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Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.12 02:00:00 -
[1] - Quote
Reviving seems kind of pointless in instant matches, as there is no benefit beyond 60wp for reviving your ally. Running out to save someone right now is a large risk to yourself, and the time it would take to revive someone and rep their armour back to full takes about as much time as it does for them to just mash O and respawn as soon as possible.
However, most people who are running expensive fits would like very much to be revived to save some isk on the fit. If people were able to put up a sort of "bounty" on their own suit, a strait isk reward that was shown along with the revive symbol on the mini-map. Logistics would have more incentive to play an obviously weaker and sometimes ineffective class, and more expensive fits would have a decent chance of being revived.
Obviously this might lead to some exploits that would have to be addressed, but by applying a 1 per life bounty limit most can be avoided. This also lets the bounty be calculated right into the cost of the fit to avoid any need for wallet checking during the fight to make sure you have enough isk to cover your revives. |
Isaa Quade
ZionTCD Legacy Rising
107
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Posted - 2012.09.12 02:02:00 -
[2] - Quote
Uhh, well there is the fact that it keeps you from losing a clone in ambush. Thats sorta a big deal. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.09.12 02:12:00 -
[3] - Quote
It's also a good way to save your squad ISK on suits and fits, not as big a deal in some situations I suppose (playing with unknowns who're in militia gear for example) but if you play with someone who's going pure proto that revive comes with a hefty ISK savings attached. |
Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.12 02:19:00 -
[4] - Quote
Cross Atu wrote:It's also a good way to save your squad ISK on suits and fits, not as big a deal in some situations I suppose (playing with unknowns who're in militia gear for example) but if you play with someone who's going pure proto that revive comes with a hefty ISK savings attached.
Thats what i mean, if your playing with randoms there's no incentive for someone to risk an expensive logi suit for someone who isn't going to give them any benifit. On the other hand if you offer them a portion of the suits cost the risk vs. reward suddenly becomes worth it. |
Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.12 02:20:00 -
[5] - Quote
Isaa Quade wrote:Uhh, well there is the fact that it keeps you from losing a clone in ambush. Thats sorta a big deal.
It is, but do you see very many logistics, or even assaults with nanite injectors, helping people on ambush maps? I certainly don't, so it obviously needs some tweaking. |
STB Vermaak Doe
558
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Posted - 2012.09.12 04:41:00 -
[6] - Quote
Plus one to anything that helps logis |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.12 07:18:00 -
[7] - Quote
Well as long the "bounty" is paid from the revived persons wallet I like the idea. One could set the amount of isk in the fitting screen to differentiate between the fittings. |
I-SHAYZ-I
24
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Posted - 2012.09.12 07:27:00 -
[8] - Quote
I think the biggest thing for me as a medic is communication and better information. It would be substantially better if I knew how far away someone is when they're bleeding out and how much time they have left before they're dead. Being able to let that person know I'm coming to help them would work too. Even having my blip on the radar have a cross on it or something to represent the fact that I can heal and revive would be excellent.
I've had too many times when I run towards a body and get there too late, or I'm running in that direction and they give up hope.
Besides, if you have the repair tool alongside the nano injector, that's about 100 points on average, which is good enough for me.
As for making reviving easier, once the hotspot gets changed to the body and not the death location, I think things would be much simpler. I hate running around for like 10 seconds trying to find the location while I'm getting shot at. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.02 21:18:00 -
[9] - Quote
Codex impressions regarding this system.
- Revive on body not point of death still needs to be implemented.
- Scaled rewards for revives still need to be implemented (i.e. higher quality nano injectors which repair and revive should recive the WP for the amount repaired above and beyond the basic nano)
- ISK saved/destroyed listed on the battle sitrep screen after matches needs to be implemented (this one may be mechanically a bit tricky considering the various fits and the nano injector/hive/rep tool but it would be invaluable for assessing match performance with regards to any support a Merc is providing to the team).
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generic space marine
Zumari Force Projection Caldari State
1
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Posted - 2012.10.02 21:22:00 -
[10] - Quote
I-SHAYZ-I wrote:I think the biggest thing for me as a medic is communication and better information. It would be substantially better if I knew how far away someone is when they're bleeding out and how much time they have left before they're dead. Being able to let that person know I'm coming to help them would work too. Even having my blip on the radar have a cross on it or something to represent the fact that I can heal and revive would be excellent.
I've had too many times when I run towards a body and get there too late, or I'm running in that direction and they give up hope.
Besides, if you have the repair tool alongside the nano injector, that's about 100 points on average, which is good enough for me.
As for making reviving easier, once the hotspot gets changed to the body and not the death location, I think things would be much simpler. I hate running around for like 10 seconds trying to find the location while I'm getting shot at.
Agree with this completely. I dont really see how anyone can be an effective medic at the moment as the information you are presented is less than useful.
You should really only see clones asking for aid within a 5 - 10 second sprint from your location. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.02 21:30:00 -
[11] - Quote
Vesta Ren wrote:Reviving seems kind of pointless in instant matches, as there is no benefit beyond 60wp for reviving your ally. Running out to save someone right now is a large risk to yourself, and the time it would take to revive someone and rep their armour back to full takes about as much time as it does for them to just mash O and respawn as soon as possible.
However, most people who are running expensive fits would like very much to be revived to save some isk on the fit. If people were able to put up a sort of "bounty" on their own suit, a strait isk reward that was shown along with the revive symbol on the mini-map. Logistics would have more incentive to play an obviously weaker and sometimes ineffective class, and more expensive fits would have a decent chance of being revived.
Obviously this might lead to some exploits that would have to be addressed, but by applying a 1 per life bounty limit most can be avoided. This also lets the bounty be calculated right into the cost of the fit to avoid any need for wallet checking during the fight to make sure you have enough isk to cover your revives. tell that to the team we won against, we had a sliver of MCC left and we won by wiping out their clones.
pluss it's actually needed much more now, when a control point is contested you can't spawn there anymore like you used to so having more people around for the hack to take effect the more effective you will be. (until a HMG murders everyone) |
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