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Ama Zarek
BurgezzE.T.F General Tso's Alliance
19
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Posted - 2015.09.26 20:49:00 -
[1] - Quote
Destructable items on maps are cool but - Implementing all at once is a biaatch.
Som implementing one sort at a time seems like a better idea and keeps us nerds hoping for more :)
1. Boxes 2. Containers 3. Doors 4. Free standing walls 5. Rails on stairs and paths/lightpoles
Might not be doable on PS3 due to memory and cpu: 6. Roofs on buildings 7. Walls on buildings 8. High Towers
9. Hackable Points - Destroying side loose point?
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Axel Giatsu
Fallen Angels Syndicate RUST415
51
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Posted - 2015.09.26 20:52:00 -
[2] - Quote
Ps3 can actually do all of these. Look at Bf4
Recruiter for FAS
Recruitment Post!!!!!!
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Ama Zarek
BurgezzE.T.F General Tso's Alliance
19
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Posted - 2015.09.26 21:06:00 -
[3] - Quote
Well CCP probably coded on Cobolt. So dont get your hopes up hehe |
Mikel Arias
Challengers 506
206
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Posted - 2015.09.26 23:32:00 -
[4] - Quote
This would be cool and it would give waaaaaay to many new ways to play.
Heavys protecting a hall?
Make a hole in the wall!!!
A sniper camping a tower?
Blow it down!!! |
Victor Moody Stahl
Amarr Templars Amarr Empire
236
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Posted - 2015.09.27 00:29:00 -
[5] - Quote
Axel Giatsu wrote:Ps3 can actually do all of these. Look at Bf4
Not just BF4, but also BF3, Bad Company 1&2, and to a much lesser extent, BF Hardline.
However, all of these games run on the Frostbite engine, which was designed to provide highly destructible environments. UE3, which DUST uses, was most definitely not designed for that.
It's actually all in UnrealScript, as they used Unreal Engine 3. It's a great engine that's been used to do tons of great games, but none of those games have had especially destructible environments.
Mikel Arias wrote:This would be cool and it would give waaaaaay to many new ways to play.
Heavys protecting a hall?
Make a hole in the wall!!!
A sniper camping a tower?
Blow it down!!!
This would be awesome. Also, it won't happen for PS3. Maybe an eventual PS4 or PC (or both, preferably) port, but not on PS3. UE3 just doesn't handle that kind of simulation very well (if at all). UE4 could probably do it, and is likely a better engine for going forward into the future so that it can still keep going on, say, PS5-9001 and whatever we use for PCs by the time we get to PS9001.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.27 02:19:00 -
[6] - Quote
Yep Victor nailed it. While the PS3 can handle destructible environments, the unreal engine 3 cannot. At best it has to maintain a seperate instance of the modified mesh that is swapped in upon destruction, but this drastically increases memory consumption and is not very dynamic. You would see a drop in performance and very superficial destructibility.
I beleive unreal 4 has better support for modifiable meshes though, which is the engine that Gunjack and Valkyrie run off of.
"That little sh*t Pokey..." --CCP Rattati
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Anmol Singh
G0DS AM0NG MEN
944
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Posted - 2015.09.27 04:07:00 -
[7] - Quote
Axel Giatsu wrote:Ps3 can actually do all of these. Look at Bf4
BF4 also costs $60 dollars just for the game and then the DLC's cost like another 5-10 and you have to pay for online on Battlefield servers. Not only that, but DICE is funded by the hundreds of thousands of players mula.
Sagaris lover!!!
Commando <3
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Victor Moody Stahl
Amarr Templars Amarr Empire
239
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Posted - 2015.09.27 04:17:00 -
[8] - Quote
Anmol Singh wrote:Axel Giatsu wrote:Ps3 can actually do all of these. Look at Bf4 BF4 also costs $60 dollars just for the game and then the DLC's cost like another 5-10 and you have to pay for online on Battlefield servers. Not only that, but DICE is funded by the hundreds of thousands of players mula.
I played BF4 for a little while, and I never had to pay for online play or servers. There are people who run their own servers, and they have to pay for that server (generally who they are paying is a 3rd party provider that hosts the server in their own datacenter, definitely not DICE).
And as mentioned above, it's not the PS3's hardware that's in question (though said hardware was obsolete the day it released... probably obsolete a year beforehand, TBH). It's actually an engine limit, more than anything else.
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