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41. Burning Armor needs to be removed - in Feedback/Requests [original thread]
The two tanks work like this in EVE and hopefully that is how it will work here; Armor can get you a lot of hitpoints very easily. Repairs are slow but hp is high and resists can get very high. Shield has very high recharge but lower resists and l...
- by Villanor Aquarius - at 2012.10.23 18:06:00
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42. Nanotech Grenade - in Feedback/Requests [original thread]
In EVE there is a skill called tactical shield manipulation that changes the point at which damage "bleeds" into armor through shields. So in the EVE universe you can damage armor while shields are still there so they could easily justify an anti ...
- by Villanor Aquarius - at 2012.10.23 16:02:00
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43. I've been watching old gameplay footage of dust lately (By good players) - in Feedback/Requests [original thread]
There should be a second skirmish mode for when you are attacking or defending a planet that is similar to skirmish 1.0. What we have now is also very fun though and can be used whenever a planet is contested
- by Villanor Aquarius - at 2012.10.23 15:54:00
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44. [Feedback] Things Some People Don't Understand About Development - in Feedback/Requests [original thread]
I love that map plus the one centered around c. I love the progress each build has out really feels like the game is narrowing in on a polished game for release and with CCPs awesome post launch support I'm really excited about dust
- by Villanor Aquarius - at 2012.10.23 13:49:00
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45. Small Railguns - in Feedback/Requests [original thread]
The railguns for LAVs have some issues. The railgun does nice damage and is quite fun to use but the hit detection seems to have issues. It seems as if the railgun shot is handled as a tiny shot making it very hard to hit targets. If the shot was...
- by Villanor Aquarius - at 2012.10.23 03:21:00
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46. Raise damage on SMG - in Feedback/Requests [original thread]
Burst it in close range. Does remarkable damage. with reduced spread skill levels and sharpshooter it's a great improvement.
- by Villanor Aquarius - at 2012.10.18 02:19:00
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47. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
I would just love to see a system similar to giving orders but for things like: "need a nanohive" or "help over here" That way people in your squad can put them up and then your squad gets a few bonus points for completing it. Similar to a squad o...
- by Villanor Aquarius - at 2012.10.16 17:01:00
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48. armor and shield balancing - in Feedback/Requests [original thread]
Armor and Shields are good. Armor gives you far more hit points and low repair rate. External repairs however are easy and fast considering how much armor people have. Shields are shot off very easily and never give as many hit points as armor. T...
- by Villanor Aquarius - at 2012.10.12 14:56:00
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49. [request] comms ease of use - in Feedback/Requests [original thread]
If we have push to talk disabled could the push to talk key be used to temporarily step our comms voce up to team from squad or vice versa? It would be really helpful to be in squad chat and simply hold one button in order to relay something to ...
- by Villanor Aquarius - at 2012.10.10 14:08:00
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50. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I enjoy how the person with the hardest to follow posts is the one complaining about the OP. I would very much like a system where wp are based on amount repaired. As for revives, something like 50wp for the revive plus some number times the heal...
- by Villanor Aquarius - at 2012.10.04 14:48:00
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51. [REQUEST] Hey, it's a great introduction movie, but ... - in Feedback/Requests [original thread]
I didn't try to skip it the first time but ever since then hitting start has worked for me.
- by Villanor Aquarius - at 2012.10.04 03:26:00
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52. [Suggestion] Earning Sp the skills you use. - in Feedback/Requests [original thread]
I'd rather not see this. Skills like mechanic could technically always be considered used as those bonus hit points always help. There are loads of skills like this. The current system or a system like eve where you select the skill and the skill ...
- by Villanor Aquarius - at 2012.10.04 03:25:00
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53. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
YoUnGcUz wrote: Hael Arran wrote: LOL you guys have no room to complain. Us EVE players only have passive SP and if you have your attributes mapped for say gunnery you will get about 1.5mil SP a month MAX. Of course remapping yourself for g...
- by Villanor Aquarius - at 2012.10.03 20:35:00
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54. Official Codex feedback thread - in Feedback/Requests [original thread]
My biggest beef with this build is the strange player impacts. When friendlys run into me I get weirdly stuck by them or bounced around. It's like bumping in EVE but no bueno here. Earlier I had no arms for some reason. My weapon was there, my inj...
- by Villanor Aquarius - at 2012.10.03 18:34:00
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55. PAY TO WIN - in Feedback/Requests [original thread]
I don't use a single module above basic. I run a type 1 suit with the plain assault rifle and basic armor plate. Everything else i use is militia. I am usually in the top 3 on my team. It really is about those support skills like mechanic and shie...
- by Villanor Aquarius - at 2012.09.10 14:18:00
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56. Sniping - in Feedback/Requests [original thread]
Try training the sniper rifle operation skill and getting a non militia rifle. It's plenty powerful
- by Villanor Aquarius - at 2012.09.07 13:36:00
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57. [Request] ISK efficiency rather than kdr - in Feedback/Requests [original thread]
I'm eve every ship kill or list generates a mail with the ship cost module cost rig cost and cargo cost. Then kill boards keep track of all these and show your isk destroyed isk lost and efficiency
- by Villanor Aquarius - at 2012.09.04 15:23:00
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58. EVE/DUST merger - in Feedback/Requests [original thread]
In null sec i make around 100 mill an hour and I'm not a particularly wealthy player. Fortunately for the dust markets i always need more isk in eve so i won't be transferring mass quantities. I think that will mostly be the case although i am ve...
- by Villanor Aquarius - at 2012.09.04 15:20:00
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59. [Request] ISK efficiency rather than kdr - in Feedback/Requests [original thread]
That's nice and i like that but somewhere I'd like more killboard style stats with my total damage done (iskwise) my total lost and my efficiency. Preferably after a match and then an overall view on the character sheet
- by Villanor Aquarius - at 2012.09.04 15:10:00
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60. Just a reminder. - in Feedback/Requests [original thread]
This guy thinks he knows exactly who ccp wants to play dust and thinks he knows what they want. I love dust the parts i really like are working well. Team play, meaningful progression and specialization. Now it needs meaningful player driven worl...
- by Villanor Aquarius - at 2012.09.04 14:55:00
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