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41. [Request] Ability to Evade Swarm Missiles (1.6!) - in Feedback/Requests [original thread]
Maybe they could split swarm ammo into 2 types, Ground to ground, and ground to air... with the ground to air missiles doing less damage, but having a longer flight time. and ground to ground doing an increased amount of damage at close range. Al...
- by Vesago Ghostcore - at 2013.09.22 20:51:00
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42. tax and salvage - in Feedback/Requests [original thread]
CCP really needs to drop in a trade window like in Eve. Then all the salvage stuff can be traded between toons, everyone wins.
- by Vesago Ghostcore - at 2013.09.22 20:45:00
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43. Deployable Utility Structure - in Feedback/Requests [original thread]
The active scanner thing might be OP if the cost is too low. I could see a field full of these with a proto swarm ripping the field.
- by Vesago Ghostcore - at 2013.09.22 20:43:00
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44. Deployable Utility Structure - in Feedback/Requests [original thread]
I think this could solve some of the problems that occur for new players with smaller magazine's and too little cpu/pg to carry a nanohive that gives you a clip and a half of ammo anyway. Many times the supply depots get blown up by bored swarms a...
- by Vesago Ghostcore - at 2013.09.22 20:42:00
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45. Shotgun proficiency - Reduction to RoF? - in Feedback/Requests [original thread]
CCP does that on just about every stat in EVE. It must be an Icelandic thing.
- by Vesago Ghostcore - at 2013.09.20 01:06:00
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46. [Request] Tired of getting snuck up on? - in Feedback/Requests [original thread]
I like the idea, but take away the bitching by taking away the damage... if you think its OP, get on youtube and watch some scout shotgun video's...
- by Vesago Ghostcore - at 2013.09.20 00:59:00
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47. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
I Snipe at least 50% of the time. The change from nearly 100% comes from the new maps and all of the interiors. I think that training for multiple roles, for me its sniper and logi, is a necessity for some of the roles that are being hurt by the n...
- by Vesago Ghostcore - at 2013.09.20 00:47:00
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48. Player Show Info - in Feedback/Requests [original thread]
Just a suggestion... Add few tabs: Player Statistics Player written Bio Corporation stats
- by Vesago Ghostcore - at 2013.09.19 16:56:00
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49. Nanite injector reject option. - in Feedback/Requests [original thread]
Yet again the needle monkey cost me 5 kills... 3 on one occasion and 2 on another... I love getting screwed so some moron that cant shoot can get WP. On one occasion i was out of just about every kind of ammo and completely out of nanohives. Logi ...
- by Vesago Ghostcore - at 2013.09.19 03:31:00
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50. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
It could be an option for the squad leader to assign the orbital role. A sniper would probably be the best person in a squad to do it as they usually are looking closer at the big picture. in the middle of the fight where all the WP are is not usu...
- by Vesago Ghostcore - at 2013.09.17 23:19:00
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51. [Suggest] Fittings folders - in Feedback/Requests [original thread]
Sounds like a good addition to me... +1 <----obsessively organized merc.
- by Vesago Ghostcore - at 2013.09.17 23:15:00
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52. Armor vs Shield in 1.4 - in Feedback/Requests [original thread]
Plates make you slower, so chasing the rabbit may be harder, but with the armor tank, you can win the toe to toe fight, also someone said reactive armor is useless... I disagree. im pretty sure armor tanking Logi suits all get the bonus to armor r...
- by Vesago Ghostcore - at 2013.09.17 22:55:00
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53. Kill Assists - in Feedback/Requests [original thread]
Could Kill Assists be added to the Battle Report. I play Logi a lot these last few days, and I get a lot of kill assists, but not so many kills. I'd like to see my 1/9 reading 1/12/9 if at all possible.
- by Vesago Ghostcore - at 2013.09.17 19:26:00
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54. Extra weapon slots - in Feedback/Requests [original thread]
What does everyone think of a module that could take a high or low power slot that adds a sidearm slot to a suit, or a higher cpu/pg variant for an additional light weapon.
- by Vesago Ghostcore - at 2013.09.17 00:01:00
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55. New way to "fix" redline - in Feedback/Requests [original thread]
I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map.
- by Vesago Ghostcore - at 2013.09.16 23:58:00
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56. [Request] How to Make the Warbarge Fun - in Feedback/Requests [original thread]
it all sounds fun, but if you add real eve players and a warbarge in space... you will never make it to ground cause the eve players will blow them up wholesale... especially if they get KM for it.
- by Vesago Ghostcore - at 2013.09.16 23:55:00
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57. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
I agree with you all about the objective spawning. In regards to drop uplinks, I think they are a vital part of the game. not to mention that they are extremely easy to destroy. I really don't need CRU's.. their just another hack site for most ...
- by Vesago Ghostcore - at 2013.09.16 23:51:00
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58. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best way for you to kill someone...
- by Vesago Ghostcore - at 2013.09.13 11:29:00
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59. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Id like to see something involving a ship, on the ground. Maybe a command ship crashed on a planet, and the objective is to hack objectives in the wreck. The Mercs are trying to hack the critical information back to their contractors. It could w...
- by Vesago Ghostcore - at 2013.09.11 17:28:00
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60. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: I haven't found any ladders or otherwise climbable tall features on the new maps and there are lots of wide open spaces. There may be some perches but I can't control the map rotations to give myself a chance to find them. Thi...
- by Vesago Ghostcore - at 2013.09.11 11:43:00
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