing, at the point the answer is probably to quit. Given the games stated aim of appealing to casual play, its time to accept that Dust is a huge failure. Without massive revisions to the structure of the game, I can't see players who only want to invest less than 5 hours per week bothering. |
blckdg
Paladin Survey Force Amarr Empire
3
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Posted - 2013.03.06 17:55:00 -
[34] - Quote
For all those fustrated... Play with a squad. this isnt halo. I run starter fits and cheapy suits with a gek assualt rifle and usually end up ~#6 on the boards after a ambush. Also get a mic. Ive dropped all kind of sp and isk into DS. So i have to run cheap with my newbie equipment. sometimes you get steamrolled, sometimes you do the steamrolling. |
Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 17:56:00 -
[35] - Quote
EvE was never like that the Aurum items were cosmetic only (last I played) and gave no discernible edge in any area. Could you imagine the backlash of having to train all that time for a T2 ship then they go a head and produce an Aurum model that can be used with T1 SP but comparable to the T2 variant?
Why then in Dust did they make the Aurum items so vital to play? Is it to give newer people without the SP to use the higher meta level with ISK but to get it one step sooner with Aurum? But then the Aurum items are simply devastating with those who have higher skills which would tip the balance out of favor of the new people. Unless you put in an SP cap at which point you can no longer use Aur items when the next higher tier of those with ISK can be used.
What drew me to Dust was its connections to EvE, but that won't be enough to hold me here if there is not more content added soon. Along with a more even playing field when there is a lot that could be done to improve game play. It has been the same small maps, same broken content for weeks. How much more can be tested beyond the stress test for the servers? |
Rasatsu
Much Crying Old Experts
466
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Posted - 2013.03.06 17:57:00 -
[36] - Quote
On a bittervet forum, there's the same complaint; why play a battle when the odds are so stacked, etc...
Me, I spawn when redlined, I spawn when it's just me against a squad of 3-4, I spawn always. Doesn't mean I always call in a tank or use costly fits.
It's a challenge and when you get in that kind of position often enough you learn how to get kills despite overwhelming odds. That's way more important than kdr or isk efficiency.
Besides, there's nothing more satisfying than solo-killing 2 or 3 reds in a group and then dodging the remaining mercs. Even if you die it's satisfying.
Hell, for a proto-only squad it feels good to take down just one. |
Altina McAlterson
TRUE TEA BAGGERS
376
|
Posted - 2013.03.06 17:59:00 -
[37] - Quote
Fraceska wrote:EvE was never like that the Aurum items were cosmetic only (last I played) and gave no discernible edge in any area. Could you imagine the backlash of having to train all that time for a T2 ship then they go a head and produce an Aurum model that can be used with T1 SP but comparable to the T2 variant?
Why then in Dust did they make the Aurum items so vital to play? Is it to give newer people without the SP to use the higher meta level with ISK but to get it one step sooner with Aurum? But then the Aurum items are simply devastating with those who have higher skills which would tip the balance out of favor of the new people. Unless you put in an SP cap at which point you can no longer use Aur items when the next higher tier of those with ISK can be used.
What drew me to Dust was its connections to EvE, but that won't be enough to hold me here if there is not more content added soon. Along with a more even playing field when there is a lot that could be done to improve game play. It has been the same small maps, same broken content for weeks. How much more can be tested beyond the stress test for the servers? If the AUR items are the same as ISK what advantage do more experienced players get from them? |
Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 18:02:00 -
[38] - Quote
Altina McAlterson wrote: If the AUR items are the same as ISK what advantage do more experienced players get from them?
It should be a way for new players to be able to compete with more experienced players on a more even footing without getting ruthlessly stomped. Or they can suck it up and play with what they got. Something needs to be done about it though or Dust won't have a player base that will compete with the last of this generations shooters or into the next gen systems.
If nothing new happens to Dust and once Defiance comes out in a few weeks I am out. Not even its connection to EvE will keep me around. And when it does launch I don't really see a reason to come back to it. |
hamr0310
Goibniu's Mead Brewery Ironworks Coalition
0
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Posted - 2013.03.06 18:05:00 -
[39] - Quote
As a newbie to DUST, have been playing for about a week and a half, the toughest part about this game is understanding the how to put fittings together, how to understand what all the symbols, acronyms, etc.. mean, how to build upon what you have already figured out, what the next step is, etc... I really really like this game because of the amount of depth and immersion, but alot of gamers especially younger gamers don't want to have to use their heads to much to start a game, they want to have a good basic understanding and then build upon that. Unfortunately, the tutorial for DUST is just not enough to give that basic understanding. I think we are losing a lot of players because they don't want to take the time to even figure out the basics, which in this game can be and are daunting for a lot of players. |
Altina McAlterson
TRUE TEA BAGGERS
376
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Posted - 2013.03.06 18:05:00 -
[40] - Quote
Fraceska wrote:Altina McAlterson wrote: If the AUR items are the same as ISK what advantage do more experienced players get from them?
It should be a way for new players to be able to compete with more experienced players on a more even footing without getting ruthlessly stomped. Or they can suck it up and play with what they got. Something needs to be done about it though or Dust won't have a player base that will compete with the last of this generations shooters or into the next gen systems. If nothing new happens to Dust and once Defiance comes out in a few weeks I am out. Not even its connection to EvE will keep me around. And when it does launch I don't really see a reason to come back to it. I understand the rest of what you're saying but isn't an item with the same stats but requires less SP to use a way to put them on more even footing? |
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Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 18:35:00 -
[41] - Quote
Yes but they continue to get outclassed by those with higher SP anyway. Part of this game whether people want to acknowledge it or not, comes down to gear. EvE is no different. A well fitted T1 Frigate can more than take out a Cruiser. A group of well fitted and coordinated frigates can take out a battleship. What if they don't buy the Mercenary pack and get the free aurum? The tutorial is dreadful in what it explains and how the game works. How SP really effects what can and can't be used.
So you have a tier 3 weapon that you're using at tier 2 because of aurum and then you come across a player or a squad in proto gear and it doesn't matter anyway. |
Altina McAlterson
TRUE TEA BAGGERS
376
|
Posted - 2013.03.06 18:54:00 -
[42] - Quote
Fraceska wrote:Yes but they continue to get outclassed by those with higher SP anyway. Part of this game whether people want to acknowledge it or not, comes down to gear. EvE is no different. A well fitted T1 Frigate can more than take out a Cruiser. A group of well fitted and coordinated frigates can take out a battleship. What if they don't buy the Mercenary pack and get the free aurum? The tutorial is dreadful in what it explains and how the game works. How SP really effects what can and can't be used.
So you have a tier 3 weapon that you're using at tier 2 because of aurum and then you come across a player or a squad in proto gear and it doesn't matter anyway. Ok, I see what you mean. The only solution then is to remove all gear from the game and give everyone that same equipment though? What else could you do? |
Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 19:05:00 -
[43] - Quote
The big issue is how small maps are which allows certain builds to dominate along with tanks being the linchpin of any coordinated team. This is why they need to start expanding both maps and content or they will be losing players to new games as they come out. Both WoW and Rift has allowed new players a more even chance to reach the top and compete fairly which is why you see such high numbers for their subscriptions.
Where as you look at EvE and their reverse approach for giving almost no viable way for new people to truly matter keeps the game population low. 30k may be playing EvE at any given time on one server but you have that many and much more in WoW playing on just one of many servers. I can see the same thing happening in Dust much like it does with PlanetSide 2. The more experienced players with the best gear will completely dominate keeping the small core population content but rarely bringing in new customers.
It is a shame because the EvE universe is simply amazing. |
Exile 3 Phoenix
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.06 19:22:00 -
[44] - Quote
Fraceska wrote:The big issue is how small maps are which allows certain builds to dominate along with tanks being the linchpin of any coordinated team. This is why they need to start expanding both maps and content or they will be losing players to new games as they come out. Both WoW and Rift has allowed new players a more even chance to reach the top and compete fairly which is why you see such high numbers for their subscriptions.
Where as you look at EvE and their reverse approach for giving almost no viable way for new people to truly matter keeps the game population low. 30k may be playing EvE at any given time on one server but you have that many and much more in WoW playing on just one of many servers. I can see the same thing happening in Dust much like it does with PlanetSide 2. The more experienced players with the best gear will completely dominate keeping the small core population content but rarely bringing in new customers.
It is a shame because the EvE universe is simply amazing.
I think you are right to an extent and wrong on the rest.
You as an EvE player should know that once a new player starts to gain skills they should specialize into frigate and then move on to bigger ships. If a new player rushes to the big ships then they are going to suck with those ships. It's like that here. If a new player joins and puts all their points into a dropsuit, then nothing is spent on the core skills. Now this is where the experienced players need to step up thier game and actually help those new players. My corp accepts everyone no matter how new they are and we help them in any way we can. We teach teach them how to play and show them the ropes. I know of many other corps that do this. This is a player driven game and community again much like EvE.
The part I think you about is that Aur based weapons do give a slight advantage but not for the reasons that you are claiming. I think they give that advantage is because everyone is earning points at the same pace (not counting grinders) and those who do spend real money on Aur do not have to train into the prototype levels where as the non-money spending players do. That is not to say that everyone does not have the choice to spend money to get better gear earlier, it just means they get it sooner. This model of game producing follows the same model that most flash based games do where they make a free to play game and charge for the smaller extra things. Thats just business. Yes as a new player it could be bothersome but then that just means to get that level gear sooner they should also coin or suck it up and grind. |
Fraceska
Opus Arcana Orion Empire
63
|
Posted - 2013.03.06 19:27:00 -
[45] - Quote
When there are so many other games out there that don't require that and that puts you on an even footing right at the start of every match why play a game where you are negatively handicapped for being new or not putting real money into it? What appeal does Dust have to draw in new players? |
Sloth9230
Reaper Galactic
335
|
Posted - 2013.03.06 19:32:00 -
[46] - Quote
The truth is that the other team pays me for sabotage. |
Altina McAlterson
TRUE TEA BAGGERS
377
|
Posted - 2013.03.06 19:36:00 -
[47] - Quote
Fraceska wrote:When there are so many other games out there that don't require that and that puts you on an even footing right at the start of every match why play a game where you are negatively handicapped for being new or not putting real money into it? What appeal does Dust have to draw in new players? One you no longer need real money for the AUR items and NULL gets opened up you will find more equal footing. The really good players are going to be off making lots more money elsewhere and pubstomping will no longer be their only option. |
Fraceska
Opus Arcana Orion Empire
64
|
Posted - 2013.03.06 19:41:00 -
[48] - Quote
Indeed it will open up playability. But the damage will have been done during the beta. What is so different about Dust that it can compete against the big names like CoD, Crysis and cross platform Halo. Beyond having to skill up to use items instead of just unlocking them. Connected to a larger setting. At street level how do you draw people to Dust. If you were a promoter what would you do/say to get others to come and play? |
Severance Pay
Planetary Response Organisation Test Friends Please Ignore
8
|
Posted - 2013.03.06 19:49:00 -
[49] - Quote
Altina McAlterson wrote:Fraceska wrote:Yes but they continue to get outclassed by those with higher SP anyway. Part of this game whether people want to acknowledge it or not, comes down to gear. EvE is no different. A well fitted T1 Frigate can more than take out a Cruiser. A group of well fitted and coordinated frigates can take out a battleship. What if they don't buy the Mercenary pack and get the free aurum? The tutorial is dreadful in what it explains and how the game works. How SP really effects what can and can't be used.
So you have a tier 3 weapon that you're using at tier 2 because of aurum and then you come across a player or a squad in proto gear and it doesn't matter anyway. Ok, I see what you mean. The only solution then is to remove all gear from the game and give everyone that same equipment though? What else could you do? They can do what ALL MMOs do and match players based on progress, make game modes that restrict the type/level of gear used. This forces people to play with others that have advanced as far as you have. Ofcourse you will only be able to squad with friends of the same level. WOW does this, FFXIV, FFXI, SWTOR. If you play shooters all your life its hard to see the obvious solution. |
YourDeadAgain76
Red Star.
135
|
Posted - 2013.03.06 19:50:00 -
[50] - Quote
OMG all the newberries, noobs, greenhorns or whatever there are post's from vets all threw the forums about what you should be doing and why u are dieng so much. Heres another.
#1 This game takes time to learn and evolve to your game style and unless u started playing the day it came out you are screwed, unless u try to gut it out. Find a corporation to learn from and for gods sake buy a mic so u can comunicate, squad up at all times.. Cause unless u are good the lone wolfs are few and far between.
#2 Skill up dont waste your SP. Stay in one main area for your expertise u like AR Laser or whaterver as a logi or assault.... spec into it, save your points dont waste them. weaponry lvl 4 or 5 should be a must and your dropsuits, shield control, combat engineering (armor), lvl up cpu and pg and you will be able to use the lower tier eq with better modules like armor, armor repers, shield enhancers.
#3 Use tactics, quit running right at someone in the middle of an open field. use the cover on maps. If a turret is empty hack it and use it for awhile and get some easy kills.
#4 you dont have to attack all the time try defending a control point or something some high ground whatever, and try to stick with the blue/green dots.
#5 ask questions if u ask anyone in your local for advice they will help you we vets are not trying to ruin this game and we will help you.
#6 If you dont have a mic buy one. if you lone wolf cause u think your playing COD you are not. If you think you should be able to own everyone from day one you wont. Lots of use have way better gear so if you got numbers on your side you may kill us as well. |
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Fraceska
Opus Arcana Orion Empire
66
|
Posted - 2013.03.06 19:58:00 -
[51] - Quote
And of those who play a game only a tiny portion will ever visit that games forum. It is a proven fact that those who have negative opinions are more likely to be vocal about them than those who enjoy the game for what it is. This thread wasn't about what they should be doing as players, but what CCP could be looking into to address the issues that exist that will drive people away.
As unfortunate as it is the younger generation and even those of my generation do not want to have to learn to play a video game. They want to jump right in and have fun. To do with that with CoD, Halo, Crysis what have you and it doesn't require all the extra that Dust all but forces you to have. They can cater to a small core market much like EvE does or they can loosen it and appeal to a wider audience. Though if they try to appeal to the wider audience they risk alienating their core fan base. So in a situation like that what does a company do? |
Altina McAlterson
TRUE TEA BAGGERS
377
|
Posted - 2013.03.06 20:04:00 -
[52] - Quote
Severance Pay wrote:Altina McAlterson wrote:Fraceska wrote:Yes but they continue to get outclassed by those with higher SP anyway. Part of this game whether people want to acknowledge it or not, comes down to gear. EvE is no different. A well fitted T1 Frigate can more than take out a Cruiser. A group of well fitted and coordinated frigates can take out a battleship. What if they don't buy the Mercenary pack and get the free aurum? The tutorial is dreadful in what it explains and how the game works. How SP really effects what can and can't be used.
So you have a tier 3 weapon that you're using at tier 2 because of aurum and then you come across a player or a squad in proto gear and it doesn't matter anyway. Ok, I see what you mean. The only solution then is to remove all gear from the game and give everyone that same equipment though? What else could you do? They can do what ALL MMOs do and match players based on progress, make game modes that restrict the type/level of gear used. This forces people to play with others that have advanced as far as you have. Ofcourse you will only be able to squad with friends of the same level. WOW does this, FFXIV, FFXI, SWTOR. If you play shooters all your life its hard to see the obvious solution. Breaks the sandbox. Arena matches with preset gear restrictions would do a lot, but high SP players will have still have the advantage. Really, no matter how you slice it new players are going to get easily owned by older players. The real solution is to entice those old players to go fight each other.
But on a side note, current matchmaking is crap. The DEV's know it and they are working on solutions. |
Fraceska
Opus Arcana Orion Empire
66
|
Posted - 2013.03.06 20:06:00 -
[53] - Quote
The problem can they fix it before their is a large exodus of new players that get tired of it out of frustration and of the experienced players who just get bored with it. |
Nomed Deeps
The Exemplars
94
|
Posted - 2013.03.06 20:18:00 -
[54] - Quote
This thread has clearly went off the rails. For those who didn't bother to read the original post, I was asking "Why would other players (seems like a lot of them too) run into fire and get killed multiple times without ever actually affecting the match?". Someone said it is probably due to so many new players and I conceded to that being a great possibility... End of story or so I thought. I come back to see this has somehow turned into how DUST is flawed in one way or another when in short, I wasn't referring to having a problem with the game, but with the team mates I was given. If you ask me, I think games like CoD has killed most players' interest into doing anything beyond queuing up the next match and uncoordinatedly spraying enemies which is where this problem actually lies. |
Vrain Matari
ZionTCD Legacy Rising
436
|
Posted - 2013.03.06 20:23:00 -
[55] - Quote
This is an important discussion, we've had it before but it's definitely worth having again.
But one thing CCP can fix that directly affects the new player experience is stability, glitches and core mechanics. That way, even if new players don't love the game, at least they can trust the game not to screw them over.
This is what I expect to see in build 0.8. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
901
|
Posted - 2013.03.06 21:22:00 -
[56] - Quote
Nomed Deeps wrote:Repeatedly yesterday in public matches, I kept being put on teams that would not squad or work together where half my team had 0 kills (with numerous deaths so not AFK) and hardly any WPs at end of match. Therefore, almost every match I fought yesterday was my squad of 3 versus 16. I asked myself if I was a player in that situation with 0 kills, multiple deaths, and hardly any war points, "Why keep playing?". I have yet to find a plausible answer. Any ideas what could be going through these players minds?
To get better |
Altina McAlterson
TRUE TEA BAGGERS
377
|
Posted - 2013.03.06 21:31:00 -
[57] - Quote
Nomed Deeps wrote:Repeatedly yesterday in public matches, I kept being put on teams that would not squad or work together where half my team had 0 kills (with numerous deaths so not AFK) and hardly any WPs at end of match. Therefore, almost every match I fought yesterday was my squad of 3 versus 16. I asked myself if I was a player in that situation with 0 kills, multiple deaths, and hardly any war points, "Why keep playing?". I have yet to find a plausible answer. Any ideas what could be going through these players minds? "This game sucks, all the gear is OP" "They're all hackers" "I'm not going to message those players I see doing well and ask them anything. I'm awesome and I can kill a tank with my AR" "This is an FPS but it's not like COD! I DON'T UNDERSTAND!" "I like turtles" |
Sloth9230
Reaper Galactic
335
|
Posted - 2013.03.07 05:47:00 -
[58] - Quote
Altina McAlterson wrote: "I like turtles"
Turtles are indeed nice. |
DJINN leukoplast
Hellstorm Inc League of Infamy
323
|
Posted - 2013.03.07 06:29:00 -
[59] - Quote
Nomed Deeps wrote:Repeatedly yesterday in public matches, I kept being put on teams that would not squad or work together where half my team had 0 kills (with numerous deaths so not AFK) and hardly any WPs at end of match. Therefore, almost every match I fought yesterday was my squad of 3 versus 16. I asked myself if I was a player in that situation with 0 kills, multiple deaths, and hardly any war points, "Why keep playing?". I have yet to find a plausible answer. Any ideas what could be going through these players minds?
Well, look at it this way. A player goes 0/16, the next round they go 0/15, next round they go 1/15... a few weeks later they are going 2/5, a month later they are going 9/4, two months later they are going 14/3. So on and so fourth.
See, when a player does so poorly, the bar is lowered quite a bit, so even a minute increase in performance makes the player feel better about themselves and about the game. Think about it, if this same player that was going 0/16 goes 1/2, this is HUGE for them. I remember when I first started playing, I got excited when I would get something like 13/3.
Crummy thing is, now when I go 13/3, I think to myself "Dang it, my KDR just took a hit!"
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Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 06:34:00 -
[60] - Quote
Why?
Because LOL.
And because we all need target practise.
Without those people, I would have far less kills than I do. |
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