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41. Revive Bounty - in Feedback/Requests [original thread]
Cross Atu wrote: It's also a good way to save your squad ISK on suits and fits, not as big a deal in some situations I suppose (playing with unknowns who're in militia gear for example) but if you play with someone who's going pure proto that r...
- by Vesta Ren - at 2012.09.12 02:19:00
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42. Revive Bounty - in Feedback/Requests [original thread]
Reviving seems kind of pointless in instant matches, as there is no benefit beyond 60wp for reviving your ally. Running out to save someone right now is a large risk to yourself, and the time it would take to revive someone and rep their armour ba...
- by Vesta Ren - at 2012.09.12 02:00:00
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43. Dust is clunky - in General Discussions [original thread]
Before you say anything about turning speed make sure yours it turned up to max, i've changed mine and it made a world of difference. Secondly, when you say "decent turning speed" do you mean a decent speed for a kb/m or for the ds? the two are v...
- by Vesta Ren - at 2012.09.09 02:05:00
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44. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
Would be nice to nerf ammo amounts a little bit, and maybe a logi suit bonus (5% bonus to total ammo available) RIght now whenever i end up defending a point with a few other people nanohives seem to get spammed everywhere, and it feels like it is...
- by Vesta Ren - at 2012.09.03 01:21:00
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45. Make Your Voice Heard: Let CCP Know that the AV Nerf is BAD - in Feedback/Requests [original thread]
If you think tanks are overpowered, take the time to spec into a HAV and see how long you last. The only thing that has a chance to survive on the battlefield is a T2 buffer tanked sagaris. Thats like only being able to survive if your wearing pro...
- by Vesta Ren - at 2012.09.02 00:38:00
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46. Tanks and AV balancing - in Feedback/Requests [original thread]
Tanks seem OP right now because there arn't large groups able to co-ordinate AV defenses, its mostly lone heavies with forge guns or militia swarms. CCP has done the right thing and balanced them for co-ordinated play, otherwise tanks would be use...
- by Vesta Ren - at 2012.09.02 00:24:00
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47. No reason for corperations to take new players - in General Discussions [original thread]
H4rabec Weathers wrote: There will always be militia battles (pub) games where people will build up their skills and experience. get noticed on thoses and you wont have any problems getting asked to join a corp. Those are like 1v1 frig figh...
- by Vesta Ren - at 2012.09.02 00:15:00
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48. No reason for corperations to take new players - in General Discussions [original thread]
JoshuaEvil666 wrote: new players wont be new players for long if they liek the game just ike in eve a newbie in a rifter with a web or scramb is very usefull with teamwork a lower skilled player will not damage the team all that much But wh...
- by Vesta Ren - at 2012.09.01 23:21:00
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49. No reason for corperations to take new players - in General Discussions [original thread]
I've been thinking a lot about the corporation system that will be coming to dust soon, and how its going to change the way the game is played by people who are genuinely interested in an fps version of eve. Obviously one of the most important thi...
- by Vesta Ren - at 2012.09.01 23:05:00
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50. logistic sp? - in General Discussions [original thread]
This thread has convinced me to take a pause on my way to a marauder and play logi for a while!
- by Vesta Ren - at 2012.07.30 02:15:00
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51. Here's a suggestion for CCP - in General Discussions [original thread]
Would be great, force people to actually play the game before they decide that they hate it and would like to clutter the forums.
- by Vesta Ren - at 2012.07.30 00:16:00
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52. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Would be interesting. I've seen some planetside 2 night fight videos and they are quite a sight. If we could get somethign similar in Dust it would be amazing.
- by Vesta Ren - at 2012.07.30 00:07:00
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53. can we have a small group of planets to fight over? - in Feedback/Requests [original thread]
+1 I would love to have a little more meaning to the endless ambush and skirmish battles, i'm sure the ppl on SiSi would love to be able to do some orbital bombardments.
- by Vesta Ren - at 2012.07.30 00:05:00
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54. Why i love Dust 514 - in General Discussions [original thread]
So many negative threads up right now that i felt i had to do a counterpost to remind people why Dust is amazing. 1-MMO: fps's have been using the perk system for so long that its refreshing to see something different and unique done with skills ...
- by Vesta Ren - at 2012.07.29 23:45:00
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55. T1 vehicles - in General Discussions [original thread]
Am i the only one that feels like all T1 vehicles are a little underpowered atm? Right now calling down a gunnlogi or maraugar is just throwing away 100 k. It seems to be even worse for LAVS (does anyone even use these) and dropships are only ever...
- by Vesta Ren - at 2012.07.29 04:59:00
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56. Feature Idea (Decoys) To help when spawn trapped. - in Feedback/Requests [original thread]
Would be interesting, and definitely something that would be possible once different types of active and passive scanners are introduced.
- by Vesta Ren - at 2012.07.28 16:52:00
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57. Airburst Missle rounds - in Feedback/Requests [original thread]
As an additional type of missile (different type of launcher or different type of round, whichever makes sense) a round which exploded for splash damage the moment it was in range of a target might be an interesting addition to a vehicles arsenal....
- by Vesta Ren - at 2012.07.28 16:38:00
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58. What's Up With The CreoDron AR? - in General Discussions [original thread]
If you take the time to look at this, the issue isn't that any of the proto guns are "OP" but rather too many people have already maxed their stuff and are fully equipt. Play a match and you'll see almost everyone is using either a creodrone AR or...
- by Vesta Ren - at 2012.07.27 05:56:00
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59. 10 Vehicles in a 24 Person Game Mode - in General Discussions [original thread]
Two points: 1. Dust is a sandbox not because of the fps mechanics, but because of everything that takes place OUTSIDE of the fps. The ability to effect sovereignty in eve makes it an critical part that game, and whatever you apply to one you have...
- by Vesta Ren - at 2012.07.27 01:17:00
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60. Skills for boosting vehicles. - in Feedback/Requests [original thread]
Totally agree!!
- by Vesta Ren - at 2012.07.26 05:21:00
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