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21. TANKS ARE SO OP! - in General Discussions [original thread]
Wow, this post shows how many people read the title of a post, look for something to quote, then imediatly reply without reading the entire thing. Way to look smart Dusties.
- by Vesta Ren - at 2013.01.31 21:30:00
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22. A fresh idea on vehicle balance - in General Discussions [original thread]
"Oh great, another one of these posts" you're saying to yourself. But wait, i'm not here to talk about how swarm launchers are OP (ok, maybe just a little bit) and how tanks need a buff, ect. Instead, i thought i'd share my thoughts about an often...
- by Vesta Ren - at 2013.01.31 21:26:00
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23. TANKS ARE SO OP! - in General Discussions [original thread]
Oh man, this a thousand times. I'd be a rich man if i had a dollar for every time someone who didn't drive a tank said "use your mobility and you need infantry support."
- by Vesta Ren - at 2013.01.31 20:53:00
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24. Shield tanks are not OP, but - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Val'herik Dorn wrote: The forge gun also makes short work of shield tanks. And anything else for that matter. This. Wait untill we see some dedicated AV forge gunners. Oh great, another thing to make tanks mo...
- by Vesta Ren - at 2013.01.31 16:25:00
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25. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Vesta Ren wrote: 5000+ EHP tank I can do that with a Sica. Are you counting your reps in the EHP for the scenario, though? Because if not, they probably add about 500 to your total when you're up against 2 Militia...
- by Vesta Ren - at 2013.01.31 03:26:00
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26. what are you guys planning SP wise?? - in General Discussions [original thread]
Putting points into vehicles, the great SP sink :P
- by Vesta Ren - at 2013.01.31 03:21:00
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27. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Oh wow, how i love all the people posting here who have NEVER driven a tank in this game. I've played as one for a while now, espectialy earlier in the beta. I've been through times when they were OP, and when they were very very underpowered. Rig...
- by Vesta Ren - at 2013.01.31 03:03:00
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28. Dust 514 past a casual shooter - in General Discussions [original thread]
Arramakaian Eka wrote: For Dust to be successful, gunplay must be up to generic shooter standards. While there has been huge progress since August when I started, we're not there yet. After getting basic FPS mechanics right we can start workin...
- by Vesta Ren - at 2013.01.30 21:32:00
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29. Dust 514 past a casual shooter - in General Discussions [original thread]
I've been part of the dust beta for a long time now, and the progress CCP has made with the game is amazing. However, there is one thing that's bugging me about how things are going right now. So far the entire game seems to be focused on turning ...
- by Vesta Ren - at 2013.01.30 20:42:00
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30. Regarding Vehicle Play - in General Discussions [original thread]
Hi, i'm a decently experenced vehicle vet from early on in the beta. Through character wipe's i've played normal infantry, dropship pilot, and logi, but since we're past the last wipe i decided to go back to vehicles since i had a ton of fun playi...
- by Vesta Ren - at 2013.01.29 18:26:00
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31. Passive Skill Points - in Rookie Training Grounds [original thread]
Hi, i've been playing for a few days after getting back into the beta, and i don't seem to be accumulating any passive sp. I've looked for a way to enable it for a specific character (as i assume its like eve and only one of your characters can be...
- by Vesta Ren - at 2013.01.29 16:48:00
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32. Dust 514 will be open world ? - in General Discussions [original thread]
Dusties should have the ability to deploy to districts they own. This would let them either practice against corp mates (perhaps a personal option for friendly fire on/off would make sense here) and figure out what the map is actually like. It doe...
- by Vesta Ren - at 2012.09.16 22:22:00
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33. I think it's kinda funny... - in General Discussions [original thread]
Shadows Maker wrote: This game turned into Tanks users vs AV guys lol The rest are just side-kicks thats why there is no love for Dropships, Heavies, scouts and assaults weapons problems they are of low priority, how sad I agree, more stuf...
- by Vesta Ren - at 2012.09.16 16:02:00
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34. I think it's kinda funny... - in General Discussions [original thread]
DTOracle wrote: Logi Bro wrote: That right now on every tank thread out there, people seem to be classified by two groups: tank drivers and AV. Don't mind the Logi's, snipers, assaults, and HMG heavies, it's not like they could possibly...I ...
- by Vesta Ren - at 2012.09.16 15:45:00
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35. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Agreed, the nerf was a little bit to hard with this patch. 2 or 3 of the changes would have been enough, now its just rediculous.
- by Vesta Ren - at 2012.09.16 15:33:00
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36. Partying up - in General Discussions [original thread]
Noob question, how do i party up with another player? Edit: never mind, i found it :P For anyone who doesn't know its in the chat menu as create squad.
- by Vesta Ren - at 2012.09.13 00:23:00
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37. Simply terrible - in Feedback/Requests [original thread]
LOL, everyone saying that the core mechanics suck. I've been playing a solid 1-2 hours every night and i've been loving it, despite the OP tanks, the still present hit detection problems (or maybe i am just that bad at aiming :P) and all the rest ...
- by Vesta Ren - at 2012.09.12 15:09:00
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38. [Feedback] RDV - in Feedback/Requests [original thread]
Right now the low heath on RDVs seems to encourage a "first to drop" kind of tank fight. With the current AV nerf the best way to fight a tank is with another tank (Its like rock paper scissors, but with all rocks right now. Nice going CCP) But on...
- by Vesta Ren - at 2012.09.12 02:40:00
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39. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Yes, YES! A thousand times yes!
- by Vesta Ren - at 2012.09.12 02:35:00
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40. Revive Bounty - in Feedback/Requests [original thread]
Isaa Quade wrote: Uhh, well there is the fact that it keeps you from losing a clone in ambush. Thats sorta a big deal. It is, but do you see very many logistics, or even assaults with nanite injectors, helping people on ambush maps? I certai...
- by Vesta Ren - at 2012.09.12 02:20:00
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