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Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.01 23:05:00 -
[1] - Quote
I've been thinking a lot about the corporation system that will be coming to dust soon, and how its going to change the way the game is played by people who are genuinely interested in an fps version of eve. Obviously one of the most important things is how new players will be able to team up with more experienced people and actually still be able to make a difference.
But it seems to me that corporations won't have any reason to take on new players, however specialized, because each match has a player cap right now. Even if a new player puts all his skill points into a specialization (AI, AV, logi, ect) He will still only be useful when that specialization is called upon, and a noticeably weaker member of the team when it is not.
Because the game has player caps in each match the only people a corporation would want to take along on an important battle would be their highest skilled, "jack of all trades" players who will be uniformly useful. If you would like an example look at all the "insert OP item" threads on the forum and the usual response is to switch to a setup that counters it, but if you don't have the sp you can't adapt to changes on the battlefield and are going to get torn apart and bring down your team.
CCP needs to take a look at the way corp v corp battles will be fought, otherwise new players who join will be left out of the amazing experience of eve/dust comradeship and organization and be stuck playing random matches.
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Sees-Too-Much
332
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Posted - 2012.09.01 23:09:00 -
[2] - Quote
They've mentioned that by release we'll be seeing 64v64 fights. Most corps won't be able to put together 64 troops if they're only accepting the elite few.
Also, we don't know for certain how planetary conquest will work yet. It's possible that you'll have to make a certain number of concurrent engagements, so you'll need to field troops to more than one fight at a time. |
JoshuaEvil666
The Unholy Legion Of DarkStar
33
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Posted - 2012.09.01 23:09:00 -
[3] - Quote
new players wont be new players for long if they liek the game just ike in eve a newbie in a rifter with a web or scramb is very usefull with teamwork a lower skilled player will not damage the team all that much |
Otto Golaso
ZionTCD Legacy Rising
18
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Posted - 2012.09.01 23:12:00 -
[4] - Quote
Seems to me that skills, esp., gun game skills, will always be welcome in any corp/clan. |
Grimmiers
15
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Posted - 2012.09.01 23:14:00 -
[5] - Quote
The more players in a corporation the higher chance someone will be online when needed regardless of skill level, or class. Of course you can be organized enough to have a small corp, but for the most part, people have other things to do besides play dust and therefore might be left shorthanded come battle time. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
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Posted - 2012.09.01 23:18:00 -
[6] - Quote
A corporation or Alliance may also opt to have multiple combat teams on the same or different planets across the cluster, hit everywhere at once. |
Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.01 23:21:00 -
[7] - Quote
JoshuaEvil666 wrote:new players wont be new players for long if they liek the game just ike in eve a newbie in a rifter with a web or scramb is very usefull with teamwork a lower skilled player will not damage the team all that much
But what i mean is that the rifter player doesn't hold other peopel back in any way (his team can always abandon him and move on if he's going to be a problem) well a new player in a small fight is taking the slot from someone who can do more damage.
Also, i don't mean new as in first few games, but rather only has enough sp to be useful if they specialize (This is what makes it possible for newer people to help in eve, and should be how it works in dust) |
a dirty Shisno
Algintal Core Gallente Federation
130
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Posted - 2012.09.01 23:25:00 -
[8] - Quote
Minmatar Slave 74136 wrote:A corporation or Alliance may also opt to have multiple combat teams on the same or different planets across the cluster, hit everywhere at once. Why take over a planet slowly, district by district, when you can just Blitzkrieg the whole damn star system? |
H4rabec Weathers
16
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Posted - 2012.09.01 23:31:00 -
[9] - Quote
There will always be militia battles (pub) games where people will build up their skills and experience. get noticed on thoses and you wont have any problems getting asked to join a corp. |
MrShooter01
Expert Intervention Caldari State
268
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Posted - 2012.09.01 23:44:00 -
[10] - Quote
Sees-Too-Much wrote:They've mentioned that by release we'll be seeing 64v64 fights.
Quote:64v64 fights
at release
please tell me there is proof of this sexy, sexy information
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Vesta Ren
ZionTCD Legacy Rising
33
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Posted - 2012.09.02 00:15:00 -
[11] - Quote
H4rabec Weathers wrote:There will always be militia battles (pub) games where people will build up their skills and experience. get noticed on thoses and you wont have any problems getting asked to join a corp.
Those are like 1v1 frig fights outside of a station though. What makes eve amazing are the other people who you play with and the goals you fight towards (or fight to defend) Every player should have the chance to experience it.
I see the point of a blitzkrieg approach, and as long as it is possible to overwhelm your enemy with pure numbers my concerns will be unfounded. But if the defensive side of a fight is able to have a small group of commandos fight all of its battles there will be an issue. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.02 00:19:00 -
[12] - Quote
More members = Bigger Corp.
Bigger Corp = More Corp contracts that can be run at the same time.
More Contracts run at one time = More Isk. |
YGGDRASSIL MONDE
Helion Production Labs Mildly Sober
3
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Posted - 2012.09.02 00:21:00 -
[13] - Quote
MrShooter01 wrote:Sees-Too-Much wrote:They've mentioned that by release we'll be seeing 64v64 fights. Quote:64v64 fights
at release please tell me there is proof of this sexy, sexy information Go look at the the dust keynotes on YouTube from fanfest. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.02 00:21:00 -
[14] - Quote
MrShooter01 wrote:Sees-Too-Much wrote:They've mentioned that by release we'll be seeing 64v64 fights. Quote:64v64 fights
at release please tell me there is proof of this sexy, sexy information
I've only heard 24v24 from CCP
where are they seeing that at. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.02 00:25:00 -
[15] - Quote
YGGDRASSIL MONDE wrote:MrShooter01 wrote:Sees-Too-Much wrote:They've mentioned that by release we'll be seeing 64v64 fights. Quote:64v64 fights
at release please tell me there is proof of this sexy, sexy information Go look at the the dust keynotes on YouTube from fanfest.
Nooo. I'd be the person to know if it was from fanfest, i've watch all presentations from it MANY MANY times... |
YGGDRASSIL MONDE
Helion Production Labs Mildly Sober
3
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Posted - 2012.09.02 00:26:00 -
[16] - Quote
RolyatDerTeufel wrote:YGGDRASSIL MONDE wrote:MrShooter01 wrote:Sees-Too-Much wrote:They've mentioned that by release we'll be seeing 64v64 fights. Quote:64v64 fights
at release please tell me there is proof of this sexy, sexy information Go look at the the dust keynotes on YouTube from fanfest. Nooo. I'd be the person to know if it was from fanfest, i've watch all presentations from it MANY MANY times... It was in Seeding the Universe presentation go watch again |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.09.02 00:27:00 -
[17] - Quote
even if numbers stay "low" a larger corp would still have a numbers advantage if ccp allows concurrent games.
imagine i am attacking you. i have enough players to fill 2 games, you can only fill one. but tough ****, 2 matches worth of me are coming. so looks like you have to outsource that second match. good luck ^.^/ |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.02 00:28:00 -
[18] - Quote
The new players I've seen become good in 1-2 days if they have an experienced squad with a good squad leader but most of them are from other games (COD, BF3) and catch on pretty quick. When this build first went live I struggled very hard to get a kill then I started playing in squads now it's not so hard if I'm in a good squad. I think you're worried a little too much plus they will have high sec battles that are like these corporate wars going on now- they don't have to be set up by other players in EVE. The thing OP is worried about is null sec battles which yea will be selective of who the EVE players want as mercs. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2012.09.02 00:40:00 -
[19] - Quote
But what i mean is that the rifter player doesn't hold other peopel back in any way (his team can always abandon him and move on if he's going to be a problem) well a new player in a small fight is taking the slot from someone who can do more damage.
Also, i don't mean new as in first few games, but rather only has enough sp to be useful if they specialize (This is what makes it possible for newer people to help in eve, and should be how it works in dust)[/quote]
You've never played EvE then. You can't really hold a fleet back by being in a rifter.....you can get yourself killed. And getting abandoned means usually you warped to the wrong gate or you got scrambled yourself and the enemy fleet is about to wtfbbq you. And fleets in eve can handle several hundred people plus at once. Most corps can't even field several hundred pilots. |
Arcushek Dion
Doomheim
73
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Posted - 2012.09.02 01:42:00 -
[20] - Quote
Each planet will have 15-20 districts, that's 15-20 possible matches PER PLANET just to capture one planet. Even with the minimum 15 districts that is 240 dust mercs |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.02 02:27:00 -
[21] - Quote
never heard 64 at release tbh |
Kage Roth
Wolf-Monkey Bastards
27
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Posted - 2012.09.02 02:51:00 -
[22] - Quote
Cerebral Wolf Jr wrote:More members = Bigger Corp.
Bigger Corp = More Corp contracts that can be run at the same time.
More Contracts run at one time = More Isk.
The exact argument I was planning on making. Although the more contracts you run the higher your expenses. Though it is the same trick we have to think about now. How to balance our expenses. |
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